FAQ  •  Register  •  Login

IGNORE chat

<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Thu Jul 15, 2010 3:04 pm

IGNORE chat

This is an old suggestion but I'll bring it up again. It would be nice if there was an option for players to ignore individual users in chat, or chat messages all together. There could be a menu option with a player select list (like for kicking a player or changing a player's team) and a quick command like /x or /i to name an individual or /x all.

It would be a convenient, inoffensive way for players to "rise above" anyone they thought was trash talking, spamming chat, or using abusive language. Player A doesn't have to deal with Player B anymore, and Player B gets to keep spouting nonsense unawares. And - as a bonus - we don't have to resort to creating a word filter and institutional censorship.

An additional nicety would be the ability to just type the first part of the name and have the game fill in or guess the rest, as long names and case sensitivity can be a hassle to reproduce.
<<

Linkin

Posts: 21

Joined: Sun Jul 11, 2010 9:28 pm

Post Thu Jul 15, 2010 4:05 pm

Re: IGNORE chat

I approve. An ignore option is a good thing to have even if you don't need it that often.
iwin
<<

ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Thu Jul 15, 2010 4:44 pm

Re: IGNORE chat

well said. i think idea should be put in the "Completely absolutely defiantly necessary and should be implemented right this second folder"
<<

sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Thu Jul 15, 2010 9:15 pm

Re: IGNORE chat

I haven't seen bad use of the chat in years - could be due to the lack of players. :) So I wouldn't place it high on the priority list.

However, I guess it'd be fine providing there'd be some sort of notification that would let you know you're being ignored so you don't go on and on talking to nobody.
Follow Bitfighter! FacebookTwitterDiscord
<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Thu Jul 15, 2010 9:33 pm

Re: IGNORE chat

sky_lark wrote:However, I guess it'd be fine providing there'd be some sort of notification that would let you know you're being ignored so you don't go on and on talking to nobody.

I think it's better if the other person isn't notified. You can always give a warning if you're about to ignore somebody if you want to, but uniform silence either way seems more useful for averting conflict.

Maybe you've never had any problems with chat. Personally, my only annoyance is when people flood the message area with quickchat. In spite of that, there are people who take exception to words. I don't have any interest in censoring my world, but they should be able if they really want to.
<<

sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Thu Jul 15, 2010 10:30 pm

Re: IGNORE chat

OK, I guess so.
Follow Bitfighter! FacebookTwitterDiscord
<<

ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Fri Jul 16, 2010 7:50 pm

Re: IGNORE chat

Ignorance is Bliss
<<

sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Fri Jul 16, 2010 10:22 pm

Re: IGNORE chat

ZoombeR wrote:Ignorance is Bliss

If I know my definitions ignorance is not the same thing as ignoring.
EDIT: Or maybe I completely missed your point...
Follow Bitfighter! FacebookTwitterDiscord
<<

ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Fri Jul 16, 2010 10:33 pm

Re: IGNORE chat

sky_lark wrote:
ZoombeR wrote:Ignorance is Bliss

If I know my definitions ignorance is not the same thing as ignoring.
EDIT: Or maybe I completely missed your point...


I was a actually pointing it to the fact that the player yelling out loud did not get even more enraged that he was blocked. So maybe, ignorance is closer to bliss?
<<

furbuggy

Posts: 267

Joined: Mon Mar 08, 2010 5:34 pm

Location: Mesa AZ | Ithaca NY

Post Mon Jul 19, 2010 4:42 am

Re: IGNORE chat

It was a good pun anyway.

I approve of this idea, though if /x all is a feature, I am *sure* someone will start using the name "all". Just as a heads up.
BAM! I'm back.
<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Mon Jul 19, 2010 5:06 am

Re: IGNORE chat

it'd be pretty easy to disallow a name, if it was necessary...or to register it as "taken" by default, so the person would get logged in as "all.0"...or, to get even more low-tech, to password protect it in the .ini file.
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Mon Jul 19, 2010 7:22 am

Re: IGNORE chat

How long would the ignore work for? A set time, the current game, the current session, or forever? Would you be able to un-ignore a player?
<<

bobdaduck

User avatar

Global Moderator

Posts: 790

Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Mon Jul 19, 2010 7:24 am

Re: IGNORE chat

Current session, unless you ignore permanently, as I'm sure some people will want to.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
<<

Qui

User avatar

Posts: 150

Joined: Thu Mar 11, 2010 12:44 pm

Post Mon Jul 19, 2010 9:34 am

Re: IGNORE chat

You could have a ignore option in the menu for current round ignorations, and a list in the .ini for names that are always ignored for you.
Qui ckRime
<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Mon Jul 19, 2010 3:05 pm

Re: IGNORE chat

Qui wrote:You could have a ignore option in the menu for current round ignorations, and a list in the .ini for names that are always ignored for you.

Yeah, I'd say in-game would be session-to-session and the .ini could be used for long-term.
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Tue Jul 20, 2010 3:26 pm

Re: IGNORE chat

OK, someone please make a case for this, with those details included.
<<

furbuggy

Posts: 267

Joined: Mon Mar 08, 2010 5:34 pm

Location: Mesa AZ | Ithaca NY

Post Wed Jul 21, 2010 2:22 am

Re: IGNORE chat

[Abstract: I present a theory of why we would want an ignore chat feature, and a possible means of how to implement it]
Alright, so from the looks of things, we seem to agree here:

I feel like the ideal circumstance for any situation would be to combine the freedom that allows people to do whatever they want, while ensuring that no one has to suffer consequences of other's lack of tact. This ideal can never be truly reached (it's basically the whole unstoppable object meets an immovable wall cliche), but it can be approached and we should strive to get as close as we can.

Introducing the "/Ignore" Chat Feature:
1 ) typing /x [Player Name], would block all global and team messages made by any given player
2 ) typing /o [Player Name], would block all announcements that given information purely about that player. (Example: "/o Jim" would block "Jim was destroyed by his own mine").
3 ) typing /xo [Player Name], would do both (1) and (2) at the same time
4 ) Any of those commands (/x, /o, and /xo) would all allow you to string player names. (Example: "/xo Jim, Jack" would block all messages and announcements from both Jim and Jack).
5 ) If a user types any of those above commands, the effects will last until the user logs off.
6 ) The word "All" used instead of a player name would block all players. Thus /x All would block all Global and Team messages
7 ) In the .ini, you would be able to add names to a block list of either /x, /o, or /xo, basically causing the above effects to become permanent on that computer. Thus, a user could save the time of typing /xo Jim, Jack at every log on by simply typing "Jim, Jack" under the /xo column in the .ini.
Non-Essential Features:
8 ) When typing in a player's name in game, the game "snaps" to the last possible option (Example: Jim, Jack, Sally are in a game. Sally types /xo Ja, Jack is blocked once the letter "a" is pressed, saving Sally 3 key strokes-- the two letters and the enter key).
9 ) In addition to typing out 1-4 in a command prompt, some kind of selection feature in could be implemented, which would be laid out like the "Switch a Player's Team" Admin tool. This would be more accessible to those who don't already know about the feature, but would be slower than the command prompt, meaning that having both would be preferable.
10 ) Other commands could be added. (2 Examples: /xt All, could cut team chat, and /xg could cut global chat)

An "Ignore Chat Feature" like the one above would greatly benefit the community by avoiding censorship measures (like word filters) while eliminating the potential for abuse/spam, and block all but the most spontaneous offensive language. This is important because I know some people really hate the way others talk, but would still like to play when other people are on. A large number of us are also against censorship.
Last edited by furbuggy on Wed Jul 21, 2010 2:40 am, edited 1 time in total.
BAM! I'm back.
<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Wed Jul 21, 2010 2:26 am

Re: IGNORE chat

watusimoto wrote:OK, someone please make a case for this, with those details included.

Really, not to quibble, but do you mean bug report?
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Wed Jul 21, 2010 3:14 am

Re: IGNORE chat

Sorry, yes... my work terminology leaked in somehow.
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Wed Jul 21, 2010 3:17 am

Re: IGNORE chat

Oh, and Furbuggy -- that seems way too complicated. We just need a simple ignore option that disables chat from a player for the current session, along with an option to add a line to the INI that makes it permanent.

/ignore furbuggy
<<

furbuggy

Posts: 267

Joined: Mon Mar 08, 2010 5:34 pm

Location: Mesa AZ | Ithaca NY

Post Wed Jul 21, 2010 5:06 am

Re: IGNORE chat

well, that's more or less what it is? I just added a feature to block announcements because if you are having a conversation in a map with a huge death rate, it can get annoying. Otherwise I pretty much copied all the other ideas that were brought up.

oh, and the idea of adding multiple people at a time wasn't brought up before I guess, but that seemed easy enough to put in. I just formalized everything because when you said "make a case for it" I thought you were asking for an argument for the feature.
BAM! I'm back.
<<

sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Wed Jul 21, 2010 9:23 am

Re: IGNORE chat

furbuggy wrote:
Introducing the "/Ignore" Chat Feature:
5 ) If a user types any of those above commands, the effects will last until the user logs off.
9 ) In addition to typing out 1-4 in a command prompt, some kind of selection feature in could be implemented, which would be laid out like the "Switch a Player's Team" Admin tool. This would be more accessible to those who don't already know about the feature, but would be slower than the command prompt, meaning that having both would be preferable.


5 - Which user, the guy being ignored or the guy issuing the command?
9 - Could you rephrase this?
Follow Bitfighter! FacebookTwitterDiscord
<<

furbuggy

Posts: 267

Joined: Mon Mar 08, 2010 5:34 pm

Location: Mesa AZ | Ithaca NY

Post Wed Jul 21, 2010 4:44 pm

Re: IGNORE chat

5) yeah, I tried to make this clear but probably failed. I meant the user typing it in.

9) So, you could ignore people by using the commands like /x, or you could press ESC -> Ignore List, and then select people that way.
BAM! I'm back.
<<

sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Wed Jul 21, 2010 7:23 pm

Re: IGNORE chat

OK.
Follow Bitfighter! FacebookTwitterDiscord
<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Sat Oct 15, 2011 10:38 am

Re: IGNORE chat

/mute has been added.

Return to Adopted Features

Who is online

Users browsing this forum: No registered users and 0 guests