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December 2012 Level Design Contest

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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Sun Dec 09, 2012 12:52 pm

December 2012 Level Design Contest

Now that 018 has been released, we can have a Level Design Contest!

THEME
The contest will be somewhat open-themed this time; however, we want an emphasis on the new features of 018. Some features you may wish to consider:
  • Seeker
  • Engineered Teleporter
  • Levelgen scripts with triggers (I highly recommend this one)

RULES
The rules are the same as last contest. Notably:
  • Maps must be brand new
  • Maps must be anonymous. Player/author credits should be removed before submitted
  • Submit your maps to me (raptor) directly via PM (private message) on the forums. I am allowing PMs for the duration of the contest only :)
  • At the end of the contest, all maps will be posted to the forums. If you have a problem with this, let me know and we can make an exception
  • You may submit multiple entries and have them be eligible for winning

Always remember: quality, not quantity

CONTEST ENDS
11:59 PM PST, Thursday, Dec 27 2012

CONTEST PARTY
9:00 PM EST, Friday, Dec 28 2012

Edit: Winner will receive a badge!:
level_design_contest_winner_badge.png
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amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Mon Dec 10, 2012 6:18 pm

Re: December 2012 Level Design Contest

OK ill create a level although i have no clue how to use levelgen scripts ( wish i did) anyways ill try GL everyone.
Bitfighter Forever.
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YoshiSmb

User avatar

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Joined: Sat Nov 24, 2012 10:38 am

Location: Argentina

Post Mon Dec 10, 2012 6:46 pm

Re: December 2012 Level Design Contest

amgine wrote:OK ill create a level although i have no clue how to use levelgen scripts ( wish i did) anyways ill try GL everyone.


me too. I dont know how to use the levelgen Scripts.
i try to read the wikia how to use.

I send raptor my map :)
:zapdance: Bitfighter forever :zapdance:

Heroes never die!
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watusimoto

Site Admin

Posts: 1558

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Location: Quartz's mom's house

Post Tue Dec 11, 2012 3:15 am

Re: December 2012 Level Design Contest

The documentation is woefully out of date and scattered. K wrote a tutorial, which is on the wiki, which will still (mostly) work, but does not address he fact that scripts can stay alive and respond to events.

One way to approach it is to think about what you want to do, and then discuss with me, sam, or raptor whether it is feasible. The best way to do that is to join our IRC channel, #bitfighter on freenode. (There is a link to that on the title bar from the front page of bitfighter.org.)
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YoshiSmb

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Posts: 87

Joined: Sat Nov 24, 2012 10:38 am

Location: Argentina

Post Thu Dec 13, 2012 4:03 pm

Re: December 2012 Level Design Contest

watusimoto wrote:The documentation is woefully out of date and scattered. K wrote a tutorial, which is on the wiki, which will still (mostly) work, but does not address he fact that scripts can stay alive and respond to events.

One way to approach it is to think about what you want to do, and then discuss with me, sam, or raptor whether it is feasible. The best way to do that is to join our IRC channel, #bitfighter on freenode. (There is a link to that on the title bar from the front page of bitfighter.org.)


ohhh. Thanks.

Maybe i could get some Help.
:zapdance: Bitfighter forever :zapdance:

Heroes never die!
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sky_lark

User avatar

Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Sun Dec 23, 2012 9:48 am

Re: December 2012 Level Design Contest

What's the protocol for testing maps among friends?
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Sun Dec 23, 2012 8:03 pm

Re: December 2012 Level Design Contest

I'd say do what you want - just tell them not to snitch on you :)

Preferably try to keep known forum members (who would eventually vote) from knowing the author of any map.
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Sun Dec 23, 2012 8:09 pm

Re: December 2012 Level Design Contest

On another note:

I have 7 maps from 3 authors.

I want more authors!!
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bobdaduck

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Global Moderator

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Joined: Thu Mar 11, 2010 1:39 pm

Location: Utah

Post Sun Dec 23, 2012 8:24 pm

Re: December 2012 Level Design Contest

I'M WORKING ON IT.

...Kinda. Really busy with christmas and everything... I'll try to finish it up in time though.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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Fordcars

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Location: Some city, somewhere

Post Sun Dec 23, 2012 10:27 pm

Re: December 2012 Level Design Contest

I wanted to use level gen but gave up.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Wed Dec 26, 2012 10:04 am

Re: December 2012 Level Design Contest

I added an edit to the original post about the winner receiving a badge :)
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watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Thu Dec 27, 2012 4:34 am

Re: December 2012 Level Design Contest

I wanted to use level gen but gave up.


Understandable -- a couple of others have been working on the levelgen angle, and there are still a lot of rough edges. In future, if you want help with a levelgen, be sure to stop by our irc chat room and discuss your ideas.

It has been really helpful to see what people are trying to do, so we can make sure the game supports these ideas properly.

And a special thanks to everyone who has been patiently working through the scripting issues with us!
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Little_Apple

User avatar

Posts: 839

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Location: Zanzibar Land

Post Thu Dec 27, 2012 11:14 am

Re: December 2012 Level Design Contest

is the party still on for tomorrow night? if so ill try to make it if I'm not too busy with packing
Hee-ho!
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Thu Dec 27, 2012 7:25 pm

Re: December 2012 Level Design Contest

Maps due tonight!

(If you get them to me before I awake tomorrow, I'll still accept them..)
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Fri Dec 28, 2012 6:35 pm

Re: December 2012 Level Design Contest

Contest Party in 1/2 hour!
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Fordcars

User avatar

Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Fri Dec 28, 2012 6:59 pm

Guys! Party at 9!

Come! party in Bitfighter at 9 eastern 28th of December! So now because it's 9!
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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sam686

User avatar

Posts: 468

Joined: Fri Oct 15, 2010 8:53 pm

Location: United States, South Dakota

Post Fri Dec 28, 2012 9:56 pm

Re: December 2012 Level Design Contest

raptor wrote:Contest Party in 1/2 hour!
If read that message now, that is outdated? Party of about 8 players have happened at least a few hours ago.
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Little_Apple

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Post Sat Dec 29, 2012 5:19 pm

Re: December 2012 Level Design Contest

when does voting start?
Hee-ho!
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Fordcars

User avatar

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Location: Some city, somewhere

Post Sat Dec 29, 2012 8:59 pm

Re: December 2012 Level Design Contest

....now....
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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sam686

User avatar

Posts: 468

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Location: United States, South Dakota

Post Sat Dec 29, 2012 9:11 pm

Re: December 2012 Level Design Contest

Little_Apple wrote:when does voting start?
I asked and raptor said Monday.
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Mon Dec 31, 2012 10:03 am

Re: December 2012 Level Design Contest


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