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July Contest Discussion

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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Sat Jul 24, 2010 5:22 am

July Contest Discussion

As you may have noticed, the contest server is up! This month's challenge was to choose a gametype and design a level around one of its key aspects. Topics for discussion may include execution of theme, gameplay, visual design, and general creativity.

Without further ado, this month's entries are:
Level Name - Gametype
eXtradition - Soccer
Hiding Spot - Rabbit
Lab Rabbits - Rabbit
Overtime - Capture the Flag
Restoration - Soccer
Sneaky Six - Zone Control
Thrust Chains - Capture the Flag
Underground - BitBash
Yivo - Hold the Flag

(About half our designers had trouble summing up their gametype aspects in 1-3 words. I know what each person had in mind, but see if you can guess!)

Level Designers, remember to keep your identities secret!
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C. Bob

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Post Sat Jul 24, 2010 11:44 am

Re: July Contest Discussion

A detailed review might come later.

Right now, I just want to ask...

...did "Sneaky Six" ever have walls in it, around the flag?

I can remember them being there so clearly, but now they're not there, and Link says they might not've ever been walls.

- Bob
BobBash: 2-0, W, 50%
BobBash II: 2-0, W, 71.4%
BobBash III: 2-0, W, 83.3%
Career: 68.4%
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sky_lark

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Post Sat Jul 24, 2010 12:40 pm

Re: July Contest Discussion

AIRLOCK
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Sat Jul 24, 2010 5:14 pm

Re: July Contest Discussion

C. Bob wrote:...did "Sneaky Six" ever have walls in it, around the flag?

As it was submitted, Sneaky Six never had walls around the flag.
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Qui

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Post Sun Jul 25, 2010 4:26 pm

Re: July Contest Discussion

I may or may not have completely forgotten about the 1-3 words thing.

Level comments to come...
Qui ckRime
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bobdaduck

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Post Sun Jul 25, 2010 9:35 pm

Re: July Contest Discussion

I'm going to say upfront that I dislike almost all of these... Here's my reviews. Regrettably, I didn't see that the contest section had reappeared, and I did not submit an entry, though... I don't really like the theme this one anyway.

Sneaky Six: A stock zone control.... totally ripped off my barrier decor though. But whatever. Plays as well as a stock map and looks nice-ish.

Overtime: The map is huge... there aren't any clear bases... the level won't change until you finish it, so basically you're stuck playing a really boring level for potentially forever.

Restoration: Its good... for a soccer map. Doesn't get boring, but there's also nothing really exciting about it.

Underground: Only map I really liked. A well executed bitbash. Could be really fun with lots of people. Just don't really like the high score to win.

Lab Rabbits: A rabbit map that could have been good, but the teleporter and the lack of side passages make turtling and exploiting the map the only way to play.

Thrust chains: When I played this map, I was totally confused and disoriented for the first five minutes, and then when I started getting the hang of it, it was boring and exploitable.

Extradition: The turrets make it hard to score any points, which instead of being interesting just becomes annoying. without the turrets it would be mediocre.

The hiding spot: Probably the worst map, the secrets, the bottlenecks, the useless text, the asteroids that won't live long enough to do anything... I'm not going to be generous, its a bad map.

Yivo: Feels empty. I think it could use more obstacles... the turret placement is a little broad ranged, which is kind of bad. The barrier control is nice, and I compliment the maker on that. The high score to win isn't that fun either... and the fact that its so open means that with many people it will be virtually impossible to score.
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Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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Linkin

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Joined: Sun Jul 11, 2010 9:28 pm

Post Mon Jul 26, 2010 1:19 pm

Re: July Contest Discussion

CTF - Overtime (CTF)
The first thing I’m going to say is that I like the sudden death concept. The problem with having no time limit is that once it hits it on a server, it stops the rotation, and stays with the map forever, and as that happens asteroids spawn and spawn and the server soon becomes a ‘lil laggy. Onto the map though, it looks a little sloppy, but that doesn’t stop me from wanting to play it. Other people have disagreed with me on this, but in my opinion, the map is too big for the sudden death, but the speed zones somewhat detract from that, because I find myself rarely going into the middle of the map, but at the same time, it makes the level more interesting to only go through 1 area. There are also no clear bases.

Extradition (Soccer)
I have mixed opinions about this. Again, the level looks a little sloppy (the corners aren’t perfect) and I prefer them to be perfect, but that’s just me. Except for that, the general design of the level is pretty good and makes for some fun games. The big big problem with this level is the turrets. Mainly the ones by the goal, while they are a good idea, the problem is that when a turret scores a goal in soccer, the goal doesn’t get counted, so half the time you score, it doesn’t even show up. Also, this might just be me again, but the repairing turrets in the middle get kind of annoying after a while when you are trying to shoot at something else (the ball). Except for the turrets, the level is pretty good, and while it has a few easily fixable flaws, there is room for improvement.

Lab Rabbits (Rabbit)
This is my favorite. Because the level is designed where there aren’t very many options for pathways, it makes the level a lot more frantic and fun. Also, this is one of the levels I have played the most, and I have to say, it is fun whether you are playing with 2 people, or you are playing with 8 people. The labeled flag spawns, etc. add a unique touch to the level along with the decorative.. whatever you call it at the bottom of the level make it unique. Some people have thought it was too one way, but that kind of gives everyone a chance to have the carrot.

Restoration (Soccer)
A good soccer level, but nothing spectacular. From playing it, I’ve found that it isn’t very fun when you just have people jumping in and out. But I think with a few minor edits it could be very cool if we ever get organized gameplay (repairing, defending, attacking, etc.).

Sneaky Six (Zone Control)
Everyone I have talked to says that this is basically a “stock” ZC, but my question is, what makes it “stock?” In my opinion, there isn’t anything special about it except for that it is one of the few levels in this contest that is fun to play. Some people like the double-barrier aesthetics, but in my opinion it just gets boring to look at after a while and I would rather just play a level that has normal “50” barriers.

The Hiding Spot (Rabbit)
This is an odd one. First of all, it is more like a dungeon than a real level. Second, it isn’t fun to play at all. It may look good, but the thing is, the contest server has been up for a couple days now and it was only last night that I realized you could actually go to that enclosed space on the right through the scenery “bricks.”

Thrust Chains (CTF)
The first thing I’m going to say is that the places that you spawn in are pretty much useless and just make the level look sloppy. Your spawns are already random. The scenery rectangles on top and bottom of the level seem like they are just there because you are judged on aesthetics and speak no real thought or effort into them at all. The level is interesting, but not very fun to play. At first you are confused, then when you get it you realize it easily becomes a stalemate and gets boring rather quickly.

Underground (BitBash)
This is one that I sort of liked. The idea is great that there are different sized areas to fight, but the level is too one way and areas 7, 6, and maybe even 5 are too big for a bit bash. Sometimes it becomes too hard to find someone to fight and the level is easily mined, but it could be fun with a lot of people.

Yivo (HTF)
This level reminds me of animals. If you turn the outer barrier on its side it looks like a monkey’s head, and of course the only other obstacle other than around the goals are the snake-shaped things with the turrets. One of the better levels, but the score limit is way too high, with any HTF you are never going to get 50 points unless it is HUGE because the flag will get taken sometimes even before you can score one point. This is one of the first levels I have seen where repair comes into play. It is interesting and this is the other level that could be fun with organized teams.

TLDR: Overtime is too big. Extradition needs to fix the turrets. Lab Rabbits is my favorite. Restoration is good. Sneaky Six is good. The Hiding Spot = dungeon. Thrust Chains needs more time put into it. Underground is too big. Yivo is good.
iwin
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Mon Jul 26, 2010 2:03 pm

Re: July Contest Discussion

bobdaduck wrote:you're stuck playing a level

The level change password is, as always, the current MMYY.

eXtradition - I like it because you can actually score and the ball spawns keep things interesting. The "turret bug" is a annoying but doesn't bother me much.
Hiding Spot - It's an interesting concept, and the easter egg is clever. Unfortunately, the gameplay's a bit lacking.
Lab Rabbits - I also dig the labeled flag spawns. Might be a bit more interesting if the teleporter had another destination or two.
Overtime - It's a worthwhile concept, that the only way to end the game is through one team winning. Can end rather quickly if one team mucks around.
(I tried to adjust the server rotation of this one, to no avail.)
Restoration - Looks nice enough and works pretty well. Sometimes I feel like I'm playing against the level and not the other team.
Sneaky Six - Pretty solid, all around. I like the 6 zones/8 sides. Would be more interesting with more flag spawns.
Thrust Chains - This is a quirky-exploity little number. Feels throwback. I kind of wish there was more to the gameplay.
Underground - I like it, but it's a bit big for the games we generally play. This level made me notice that suicides don't hurt team score in BitBashes.
Yivo - I particularly like the team teleporters and curved/tapered barriers here. The winning score is impossible in a hectic game, but I'm pretty okay with that.

Good round of entries. High quality, nice variety.
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sky_lark

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Posts: 2053

Joined: Wed Mar 10, 2010 6:00 pm

Post Wed Jul 28, 2010 8:45 am

Re: July Contest Discussion

eXtradition - A nice soccer map, but the turrets can be rather annoying. Still, I like it.
Hiding Spot - Isn't totally playable, but has some awesome secrets. Has potential.
Lab Rabbits - It's a good map, but I found it bottlenecked in some locations and certain sections are relied on too much.
Overtime - Quite big, asteroids can be a problem after some time. I like the idea of an overtime match and maybe it would work with a lot of people, but I don't see it being very enjoyable with the few people we have.
Restoration - An okay soccer map but it's a bit hard, both to score and to block.
Sneaky Six - A solid zone control, although I'm not too happy with the spawn placements.
Thrust Chains - A nice concept, but I don't believe it was executed properly. It can get pretty crazy.
Underground - It's big but it's cool. I would think it'd be better for something other than TBB, but maybe not.
Yivo - I'm not a big fan of HTF, and this one just doesn't cut it for me. It's tricky to score with players being able to get to your base in an instant. However, I liked the art style.

Lots of fun entries!
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Wed Jul 28, 2010 10:32 pm

Re: July Contest Discussion

Hey - sorry my servers are down. I'm not sure if it's the software or the VPS throwing the temper tantrum, but I'll try to get them running again in the morning.

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