Mon Jul 26, 2010 1:19 pm by Linkin
CTF - Overtime (CTF)
The first thing I’m going to say is that I like the sudden death concept. The problem with having no time limit is that once it hits it on a server, it stops the rotation, and stays with the map forever, and as that happens asteroids spawn and spawn and the server soon becomes a ‘lil laggy. Onto the map though, it looks a little sloppy, but that doesn’t stop me from wanting to play it. Other people have disagreed with me on this, but in my opinion, the map is too big for the sudden death, but the speed zones somewhat detract from that, because I find myself rarely going into the middle of the map, but at the same time, it makes the level more interesting to only go through 1 area. There are also no clear bases.
Extradition (Soccer)
I have mixed opinions about this. Again, the level looks a little sloppy (the corners aren’t perfect) and I prefer them to be perfect, but that’s just me. Except for that, the general design of the level is pretty good and makes for some fun games. The big big problem with this level is the turrets. Mainly the ones by the goal, while they are a good idea, the problem is that when a turret scores a goal in soccer, the goal doesn’t get counted, so half the time you score, it doesn’t even show up. Also, this might just be me again, but the repairing turrets in the middle get kind of annoying after a while when you are trying to shoot at something else (the ball). Except for the turrets, the level is pretty good, and while it has a few easily fixable flaws, there is room for improvement.
Lab Rabbits (Rabbit)
This is my favorite. Because the level is designed where there aren’t very many options for pathways, it makes the level a lot more frantic and fun. Also, this is one of the levels I have played the most, and I have to say, it is fun whether you are playing with 2 people, or you are playing with 8 people. The labeled flag spawns, etc. add a unique touch to the level along with the decorative.. whatever you call it at the bottom of the level make it unique. Some people have thought it was too one way, but that kind of gives everyone a chance to have the carrot.
Restoration (Soccer)
A good soccer level, but nothing spectacular. From playing it, I’ve found that it isn’t very fun when you just have people jumping in and out. But I think with a few minor edits it could be very cool if we ever get organized gameplay (repairing, defending, attacking, etc.).
Sneaky Six (Zone Control)
Everyone I have talked to says that this is basically a “stock” ZC, but my question is, what makes it “stock?” In my opinion, there isn’t anything special about it except for that it is one of the few levels in this contest that is fun to play. Some people like the double-barrier aesthetics, but in my opinion it just gets boring to look at after a while and I would rather just play a level that has normal “50” barriers.
The Hiding Spot (Rabbit)
This is an odd one. First of all, it is more like a dungeon than a real level. Second, it isn’t fun to play at all. It may look good, but the thing is, the contest server has been up for a couple days now and it was only last night that I realized you could actually go to that enclosed space on the right through the scenery “bricks.”
Thrust Chains (CTF)
The first thing I’m going to say is that the places that you spawn in are pretty much useless and just make the level look sloppy. Your spawns are already random. The scenery rectangles on top and bottom of the level seem like they are just there because you are judged on aesthetics and speak no real thought or effort into them at all. The level is interesting, but not very fun to play. At first you are confused, then when you get it you realize it easily becomes a stalemate and gets boring rather quickly.
Underground (BitBash)
This is one that I sort of liked. The idea is great that there are different sized areas to fight, but the level is too one way and areas 7, 6, and maybe even 5 are too big for a bit bash. Sometimes it becomes too hard to find someone to fight and the level is easily mined, but it could be fun with a lot of people.
Yivo (HTF)
This level reminds me of animals. If you turn the outer barrier on its side it looks like a monkey’s head, and of course the only other obstacle other than around the goals are the snake-shaped things with the turrets. One of the better levels, but the score limit is way too high, with any HTF you are never going to get 50 points unless it is HUGE because the flag will get taken sometimes even before you can score one point. This is one of the first levels I have seen where repair comes into play. It is interesting and this is the other level that could be fun with organized teams.
TLDR: Overtime is too big. Extradition needs to fix the turrets. Lab Rabbits is my favorite. Restoration is good. Sneaky Six is good. The Hiding Spot = dungeon. Thrust Chains needs more time put into it. Underground is too big. Yivo is good.
iwin