What is Bot nav mesh zones
It's not on the wiki....
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
bobdaduck wrote:Next, the moon!
But it's (very) rare now to find a level that doesn't work.
raptor wrote:The answer to that is rather complex; but, you'll find all your answers here:
http://www.policyalmanac.org/games/aStarTutorial.htm
watusimoto wrote:They're generated automatically, and require no action on your part.
Lamp wrote:watusimoto wrote:They're generated automatically, and require no action on your part.
I'm talking about 013.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
amgine wrote:point and case being they arent really needed anymore maybe we could find a replacement for them?
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation
Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
raptor wrote:If zone creation fails, please let us know and send us the level.
I have not personally seen a playable level with bot zones failing to be created since we introduced the automatic zone creation (back in 015a). We spent a *lot* of time on it to make sure it would be reliable
Well I think there should be an option to manually do it because in some levels, zone creation fails.
amgine wrote:yep i found the same bug but lsmp beat me to it. maybe this is why bots gets stuck on large maps lack of nav zones.....
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