Log files / robots being cantankerous
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For some reason "findClosest(bot:findGlobalItems(SoccerBallItemType))" never detects any soccer balls. Can someone please explain to me how I can change that?
Last edited by Flynn on Thu Aug 19, 2010 1:35 pm, edited 1 time in total.
Re: Soccerballs being contankerous
Most curious. The world's first soccerbot.
I'm doing the 013 release tonight. If you don't have an answer by mid-week, give it a bump to remind me.
I'm doing the 013 release tonight. If you don't have an answer by mid-week, give it a bump to remind me.
Re: Soccerballs being contankerous
Flynn, what platform are you using?
Re: Soccerballs being contankerous
Mac, intel.
Also, using version 013, I cannot use bots at all!
Robot 0 orbitbot.bot simply causes a crash.
Also, using version 013, I cannot use bots at all!
Robot 0 orbitbot.bot simply causes a crash.
Re: Soccerballs being contankerous
Flynn -- that's exactly the answer I didn't want. I think I found the problem with why soccer balls are not seen by the bots, and fixed it, but only in the Windows and Linux versions (the Mac version had already been built by the time I figured it out what it was). So the soccer bot should work on the Windows release or on a Linux server, or even on a Mac if you compiled the game yourself... Not the answer you wanted, nor the one I wanted to give.
As for bots not running at all... interesting. I'm permanently hosting a server with bots, so I know that they at least *can* work on 013.
Is there anything in your bitfighter.log file?
As for bots not running at all... interesting. I'm permanently hosting a server with bots, so I know that they at least *can* work on 013.
Is there anything in your bitfighter.log file?
Re: Soccerballs being contankerous
Ah, darn. Well, that's fine, I can go for a little while without my infamous soccerbots.
As for the log, let me check...
EDIT:
No there is not. Completely blank. I'll go ahead and load a bot, and see if anything pops up.
EDIT:
Still nothing. Nothing in bitfighter_server.log. I've made sure to check before starting bitfighter back up after the crash.
As for the log, let me check...
EDIT:
No there is not. Completely blank. I'll go ahead and load a bot, and see if anything pops up.
EDIT:
Still nothing. Nothing in bitfighter_server.log. I've made sure to check before starting bitfighter back up after the crash.
Re: Soccerballs being contankerous
Perhaps the logfiles are going somewhere else? There should be *something* in each file.
As for the soccer issue, well I think I'm going to need to do a maintenance release today or tomorrow, so the (untested) fix will be included then.
If you are launching Bitfighter with no parameters, the log files should go in your program folder, but they can be redirected elsewhere with cmd line parameters.
As for the soccer issue, well I think I'm going to need to do a maintenance release today or tomorrow, so the (untested) fix will be included then.
If you are launching Bitfighter with no parameters, the log files should go in your program folder, but they can be redirected elsewhere with cmd line parameters.
Re: Soccerballs being contankerous
I simply double click the bitfighter icon to start it up.
If you want, I can try using a command, and send the log to a specific location, but you'll have to teach me how to do that.
Also, I'm having issues finding the energy refill item.
If you want, I can try using a command, and send the log to a specific location, but you'll have to teach me how to do that.
Also, I'm having issues finding the energy refill item.
Re: Soccerballs being contankerous
The energy refill is on vacation until 014.
If you delete your logfiles, do they get recreated?
If you delete your logfiles, do they get recreated?
Re: Soccerballs being contankerous
Yep, they do.
By the way, I'm LOVING the new turret/forcefield placement system. I used to have SOO much trouble with those things. Now, they work like a charm!
Here is the file I'm trying to use:
By the way, I'm LOVING the new turret/forcefield placement system. I used to have SOO much trouble with those things. Now, they work like a charm!
Here is the file I'm trying to use:
- Code:
- SoccerGameType 8 10
LevelName A = ID GOALIE TEST
LevelDescription
LevelCredits
Robot 0 orbitbot.bot
Script
GridSize 255
MinPlayers 0
MaxPlayers 0
Team Blue 0 0 1
GoalZone 0 2 0.8 5 0.8 5 1 2 1
BarrierMaker 1 2 2.7 2 3 3 4 4 4 5 3 5 2.7
BarrierMaker 1 2 1 2 0.8 5 0.8 5 1
Spawn 0 3.5 3.6
Spawn 0 4.5 3.6
Spawn 0 5.5 3.6
Spawn 0 6.5 3.6
Spawn 0 7.5 3.6
Spawn 0 8.5 3.6
Spawn 0 9.5 3.6
Spawn 0 10.5 3.6
SoccerBallItem 3.5 2
Last edited by Flynn on Thu Aug 19, 2010 11:30 am, edited 1 time in total.
Re: Soccerballs being contankerous
try running from the command line like so:
bitfighter -logdir somefolder/you/are/sure/you/can/write/to
bitfighter -logdir somefolder/you/are/sure/you/can/write/to
Re: Soccerballs being contankerous
Hrrm.
Trying to run the following command in terminal:
open ~/Bitfighter/Bitfighter.app --logdir ~/somelogfolder
I get the error:
open: unrecognized option `--logdir'
Trying to run the following command in terminal:
open ~/Bitfighter/Bitfighter.app --logdir ~/somelogfolder
I get the error:
open: unrecognized option `--logdir'
Re: Soccerballs being contankerous
Try just one '-' instead of two.
Re: Soccerballs being contankerous
I instead get this:
open: invalid option -- l
All returned text:
Also, using "open ~/Bitfighter/Bitfighter.app logdir ~/somelogfolder"
returns:
The file /Users/myusername/logdir does not exist.
open: invalid option -- l
All returned text:
- Code:
- open: invalid option -- l
Usage: open [-e] [-t] [-f] [-W] [-n] [-g] [-h] [-b <bundle identifier>] [-a <application>] [filenames]
Help: Open opens files from a shell.
By default, opens each file using the default application for that file.
If the file is in the form of a URL, the file will be opened as a URL.
Options:
-a Opens with the specified application.
-b Opens with the specified application bundle identifier.
-e Opens with TextEdit.
-t Opens with default text editor.
-f Reads input from standard input and opens with TextEdit.
-W, --wait-apps Blocks until the used applications are closed (even if they were already running).
-n, --new Open a new instance of the application even if one is already running.
-g, --background Does not bring the application to the foreground.
-h, --header Searches header file locations for headers matching the given filenames, and opens them.
Also, using "open ~/Bitfighter/Bitfighter.app logdir ~/somelogfolder"
returns:
The file /Users/myusername/logdir does not exist.
Re: Soccerballs being contankerous
I think he meant you should try "-logdir"
Re: Soccerballs being contankerous
And, I get "open: invalid option -- l" whenever I do.
Re: Soccerballs being contankerous
bitfighter -logdir your/folder/here ...
wait a minute...
what the heck is "open"?
wait a minute...
what the heck is "open"?
Re: Soccerballs being contankerous
Well, just to make sure we are on the same page, I AM a mac, and I'm using terminal.
"Open" is supposedly what you use to open an application via terminal. (At least, according to the internet).
Perhaps using the open command is what is tripping me. I've tried running the windows version of this, (Which is what you told me to do), but it returned the error text:
-bash: /Users/myusername/Bitfighter/Bitfighter.app: is a directory
Just now, I also tried doing the exact command:
bitfighter -logdir ~/somelogfolder
Which returns:
-bash: bitfighter: command not found
I'll go look for other opening commands.
"Open" is supposedly what you use to open an application via terminal. (At least, according to the internet).
Perhaps using the open command is what is tripping me. I've tried running the windows version of this, (Which is what you told me to do), but it returned the error text:
-bash: /Users/myusername/Bitfighter/Bitfighter.app: is a directory
Just now, I also tried doing the exact command:
bitfighter -logdir ~/somelogfolder
Which returns:
-bash: bitfighter: command not found
I'll go look for other opening commands.
Re: Soccerballs being contankerous
You're on the right track. You just need to tell bash where bitfighter is. The easiest way is to simply drag the bitfighter icon onto the bash window, and the full path will be added (I think). Then add your cmd line parameters to the end, and you should be good to go.
Re: Soccerballs being contankerous
Hrrm.. That resulted in:
/Users/myusername/Bitfighter/Bitfighter.app -logdir /Users/myusername/somelogfolder
Which returned the error:
-bash: /Users/myusername/Bitfighter/Bitfighter.app: is a directory
I'm probably not following the directions properly.
I'm very sorry about how long this is taking, and very thankful that you are being patient enogh to deal with me.
/Users/myusername/Bitfighter/Bitfighter.app -logdir /Users/myusername/somelogfolder
Which returned the error:
-bash: /Users/myusername/Bitfighter/Bitfighter.app: is a directory
I'm probably not following the directions properly.
I'm very sorry about how long this is taking, and very thankful that you are being patient enogh to deal with me.
Re: Soccerballs being contankerous
That results in:
Is there anything in the INI that can do the same thing as this?
EDIT:
Argh, I feel like an idiot.. I just checked the INI file, and all of the log prefs were set to "No".
I'll go crash bitfighter again, with the log prefs to "Yes".
EDIT:
Still nothing in the log.
Is there anything in the INI that can do the same thing as this?
EDIT:
Argh, I feel like an idiot.. I just checked the INI file, and all of the log prefs were set to "No".
I'll go crash bitfighter again, with the log prefs to "Yes".
EDIT:
Still nothing in the log.
Re: Soccerballs being contankerous
The problem is that bash (the command interpreter) can't find the bitfighter command. I don't know macos enough to go much beyond this, but you could try these:
In any case, the logfile should always end with "Bye!", regardless of what logging options you have on or off.
In any case, the logfile should always end with "Bye!", regardless of what logging options you have on or off.
Re: Soccerballs being contankerous
Thanks for the ideas, but they all return the same errors as posted above.
As for the brute force method, I get "Access Denied" thrice.
I do have one idea, though -
Would you mind sending me the level that uses those bots, and the bot code?
That way I can be absolutely sure I'm not doing something wrong - And if I find that I am, I can learn from the examples.
As for the brute force method, I get "Access Denied" thrice.
I do have one idea, though -
Would you mind sending me the level that uses those bots, and the bot code?
That way I can be absolutely sure I'm not doing something wrong - And if I find that I am, I can learn from the examples.
Re: Soccerballs being contankerous
watusimoto wrote:The problem is that bash (the command interpreter) can't find the bitfighter command. I don't know macos enough to go much beyond this, but you could try these:
In any case, the logfile should always end with "Bye!", regardless of what logging options you have on or off.
hmm im glad I came back from vacation yesterday. If I think I know what your trying to do, there are luckily ways of opening bit-fighter.
When you use the open command, you are running a whole different application in terminal than bitfighter, meaning there will be no -logdir option. What you need to do, is start terminal out on the "bitfighter command"
To do this, open the bitfighter folder, right click on bitfighter.app, select the option, show package contents, navigate through Contents > Resources > MacOS.
Inside MacOS you should see the bitfighter executable. Drag that file into the terminal window, alone, and press enter, It *should* log itself inside the window, as when i do it, I get the bye message :p
Re: Soccerballs being contankerous
Thanks! That worked like a charm! I'll have to remember that. The log files got created in "somelogdirectory", like they were supposed to!
.. However - Bitfigher still failed to put anything into them... Tried running from the command multiple times, and they remained blank.
.. However - Bitfigher still failed to put anything into them... Tried running from the command multiple times, and they remained blank.
Re: Soccerballs being contankerous
OK, well I guess the next question would does anyone else who has a Mac see any entries in their logfiles when they run?
Re: Log files / robots being cantankerous
True that. Also, does anyone have any working robot levels that I could use? (Along with their robots)
Re: Log files / robots being cantankerous
There is a full example in the Robot Gallery (level plus early robot). There are also a couple of bots included with the game, such as the elizabot that you can talk to if you are lonely.
Re: Log files / robots being cantankerous
Hmm. All I got was an orbit bot, but thanks! I'll go check that forum out!
Re: Log files / robots being cantankerous
The robot gallery is in the wiki, and it probably only features the orbitbot at the moment...
Re: Log files / robots being cantankerous
Oh.
I did, however, go to the robot forum, and I tried out "Quickbot V2".
Bitfighter crashed, so, I'm assuming something is wrong with the mac build. Oddly, I can join the server that has the quickbots running on it, and everything works fine...
I've deleted all of my copies of bitfighter, and redownloaded the "013 - OS X" version. Still no elizabot.
I'm currently trying some robots on bitfighter.
EDIT:
Still crashing, and no log.
I did, however, go to the robot forum, and I tried out "Quickbot V2".
Bitfighter crashed, so, I'm assuming something is wrong with the mac build. Oddly, I can join the server that has the quickbots running on it, and everything works fine...
I've deleted all of my copies of bitfighter, and redownloaded the "013 - OS X" version. Still no elizabot.
I'm currently trying some robots on bitfighter.
EDIT:
Still crashing, and no log.
Re: Log files / robots being cantankerous
Based on all the problems people have reported on the forums, robot use, such as it is, is still far from user-friendly. Don't feel bad that you're having issues. Most people do.
Re: Log files / robots being cantankerous
I'm not really one to feel bad about bugs in games -- I feel splendid!
However, it would be really nice to have bots, as they really add some fun to a level.
However, it would be really nice to have bots, as they really add some fun to a level.
Re: Log files / robots being cantankerous
Oddly, I can join the server that has the quickbots running on it, and everything works fine...
It's not that odd -- bots only exist on the server in any meaningful sense -- to your client, they look a lot like a remote player. No bot code is executed locally.
Re: Log files / robots being cantankerous
That actually makes sense.
So - What are we looking at here with the problem of bots? Do I have to wait a long time, or, assuming you can find the problem, will it be a not-so-long wait?
So - What are we looking at here with the problem of bots? Do I have to wait a long time, or, assuming you can find the problem, will it be a not-so-long wait?
Re: Log files / robots being cantankerous
it COULD be a problem with the code...but it's still entirely possible you're doing something wrong.
Re: Log files / robots being cantankerous
1. The bots seem to work for me. I can look into that too if you'd like
2. On the log note, Nothing here as well.
(found two other bugs while trying to find an answer to this one)
2. On the log note, Nothing here as well.
(found two other bugs while trying to find an answer to this one)
Re: Log files / robots being cantankerous
So Flynn, how is it you were able to figure out there was a problem with finding the soccer ball if you can't even run any bot code?
Re: Log files / robots being cantankerous
@Watusimoto
When I first posted this, I was using the 012 version, which works fine with bots. I only stopped being able to use bots when 013 came out.
@_k
That is very true. Though, what strikes me is that when using a clearly working example, (not made by me) bitfighter still crashes; Even though this very example is running on a server, and works fine when I join it.
I actually HOPE it's a user error - that way I don't have to wait for bugfixes.
When I first posted this, I was using the 012 version, which works fine with bots. I only stopped being able to use bots when 013 came out.
@_k
That is very true. Though, what strikes me is that when using a clearly working example, (not made by me) bitfighter still crashes; Even though this very example is running on a server, and works fine when I join it.
I actually HOPE it's a user error - that way I don't have to wait for bugfixes.
Re: Log files / robots being cantankerous
I meant that you could be making some simple but fundamental mistake in your execution, not that the bots are coded incorrectly.
Re: Log files / robots being cantankerous
Do elaborate! Anything I can do to get my precious bots, I surelywill.
Re: Log files / robots being cantankerous
My MAC is OS X Tiger which means I'll be using Zoomber's Fix on the 013 BitFighter client. Would that result in my computer not getting the same results as Flynn's? If not I'll try and see if I my client isn't recording anything in the log file.
Premier Cloaker
"Time is an illusion; lunchtime, dually so."
"Time is an illusion; lunchtime, dually so."
Re: Log files / robots being cantankerous
~~The log file has been fixed~~
unfortunately I still have yet to see how to enable it within xcode to work with macs.
if i figure it out, logging will be restored. For all releases.
unfortunately I still have yet to see how to enable it within xcode to work with macs.
if i figure it out, logging will be restored. For all releases.
Re: Log files / robots being cantankerous
That's great! How?
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