Turret Weapons!
The long awaited turret weapon plug-in (thanks raptor!)
- Code:
---- Turret Weapons
---- by fordcars (thanks to raptor)
function getArgsMenu()
return "Turret Weapons",
{
ToggleMenuItem.new("Turret Weapon", {"Phaser", "Triple", "Burst", "Bouncer", "Seeker"}, 1, true, "Pick a weapon!")
}
end
function main()
local turWeapon = arg[3]
local object = Turret.new(point.new(0, 0))
object:setTeam(1)
if(arg[3]=="Phaser") then
object:setWeapon(Weapon.Phaser)
elseif(arg[3]=="Triple") then
object:setWeapon(Weapon.Triple)
elseif(arg[3]=="Burst") then
object:setWeapon(Weapon.Burst)
elseif(arg[3]=="Bouncer") then
object:setWeapon(Weapon.Bouncer)
elseif(arg[3]=="Seeker") then
object:setWeapon(Weapon.Seeker)
end
bf:addItem(object)
deselectAll()
object:setSelected(true)
end
function deselectAll()
local selectedObjects = plugin:getSelectedObjects()
for i,v in ipairs(selectedObjects) do
v:setSelected(false)
end
end
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.