Disappearing Walls
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I was working on a level and took a polywall and put all the points on top of each other which makes them all invisible...and all other normal walls in the map! Which is questionably horrible/awesome. I can see all the walls in editing and feel them in-game, and they reappear as soon as I delete the polywalls. Tested it on different levels and it still happened. So uh. Bug I guess? Running 019d on Windows 7
pengu? pengu!
Re: Disappearing Walls
Confirmed on Linux 019d
bobdaduck wrote:Next, the moon!
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Re: Disappearing Walls
This doesn't occur on Mac 64-bit, at least to the extent Footy described.
So, when you figure out the bug, please port it over to Mac editions so we can enjoy the craziness too?
So, when you figure out the bug, please port it over to Mac editions so we can enjoy the craziness too?
Re: Disappearing Walls
confirmed on windows i reproted this but couldnt seem to dupe it.
Bitfighter Forever.
Re: Disappearing Walls
I cannot reproduce, so I can't fix this. Some of you may see this as a good thing.
Re: Disappearing Walls
- Code:
LevelFormat 2
GameType 10 8
Team Blue 0 0 1
PolyWall 127.5 280.5 127.5 357 357 357 357 280.5
PolyWall -408 -178.5 -408 -102 -178.5 -102 -178.5 -178.5
BarrierMaker 50 204 -357 510 -127.5 510 535.5 -510 331.5 -535.5 -331.5 204 -357
BarrierMaker 50 306 127.5 255 -76.5 153 25.5
PolyWall 0 0 0 0 0 0 0 0
Spawn 0 127.5 -178.5
The walls becomes invisible if loaded without editor. Loading into editor will not make the rest of the walls invisible, but the editor can make a new polywall with all points at the same place, then test/save level will make every walls invisible.
Also it appears that all Barrier/PolyWall above "PolyWall 0 0 0 0 0 0 0 0" only goes invisible, the rest stays visible.
Re: Disappearing Walls
I found the source of the problem. Before I devote anymore time to it, why are you people creating PolyWalls like this?
Re: Disappearing Walls
Wow that's crazy, looks like it does happen on Macs too, I just didn't understand the original issue. The all or nothing thing doesn't allow for much level editing flexibility haha, but I can come up with a few applications, especially when adding in line and text objects to guide players.
Re: Disappearing Walls
Fixed in hg.
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