FAQ  •  Register  •  Login

Bots with Customized ships?

<<

tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Thu Mar 06, 2014 7:50 pm

Bots with Customized ships?

I was wondering if it is yet possible to make custom ships for bots. By this I mean ships that take a while to accelerate and decelerate, ships that can fire two weapons at once, ships that die in one hit, Ships with a Higher top speed than normal

I know the one hit death is possible with players though I don't understand the complexities.
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
<<

kaen

User avatar

Posts: 209

Joined: Thu Jun 14, 2012 11:54 am

Post Thu Mar 06, 2014 8:36 pm

Re: Bots with Customized ships?

Yes.
bobdaduck wrote:Next, the moon!

└────────┘
⎈⎈⎈⎈
┌────────┐
<<

Skybax

User avatar

Posts: 1035

Joined: Thu Mar 11, 2010 9:17 am

Location: Washington

Post Thu Mar 06, 2014 10:51 pm

Re: Bots with Customized ships?

kaen wrote:Yes.

Thank you for explaining. I feel so enlightened by your wisdom.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
<<

Fordcars

User avatar

Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Fri Mar 07, 2014 12:29 am

Re: Bots with Customized ships?

For the bots that die once and that go faster than other players, that will not be possible without a levelgen I believe :/
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
<<

kaen

User avatar

Posts: 209

Joined: Thu Jun 14, 2012 11:54 am

Post Fri Mar 07, 2014 7:15 am

Re: Bots with Customized ships?

You can do all of those (from within the bot itself). You just need to read the friendly manual. If you have specific questions about implementation, those are always welcome. (Usually best to ask in the chat).
bobdaduck wrote:Next, the moon!

└────────┘
⎈⎈⎈⎈
┌────────┐
<<

Fordcars

User avatar

Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Fri Mar 07, 2014 3:18 pm

Re: Bots with Customized ships?

tazinator wrote: ships that die in one hit, Ships with a Higher top speed than normal


I didn't know those were possible O.o
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
<<

tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Tue Mar 25, 2014 2:06 am

Re: Bots with Customized ships?

oh hey
I can make my own ships speed go past normal speed just by typing
speed = 2
setThrust(speed, point)

but not s_bot. It seems hardcoded, as if someone purposely did this, yet I can tell s_bot to go .5 speed or less.
although even my drone's speed is not allowed to go past a certain point i think
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
<<

Fordcars

User avatar

Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Tue Mar 25, 2014 6:37 pm

Re: Bots with Customized ships?

tazinator wrote:oh hey
I can make my own ships speed go past normal speed just by typing
speed = 2
setThrust(speed, point)

but not s_bot. It seems hardcoded, as if someone purposely did this, yet I can tell s_bot to go .5 speed or less.
although even my drone's speed is not allowed to go past a certain point i think


I can't make bots go faster than normally :O
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
<<

tazinator

Posts: 352

Joined: Fri Jul 05, 2013 7:35 pm

Post Wed Mar 26, 2014 11:34 pm

question pulse

how do I get robots to use pulse! ( super turbo)
Play my new level! Two different teams fight over a nexus: One mainly defends while the other attacks! is fun
viewtopic.php?f=33&p=21002#p21002
<<

Fordcars

User avatar

Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Thu Mar 27, 2014 3:23 pm

Re: Bots with Customized ships?

I don't know :P But I guess using boost twice (on in one tick, off in an other, on in an other, off in an other) would work, but I'm just guessing :3
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
<<

amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Fri Mar 28, 2014 6:04 pm

Re: Bots with Customized ships?

can oyu have customized bot shapes ?
Bitfighter Forever.
<<

Fordcars

User avatar

Posts: 1016

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Fri Mar 28, 2014 9:51 pm

Re: Bots with Customized ships?

No sadly :/
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
<<

amgine

Posts: 1399

Joined: Thu Apr 19, 2012 2:57 pm

Post Thu Jun 25, 2015 11:29 pm

Re: Bots with Customized ships?

Is it possible to have bots use other modules like a cloakbot?

( I know repair bot already exists.)

Or is it possible to have bots use whatever weapon/modules has a advantage over yours (smart weapon and module selection.)
Bitfighter Forever.
<<

raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Fri Jun 26, 2015 6:47 am

Re: Bots with Customized ships?

Yup. You just need to be good a programming the AI.

Return to Bots

Who is online

Users browsing this forum: No registered users and 16 guests

cron