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Clean Shot

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Quartz

User avatar

Posts: 901

Joined: Thu Jun 17, 2010 12:14 am

Location: Texas

Post Thu Jul 02, 2015 3:06 pm

Clean Shot

I think it's OK -- I really want a levelgen script that causes the outside graphics to light up based on goal zone possession though! That'd be friggin' sweet. There's eight crosshairs outside and eight goal zones.

EDIT: This is now done. Thanks raptor!!

Anyway this is a sort of asymmetrical map, not something I usually attempt, what do y'all think?

https://www.bitfighter.org/levels/levels/view/425
Last edited by Quartz on Fri Jul 03, 2015 3:25 am, edited 1 time in total.
Exploits of Quartz and bobdaduck - Pleiades Maps
19-year-old Quartz mad about lawn removal
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
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amgine

Posts: 1398

Joined: Thu Apr 19, 2012 2:57 pm

Post Thu Jul 02, 2015 3:23 pm

Re: Clean Shot

Nice design!
Bitfighter Forever.
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raptor

Posts: 1046

Joined: Mon Oct 11, 2010 9:03 pm

Post Thu Jul 02, 2015 3:27 pm

Re: Clean Shot

Do you mean a levelgen to color the LineItems based on the team? If so, I did something almost the same in the map:

http://bitfighter.org/pleiades/levels/view/190

If this is what you mean, then if you add IDs to the LineItems to be colored, I can adapt my script fairly quickly.
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amgine

Posts: 1398

Joined: Thu Apr 19, 2012 2:57 pm

Post Thu Jul 02, 2015 9:51 pm

Re: Clean Shot

good job raptor .

Yeah I think having some sort of indicator lights in levels would be cool as a general feature...
Bitfighter Forever.

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