I'm all for consistency. I want to make sure I understand what ou are proposing.
furbuggy wrote:First, {is there anyway that the "all chat" (the one that crosses all servers, and lobbies) could be command from the normal "global" chat box?
So what exactly do you want? That lobby chat messages be visible in game, and that you and reply with a similar mechanism to [T]eam and [G]lobal chat? (Maybe a [L]obby chat control?)
furbuggy wrote:Could the same chat box be accessed through the level editor?}
Does F5 do this for you, or do you want to see the messages in the editor UI in a manner similar to what you have in-game? (and reply in the same manner as in-game?)
furbuggy wrote:Second, {could the controls in the editor more closely resemble the ones in the game? wasd for movement (as is already), but also space to pan faster, e to cycle through the tools in the editor, tab to open team editor? Reassign, v to zoom in, mouse scroll button to unsnap the grid.}
Sorry, I don't fully get this. There is no concept of editor tools per se, so I'm not sure what [E] would do. Tab could open the team editor, but that is a less frequently used function, and assigning it to a "major" key seems wrong. The space-to-disable snap is a shortcut used in lots of graphics programs, so I'd like to keep it. So what you're left with is a pretty modest proposal
. That said, editor keys will be rebindable in 020 (I think) so you should be able to get much of what you want by modifying the INI.
furbuggy wrote:Third, {just as kind of a good thing to have, could shift be used drag something straight to the closest 45 degree angle? So that I could drag an object directly to the right with no problem}.
Snapping is intended to help with that, but I think it's a good suggestion. It may conflict slightly with selecting multiple things and dragging them (holding shift and clicking on items, then beginning a drag... you'd need to coordinate your release of the shift key a little).
But...
https://github.com/bitfighter/bitfighter/issues/548