Fancy Graphics & Light
Forum rules
Post confirmed bugs and approved feature requests here. Unapproved feature requests will be deleted.
Please limit posts to One Feature per Thread unless features are closely related.
Post confirmed bugs and approved feature requests here. Unapproved feature requests will be deleted.
Please limit posts to One Feature per Thread unless features are closely related.
99 posts
• Page 2 of 2 • 1, 2
I think bitfighter looking all techno instead of drab will attract more players.
Bitfighter Forever.
Re: Fancy Graphics & Light
Oh men, that caught my eye for a second!
Devs, Any new's here?
Devs, Any new's here?
Bitfighter forever
Heroes never die!
Heroes never die!
Re: Fancy Graphics & Light
Sadly, to make Bitfighter have really cool graphics, the devs would need to port it to OpenGL 2 I believe, which requires a lot of work. I think that it might happen someday though!
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Fancy Graphics & Light
It would look cool though
would te effects be naustiating though ?
would te effects be naustiating though ?
Bitfighter Forever.
Re: Fancy Graphics & Light
No idea
Shaders should be created as scripts like Ford said.
Shaders should be created as scripts like Ford said.
Bitfighter forever
Heroes never die!
Heroes never die!
Re: Fancy Graphics & Light
I still think this should happen even if its a setting.
BUMP.
BUMP.
Bitfighter Forever.
Re: Fancy Graphics & Light
Just to clear up a few misconceptions:
Shaders (and rendering) utilize the GPU, a special chip similar to a CPU used only for graphics. Shaders are unlikely to negatively impact CPU.
Shaders deinterlace the drawing routines, so that we do a bunch of CPU stuff followed by a long stretch of GPU stuff. Normal rendering switches between GPU and CPU frequently, which is slower than doing the jobs in larger batches. Shaders can also disable or circumvent unused parts of the rendering pipeline that traditional rendering wastes time on. All of this to say that shaders can actually improve performance on modern desktops.
A prototype shader system was completed years ago, and was demonstrated to be working. It was never integrated into the mainline because there was not enough interest or time, and the community seemed opposed to graphical changes. The upfront time investment is minimal, perhaps a days worth of work.
The prototype system has a simple "off switch" that disables shaders and returns to "normal" rendering (you don't even have to restart the game). It also allows configuring specific graphical effects, so that you can turn them off and adjust the quality for each shader effect that would be introduced.
Finally, shader source code does not need to be compiled into the binary. This means you could edit specific shaders the same way you do lua scripts, making it easy for the community to contribute to their development.
Shaders (and rendering) utilize the GPU, a special chip similar to a CPU used only for graphics. Shaders are unlikely to negatively impact CPU.
Shaders deinterlace the drawing routines, so that we do a bunch of CPU stuff followed by a long stretch of GPU stuff. Normal rendering switches between GPU and CPU frequently, which is slower than doing the jobs in larger batches. Shaders can also disable or circumvent unused parts of the rendering pipeline that traditional rendering wastes time on. All of this to say that shaders can actually improve performance on modern desktops.
A prototype shader system was completed years ago, and was demonstrated to be working. It was never integrated into the mainline because there was not enough interest or time, and the community seemed opposed to graphical changes. The upfront time investment is minimal, perhaps a days worth of work.
The prototype system has a simple "off switch" that disables shaders and returns to "normal" rendering (you don't even have to restart the game). It also allows configuring specific graphical effects, so that you can turn them off and adjust the quality for each shader effect that would be introduced.
Finally, shader source code does not need to be compiled into the binary. This means you could edit specific shaders the same way you do lua scripts, making it easy for the community to contribute to their development.
bobdaduck wrote:Next, the moon!
✧└────────┘
▷ ⎈⎈⎈⎈ △ ✧
┌────────┐
Re: Fancy Graphics & Light
A prototype shader system was completed years ago, and was demonstrated to be working.
Re: Fancy Graphics & Light
kaen wrote:Just to clear up a few misconceptions:
Shaders (and rendering) utilize the GPU, a special chip similar to a CPU used only for graphics. Shaders are unlikely to negatively impact CPU.
Shaders deinterlace the drawing routines, so that we do a bunch of CPU stuff followed by a long stretch of GPU stuff. Normal rendering switches between GPU and CPU frequently, which is slower than doing the jobs in larger batches. Shaders can also disable or circumvent unused parts of the rendering pipeline that traditional rendering wastes time on. All of this to say that shaders can actually improve performance on modern desktops.
A prototype shader system was completed years ago, and was demonstrated to be working. It was never integrated into the mainline because there was not enough interest or time, and the community seemed opposed to graphical changes. The upfront time investment is minimal, perhaps a days worth of work.
The prototype system has a simple "off switch" that disables shaders and returns to "normal" rendering (you don't even have to restart the game). It also allows configuring specific graphical effects, so that you can turn them off and adjust the quality for each shader effect that would be introduced.
Finally, shader source code does not need to be compiled into the binary. This means you could edit specific shaders the same way you do lua scripts, making it easy for the community to contribute to their development.
KAEEENNNN! Yeah, it was implemented by kaen, raptor showed it to me. But kaen, isn't that impossible with OpenGL 1.2?
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Fancy Graphics & Light
not sure but if the version of OGL is outdated we are using why dont we update ?
Bitfighter Forever.
Re: Fancy Graphics & Light
BUMP!
We seriously need this, literally.
We seriously need this, literally.
Bitfighter forever
Heroes never die!
Heroes never die!
Re: Fancy Graphics & Light
For the record, IA was nearly universally hated for, among other things, its hyped up graphics.
Re: Fancy Graphics & Light
True, but wouldn't at least a small update be neat?
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Fancy Graphics & Light
I think now that people are more willing to have the Graphcs (even if it is a setting) It wont be a issue now.
It may even get more players!
It may even get more players!
Bitfighter Forever.
Re: Fancy Graphics & Light
Before e do anything major with the graphics, we need to implement shaders.
When we do so, we will try to make it easy to mod the graphics. Then, if anyone comes up with something great, we can easily add it to a future release.
The downside is that 020 is still a ways off, and the shader work has stalled a bit.
When we do so, we will try to make it easy to mod the graphics. Then, if anyone comes up with something great, we can easily add it to a future release.
The downside is that 020 is still a ways off, and the shader work has stalled a bit.
Re: Fancy Graphics & Light
Atleast, give us a screenshot of how the shader would look on BF.
I'm impatiently to see it already!
I'm impatiently to see it already!
Bitfighter forever
Heroes never die!
Heroes never die!
Re: Fancy Graphics & Light
Well, the first iteration would look exactly (more or less) like what we've got now. At least that would be the goal.
Exciting, I know!
Exciting, I know!
Re: Fancy Graphics & Light
If you ever get it working, add a way to have custom shaders please. That would be nutsly amazing.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Fancy Graphics & Light
I honestly Think Fnacy Graphics would look better not worse give the game a nice tron look
Bitfighter Forever.
Re: Fancy Graphics & Light
Yes, would definitely want a way to have custom shaders.
Re: Fancy Graphics & Light
In fact why not give the game a tron seel having fading trails behind moving ships and other objects maybe that for another thread though
Probley would be another setting.....
Probley would be another setting.....
Bitfighter Forever.
Re: Fancy Graphics & Light
BUMP!
Don't let this thread die please...
Can you devs also give us a screenshot of how the shaders would look on BF?
Don't let this thread die please...
Can you devs also give us a screenshot of how the shaders would look on BF?
Bitfighter forever
Heroes never die!
Heroes never die!
Re: Fancy Graphics & Light
I hear the devs are getting closer to supporting shaders! I only hear this, however.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Fancy Graphics & Light
Lol I just made myself think of the terrible tron map made with a level gen from way back when anyone still have that?
Would it be possible to have a sprite based system eventully?
Would it be possible to have a sprite based system eventully?
Bitfighter Forever.
Re: Fancy Graphics & Light
I'd say we're closer to wanting to support shaders. My problem is I haven't yet really figured out how to apply shaders to our code, so I'm feeling kind of stuck. I've heard that kaen did some work on this, though, which I haven't looked at yet, so maybe the answer is just waiting for me to download.
Re: Fancy Graphics & Light
I don't think that's the direction to go, but I still need to do more research.
Re: Fancy Graphics & Light
I found this for ya devs hope you enjoy
https://en.wikipedia.org/wiki/Rendering ... raphics%29
https://en.wikipedia.org/wiki/3D_rendering
https://en.wikipedia.org/wiki/Rendering ... raphics%29
https://en.wikipedia.org/wiki/3D_rendering
Bitfighter Forever.
Re: Fancy Graphics & Light
3D is also an interesting direction
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Fancy Graphics & Light
How about pseudo-3D like all the new platforming games coming out..
Where they look like they're in a three dimensional world, and they move like they have three dimensions, but they can still only move along a two dimensional space?
Like what if the Bitfighter ship actually tilted in the direction that it was flying if it was flying a direction different than straight or backwards?
Where they look like they're in a three dimensional world, and they move like they have three dimensions, but they can still only move along a two dimensional space?
Like what if the Bitfighter ship actually tilted in the direction that it was flying if it was flying a direction different than straight or backwards?
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Re: Fancy Graphics & Light
I think Sam686 created a client with some 3D aspects. It's been a while, so I don't remember the details.
It would definitely be possible to modify the existing client to make this possible. But I am left asking... why?
It would definitely be possible to modify the existing client to make this possible. But I am left asking... why?
Re: Fancy Graphics & Light
Actually, that is weirdly a good idea amgine had. This could maybe replace all of the fancy neon look we were heading for. We could maybe have a subtle 3D perspectivy look, like while moving or something.
Maybe we could make walls have depth (inwards and outwards so the ship would be in the center)?
Maybe we could make walls have depth (inwards and outwards so the ship would be in the center)?
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Fancy Graphics & Light
raptor wrote:The BF graphics aren't about performance, they're about a certain aesthetic, which is rooted in the old vector graphics arcade game days, now long gone. Games like Tempest, Star Trek, and Star Castle.T
could it be possible to combine both ideas have Pseudo 3d style game play and have it have the tron look or maybe would only one be better?
Bitfighter Forever.
Re: Fancy Graphics & Light
Maybe we could add some fancy CRT effects? This seems really easy. We could virtually copy-paste this.
*If we support shaders!!
*If we support shaders!!
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Fancy Graphics & Light
Errm no that would take bitfighters quality the other way not forward and improve it. like pseudo 3d or a fancy tron look would why have a cookie when you can have A house sized one?
Bitfighter Forever.
Re: Fancy Graphics & Light
I'm pretty sure the SNES was a major graphical improvement from the Arcade games that came before it..
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Re: Fancy Graphics & Light
Maybe there is something I am not understanding here why use lower quality graphics when you can use higher ones?
I think a Tron look with pseudo 3d would be the way to go.
I think a Tron look with pseudo 3d would be the way to go.
Bitfighter Forever.
Re: Fancy Graphics & Light
Two reasons: 1) "high" quality is harder; 2) part of the game look is to use retro vector graphics (like Asteroids, for example).
Look only as far as Z.A.P. to see the dangers of "enhancing" the graphics.
Look only as far as Z.A.P. to see the dangers of "enhancing" the graphics.
Re: Fancy Graphics & Light
I dont remember what happened from the zap graphics thing it was to long ago remind me again.
One other thing im considering would that make it harder to port to a browser version as well since chrome and edge got rid of using npapi.
One other thing im considering would that make it harder to port to a browser version as well since chrome and edge got rid of using npapi.
Bitfighter Forever.
Re: Fancy Graphics & Light
Z.A.P:
You do not have the required permissions to view the files attached to this post.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
Re: Fancy Graphics & Light
I actually kinda like that.. makes me think Z.A.P. didn't tank because of the graphics, but the way in which it was presented
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Re: Fancy Graphics & Light
The graphics are inconsistent. It looks bad because only the ships and weaponry are really glowing. If the walls and background were given more contrast and textures and overall design was more complex, I bet it would have been well-received.
Re: Fancy Graphics & Light
Another option im wondering is if realistic space items would be interesting ie ships loops like ships asteroids look more like real ones ect probably would need sprite graphics for that though.
Bitfighter Forever.
Re: Fancy Graphics & Light
sky_lark wrote:The graphics are inconsistent. It looks bad because only the ships and weaponry are really glowing. If the walls and background were given more contrast and textures and overall design was more complex, I bet it would have been well-received.
Sooooo let's do that
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Re: Fancy Graphics & Light
Agreed.
Fordcars is working on this now and making some progress.
Fordcars is working on this now and making some progress.
Bitfighter Forever.
Re: Fancy Graphics & Light
Heh, glad this thread is still alive...
What did i miss after my long hiatus?
What did i miss after my long hiatus?
Bitfighter forever
Heroes never die!
Heroes never die!
Re: Fancy Graphics & Light
This could eventually be a thing!
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
99 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 45 guests