Asteroid Size and Damage.
Size 1 : 20% <> Size 2 : 40% <> Size 3 : 60% <> Size 4 : 80% <> Size 5 : 100% of a ship's health gauge.
This would balance them out and make them more usable and have more usage in a game....
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
amgine wrote:*Gives Fordcars a Devil fruit instead (eat at your own risk).
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
amgine wrote:a bowling ball hurts more than a grape
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Skybax wrote:Actually, in space a frozen turd can rip through a moving spaceship simply because of velocity
furbuggy wrote:that logic does not explain why an asteroid kills you but resource and test items don't
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
raptor wrote:I'll make a fledgling case for keeping it 'as is':
Smaller asteroids move faster than larger ones, so if we pretend it be like real physics, then the faster moving asteroids could easily add the same amount damage (or more, since energy is related to the square of the velocity).
We could make this incredibly complex and base the damage off of: impact speed of both objects and the size of the asteroid.
Or we can leave it 'as is'.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
Skybax wrote:What even.
Smaller objects move faster than bigger objects if they are each given the same amount of force, not just because of mass but because of surface area friction. Everything has the same top speed.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
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