I'm going to be rating each level on a scale of 0-20, with each factor being given a set max amount of points. I've fixed a few spelling errors, capitalization errors, and one entirely misnamed level. I've included the template in as easy copy format at the bottom.
0:59Scaling - (3) Because of the large open area, it played fine during the party with lots of people. However, on a normal basis with only 3 or 4 players, it could seem very empty
Score - (4) Ten points seems like a good score to win within one minute for this simple of a map. It could even be a bit higher, maybe 15?
Gameplay - (6) I think that the gameplay, while extremely simplistic, was still very much what Bitfighter is all about. I also like the self reference to the time limit of the contest lol (+1)
Total = 14/20
Atomic HarmonicsScaling - (5) With plenty of both open areas and bottleneck areas, this map can play very well with any amount of players
Score - (3) While the cores are somewhat protected, they are also easy to kill, and there's only two of them. This makes the game go by pretty fast, not even using close to half the minute. I would suggest either adding another layer, or maybe making one of the cores protected behind the other core, so you have to eliminate one before you can get to the other
Gameplay - (8) Overall, plays very very well, even though it's very fast. I enjoyed playing it multiple times, would love a longer version of it
Total = 16/20
AttahkScaling - (4) Mostly open spaces, but not too big, and pretty small overall. Would work with just about any amount of players
Score - (2) 60 points seemed like a lot for only a minute, especially with how close the two ends are. With everyone constantly shield boosting, it was almost impossible to actually hold the flag for any amount of time. Either the hold timer needs to be lower, or the distance needs to be longer
Gameplay - (5) Not really anything special, plays like a generic small HTF map. It did get really stale after the second playthrough, though (-1)
Total - 10/20
Baby DuckScaling - (1) Um, way too small for the amount of players we had. Constant death all the time
Score - (2) With how fast everyone died this probably needed to be a lot higher
Gameplay - (2) Tbh not really that fun at all. When this map came up subsequently I afk'd for a minute
Total = 5/20
Battering RamScaling - (5) I honestly couldn't find anything about this scaling that I would change. Big open starting area, multiple pathways; is good scaling
Score - (4) 2 points seemed to be a standard for a lot of these CTF maps, but honestly this could have been 3 and still been within the time limit
Gameplay - (9) All in all a really fun map I thought. The fact that the testItems take up almost the whole hallway without actually getting stuck made the whole "push" concept really need. Where two ships could push one ship with turbo back into it's base. One time I even pushed a testItem behind a teammate that had the flag to cover their retreat lol
Total = 18/20
Battle CourseScaling - (4) Again, couldn't find much wrong with the scaling. Not too big and not too small. Just a little bit too expansive overall I think. Could do with one less level of expanse
Score - (0) Here's the poop. I hate when the score to win is way too big to ever achieve. There has to be a balance. This is just as bad as my old maps where I'd give people half an hour to get ten points
Gameplay - (5) The gameplay itself isn't that bad. Easy to have both group battles and 1v1s without someone interfering. Just kind of boring
Total = 9/20
Battle Course 2Scaling - (4) Same as the previous level
Score - (0) Why do you do this
Gameplay - (6) This gameplay was a little bit better I think. Would have been even better if there wasn't the big outside area to go all the way around. Keep it in the map
Total = 10/20
Battle Of The BipsScaling - (3) Kind of small for the amount of people that were in the party. Probably a max of 12 players would be best I think at this size
Score - (4) I think the 10 score was too low. With not a lot to prevent you from getting shot, it should be higher
Gameplay - (7) I really like the colors, and the "shoot but don't touch" concept was interesting, but sometimes I spawned in the middle on top of the testItem and got stuck. I'm not sure how you'd fix that besides.. taking it away lol. Maybe just made it a polyWall? This is like the map Shi by Hamster, except smaller and deadlier
Total = 14/20
Better HurryScaling - (3) Seemed kind of tight for the amount of players we had. Max of maybe 8 would be good at this size. I would make it bigger and maybe give it multiple pathways?
Score - (3) I think 15 is way too high for the concept. With a "break through" game style, the score should be much lower so that the first team to break through has an advantage
Gameplay - (6) Overall not too bad. I had fun the first two or three times, however, any subsequent plays it got stale (-1)
Total = 12/20
BipscraperScaling - (4) Again, seemed kind of tight during the party. There were outside areas you could escape to, but it's still basically kind of a tight square
Score - (5) I actually thought the 10 score was perfect on this map, since it did have a few places to hide, and separate the conflict, instead of just a haze of bullets
Gameplay - (8) I had a lot of fun with it. Again, love the colors. It was fun to chase people around the area
Total = 17/20
Bittle RoyaleScaling - (5) I mean.. starts giant, end tiny.. kind of impossible
not to scale well
Score - (5) Correct me if I'm wrong, but this map had a one life only style right? So the score works perfectly because everyone is only gonna drop their one flag lol
Gameplay - (9) I loved the concept of this map. Who knew you could take a BR game and make it good? The levelgen was spectacular. The only thing I didn't like about it was the fact that it was a Nexus map. Since the flags could fly away into the death zone, it could be extremely frustrating. It should be a Bitmatch instead. It's literally a Battle Royale game, how do you not give points for kills. This could have been the only Bitmatch that Quartz enjoyed but you're playin lol
Total = 19/20
BopScaling - (4) I had a hard time deciding what score to give this scaling. On one hand, you don't want it bigger because then it would be waaaay too hard to defend. On the other hand, I felt like I was tripping over my teammates the entire time
Score - (4) The score also was difficult to decide on. It's super easy to score, yes, but it also gets incredibly repetitive (which is a problem lots of soccer maps have) trying to get up to 50
Gameplay - (3) Despite the other two high scores, I didn't really like playing it. It seemed like it was really easy to get an advantage and keep it, because once the soccer balls were on one side, they blocked the players from shooting the ones that would spawn onto the other side
Total = 11/20
Buzz BulletsScaling - (3) Not tooo bad scaling, but did feel a little small. Like everything was way too close to me when I spawned lol
Score - (4) 18 seemed incredibly high, and also a random number, but with how close everything was, it wasn't that hard to get
Gameplay - (6) It was definitely a crazy map, you didn't even really have time to go change your loadout because in that time someone could steal your flag and cap it lol. It basically became a game of who could both return their flag and cap a flag at the exact same time, which isn't the most fun concept. Also
why isn't the testItem in the middle (-1)
Total = 12/20
Bzero XScaling - (0) lol what's scaling
Score - (5) Short and semi-sweet?
Gameplay - (4) Definitely a gimmick map. Not really a way to lose at all, just sort of a "zoom zoom boom win" thing. I liked the FZero X reference tho (+1)
Total = 10/20
Cash InScaling - (3) I mean.. everyone fit, but everyone also got in everyone else's way. Definitely designed for less players
Score - (5) It's max Nexus score, but there's also a huge flag prize
at the Nexus, so I guess the score is fine?
Gameplay - (4) I liked the concept, however, it's really not fun for anyone who isn't top five people to zoom. Once people realize what's going on, they all just sit at spawn and shoot everyone so nobody can get to the Nexus lol
Total = 12/20
CatsScaling - (4) Sure we all fit okay
Score - (4) 15 seemed to work fine
Gameplay - (2) I hate that the zones are what they are
Total = 10/20
CleopatraScaling - (4) Seemed a little tight for a Nexus map. Very hard to hold on to any of your flags. Best strategy seemed to be sit still in the corner and hope nobody notices the 2 next to your name
Score - (4) Not really any complaints about the score. I'm not super familiar with Nexus scoring algorithms
Gameplay - (6) While the design was very visually pleasing, it played kind of bland, and got very stale after the first couple plays (-1)
Total = 13/20
CombScaling - (3) Seemed very very tight for the amount of people we had. People were basically constantly on the rabbit
Score - (2) 1000 is a lot for a rabbit unless the factors were heavily modified >.>
Gameplay - (4) I know other people really liked this map but I did not have any fun on it at all lol
Total = 9/20
CondorsScaling - (2) Veeeery very tight map. I swear I couldn't even get anywhere I wanted to go, and not even because of enemies, but because my own team was in the way
Score - (3) If the scaling was better, this score would have been better, but still a little too high I think
Gameplay - (5) I really really wanted to like this map, because I love both the concept and the design. The execution was just destroyed because of how tight everything is, and how the obvious pathways are blocked. I'm not sure why the little dots were so hard to see on this map specifically.
Total = 10/20
CoreggersScaling - (4) Mostly okay, a little tight in some places
Score - (5) The amount of cores are perfect because of how easy they are to kill. Maybe even a little too easy
Gameplay - (7) This was one of the maps I enjoyed coming back to each round. Very very fast, but plenty to do. I do wish at least
one core was semi-dependable. Like put one down with the spawn so at least it has forcefields lol
Total = 16/20
Cross HaresScaling - (5) There are plenty of both small and large spaces
Score - (5) 100 seems like a good rabbit score for this contest
Gameplay - (9) I really like the colors (again), and I also like how the pathways are... perpendicular? Lots of places for the rabbit to escape to. Had lots of fun on this map. Team rabbit is something that usually goes to crap but on this one I saw people actually trying to defend their rabbit boi and it was awesome. I also liked the pun in the name (+1)
Total = 20/20
CurlScaling - (4) Seemed kind of lopsided, too much big open space
Score - (5) Perfect score for this size map
Gameplay - (7) Had fun on this map, I like how the goFasts can make you just constantly fly
Total = 16/20
Dead EarthScaling - (4) The playable part of the map would be a little too big if it wasn't party level of activity
Score - (5) Read below
Gameplay - (9) I really really like the concept of this map. It honestly wouldn't end up any differently if the middle zone was accessible, however, something about the fact that you can just get majority zones and then run into the abyss makes me giddy
Total = 18/20
De FuturaScaling - (5) Map seems like it would work fine with any number of people
Score - (3) Seemed very high for this chaotic of a CTF
Gameplay - (5) Concept was very interesting, however, it wasn't very fun to play in the party I think. Maybe it was too many people? Taking a point away from scaling to give to gameplay wouldn't make sense lol. It wasn't even how big things were, it was the fact that it was so hard to find any of the flags because they were too easy to get to
Total = 13/20
Diaper ModuleScaling - (5) Open and closed areas
Score - (4) Weird number but it works I guess
Gameplay - (7) I'm surprised how much I liked this map. Even though the forced loadout was annoying, everyone else also had the same loadout, so we knew exactly what we were getting into lol. The map is also designed well for what it does, with lots of places to bounce bouncers off of
Total = 16/20
Emperor's Revenge MiniScaling - (2) Did horribly with lots of people
Score - (5) Can't go wrong with a 1 score ER map
Gameplay - (6) The problem with this map is that it was only fun with people who knew what to do. Whenever people try to shield rush through the turrets, not only do they end up dying before getting to the checkpoint, but they make it impossible for the 5 cloaked people behind them to do anything, because the stray turret fire just murders everyone. This might have been the point, but it was still incredibly frustrating xD Maybe borrow the levelgen from Diaper Module and force everyone to use Cloak and Turbo
Total = 13/20
FoosballScaling - (3) You definitely need lots of people for this map
Score - (3) Score way too high for how big the map is. People are lucky to make one or two points by the time the timer runs out
Gameplay - (6) I really like the concept of the map, however, people could teleport glitch through the walls and basically ruin the map, and I didn't like how you could shoot the other players in the cages. You should only be able to shoot the ball
Total = 12/20
Friendship [Interlude]Scaling - (0) Never heard of it
Score - (0) Negative scores only
Gameplay - (0) lol what's gameplay. Only good for a break map, which I would have rather still had a point
Total = 0/20
Frog my netScaling - (3) As others have stated, way too small and bottlenecky
Score - (4) Score seemed pretty good, although could be raised given how close everything is together
Gameplay - (7) I really liked the levelgen. It seemed really familiar, so there must be another map with a similar levelgen that I've played. Not sure I understand the reference, but it was still fun to play nonetheless
Total = 14/20
GalivantScaling - (5) This is perfect for small or large groups
Score - (5) As far as I can tell, this is a good range for a 1 minute rabbit map
Gameplay - (9) I really love both the concept and execution of this map. I love how the entire map is on walls, and you use teleports to go "up" to another level. Kind of like the "ramps" concept that I proposed way back in the day. My only complaint was that it was kind of hard to find the carrot holder because of how many pathways there were. But that was probably intended
Total = 19/20
HasenpfefferScaling - (4) Big circle okay
Score - (5) Perfectly balanced scoring
Gameplay - (4) As perfect as the circle is, map is way too simplistic and not very fun. We basically just run around the edge the entire time trying to get the carrot and then die instantly lol. Got very stale after the second play (-1)
Total = 12/20
HhaïScaling - (5) Scaling is perfect
Score - (3) Score is a little low for rabbit
Gameplay - (8) I really like this map. I'm not sure how many people looked at the cmap during play, I know I sure didn't, and I think maybe it should be edited so that cmap doesn't help you at all. Not knowing that every teleport goes back towards the center, and that freedom lies just beyond a few walls, makes actually happening to escape all the more sweeter
Total = 16/20
Intermission 2.0Scaling - (4) Technically not bad?
Score - (4) Also technically fine?
Gameplay - (4) All fours I guess. Not a horrible map. I understand the reference. Just not the most fun to play I guess lol
Total = 12/20
Invisible Mona LisaScaling - (0) Bad
Score - (0) Needs to be 1
Gameplay - (0) Do not like
Total = 0/20
KaleidoscopeScaling - (4) Scaling isn't bad, seems like a good use of space
Score - (4) Also not bad, just a little bit fast
Gameplay - (6) I don't remember this map much, and after looking at it I think it's because it went by so fast I never even had a chance to look around lol (-1) The art is pretty cool tho, just need to mess with the scoring I think
Total = 13/20
KillboxScaling - (3) Definitely very tight. Should be scaled up so more people can fit through a hallway
Score - (4) Not bad given how difficult is it to score, but could be a little bit higher
Gameplay - (8) I really liked the delayed teleporters, so if one or two people went one way, everyone else had to go the other way. It led to forced multiple pathways of assault. And with the middle "killbox" having a random teleporter, you never really knew if that was gonna be an instant point or just put you on the opposite end
Total = 15/20
Linear ScaffoldScaling - (5) Scaling is perfect
Score - (5) Score is perfect, and you'll see why
Gameplay - (6) It's goddamn heckin hard to score. I love the design and the colors (+1) but I hate how the entire game is just the middle corridor. I don't think I saw one game where people were actively playing and actually made a point. With the sharp angles and hard walls, the ball just constantly bounces back towards the middle. And the spawns didn't help, there was never a time when someone wasn't shooting the ball away
Total = 17/20
Lit GuyScaling - (1) Not really any
Score - (4) Technically a good score?
Gameplay - (3) Not really fun to play. Very very bland, unlike poprocks
Total = 8/20
Man Wearing DiaperScaling - (1) Can't fit in the arms
Score - (3) Technically means that the map is short so that's a good thing
Gameplay - (1) Not at all fun to play on, joke is meh, and you can spawn outside the map? Why?
Total = 5/20
Loading...Scaling - (5) Very good for all ages
Score - (4) Pretty good score. A little bit high for how competitive it is
Gameplay - (8) Very very fun to play. Reminds me of another map but I can't think of what it was. Would get bonus points if there was a levelgen that changed the color of the lineItems in the center to match the goalZones live
Total = 17/20
Map the MapScaling - (3) Kinda large
Score - (4) Score seems relatively fine
Gameplay - (4) I understand the joke, and I think it's a good meme map, but not a good contest map. Not super fun to play. Very well designed Lamp tho (+1)
Total = 12/20
MementoScaling - (4) Would fit pretty well with both large and small amounts of players
Score - (4) At only two touchdowns, the scoring is pretty good for the size and time
Gameplay - (5) I really wanted to like this map, and I think the design of the cmap is really cool (+1), but playing it was not very fun for me. It was too simple of gameplay for a retrieve, and with this many players, it was overwhelming
Total = 14/20
Mighty BeanScaling - (3) Friendly players got in the way a lot
Score - (4) Pretty easy to die if you aren't careful so a 15 score isn't bad
Gameplay - (6) The design is really cool, and I like the concept, however, with the area being so deep, and the killzone being so small, it was either too easy to get away or too difficult to kill, both because enemies could escape and your teammate could get in the way. Maybe less resourceItems so that you could try to score shots off from the sides
Total = 13/20
Mini SoccerScaling - (5) Even though it's kind of small, it worked perfectly with our large group somehow. I don't even know how it worked
Score - (4) Score was a little low, would be better at 3
Gameplay - (8) I don't normally like soccer maps, but this one was really fun. Finally getting a goal was exhilarating. Maybe in order to like regular soccer maps I just have to play a smaller version of them?
Total = 17/20
Minute DungeonScaling - (5) Plenty of space and also just enough
Score - (5) 1 for a dungeon yup
Gameplay - (8) A little bit of a bummer that you can't see everyone else, maybe some spybugs around would be good. Like the simple dungeon tactics, seeing who can do them the fastest is cool. People who've played it before definitely have an advantage tho
Total = 18/20
Molten CoreScaling - (4)) There were some very tight spots where my own team got in my way, never a good thing in a party
Score - (5) 3 cores was good
Gameplay - (7) This was a pretty fun map to play, although the teleports were kind of cheap. Basically made you unable to defend your back core until your front ones were destroyed, but the enemy could still shoot it lol
Total = 16/20
My ColonScaling - (1) Way too big even for the party
Score - (1) Way too big of a score for how hard it is to find people
Gameplay - (1) Was crappy
Total = 3/20
Negative SpaceScaling - (4) It's not 5 purely for the gigantic spawn zone. Everything else was perfectly scaled. Although I guess that's in the title isn't it
Score - (4) 1v1 core maps are fun but usually over too fast. It's nice to have a chance to comeback
Gameplay - (7) I really liked this map, even though it always ended quickly. Maybe making the cores a little stronger so they've have to go through an extra revolution would make it better? Very good design tho
Total = 15/20
Obligatory Contest EntryScaling - (4) A lot of unused space, but not very big, so it works out
Score - (3) Very small score to win for such a small BM
Gameplay - (5) Honestly it's the minimal effort that gets me. I understand that's the joke from the title, but it doesn't translate to a very fun map tbh
Where's the pizzazz
Total = 12/20
One Life Only Scaling - (5) Works perfectly with any number. Obviously more is better but I can't see any limit tbh
Score - (4) High score is great because scoring is so dangerous, but would have been nicer if it was a little more balanced towards the time
Gameplay - (10) Super engaging, requires precision aiming and timing to get the enemy team down, even some quick shield boost to get in a few points. Almost every module is viable in some way or another. Probably one of my favorite maps. I had so much fun on this map even on the rounds where I died quickly lol
Total = 19/20
PippinpaddleopsicopolisScaling - (4) Size is a little small for a large group
Score - (4) 2v2 core isn't bad
Gameplay - (5) The map is a little confusing with the walls, and the core shooting holes are so small it basically only works if you're shielding. I really like the artistic side of it (+1), but it doesn't translate well to fun and fair gameplay. It does give me an idea for a similar map that would use a levelgen tho, so thanks for that
Total = 14/20
Precision SoccerScaling - (5) Plenty of space to move around without being too big
Score - (0) I'm sorry I have to. It's impossible to get 20 points for your own team
Gameplay - (5) The concept is really cool but it isn't executed in the best way. Most of the fields are basically impossible to score positive on. This is the most trolliest serious map I've ever seen in my life. Keep being you, whoever you are
Total = 10/20
Quick CoreScaling - (3) Definitely not good for lots of players. Too bottlenecky
Score - (5) With four teams, only one core each is fine
Gameplay - (9) I really really like this map. The middle is a little too small, and the pathways are a little too cramped, but the concept is really cool. I love how it takes advantage of the Core Team Switching feature that I suggested in the last update. I also like how only a specific side of the core can be hit, so you have to time your shots. I remember my team won this game once because I was cloaked, waiting, and then snuck past a guard (Arctic if I'm not mistaken) just in time to take down the last panel on the enemy Core. Really awesome moment
Total = 17/20
Rabbit TeethScaling - (3) Way too weirdly large
Score - (2) Really high score for a rabbit this big
Gameplay - (3) Not really that fun to play for me. The rabbit was always gone and the spaces were large xD I was really interested in the little fake ships tho (+2) I have no idea how you did them and I want you to teach me
Total = 10/20
RacermazeScaling - (0) I'm sorry but the spawn is borked my dude
Score - (5) I'm sure the score would have been fine if the map worked
Gameplay - (2) On the off-chance that someone was squirted out into the maze, it was fun to watch. But 85% of us being stuck in the spawn area was not. Should have playtested with like 19 bots or something to see how the physics work xD
Total = 7/20
Red HerringScaling - (4) The area where we were meant to fight was a good size
Score - (4) The score was a little low
Gameplay - (5) For all intents and purposes, this could have been a really cool little Bitmatch, however, I have no idea what the entire rest of the map is for and it scares me. I wish I had the file so I could go into the editor and look around. Bottom line is, 1 minute is not enough to see what the heck is going on
Total = 13/20
Relay RaceScaling - (3) Worked great for the party, would work horribly for anything less than 8 people
Score - (5) 7 seemed very well balanced, there was a rush but not too fast
Gameplay - (8) Very team based and energetic gameplay, was very fun to experience in voicechat with everyone yelling "PASS THE FLAG PASS THE FLAG". Really cool concept. Reminds me of something I thought about while playing zemmer's Bottle O Fun level!
Total = 16/20
Rhino Slam!Scaling - (1) Was horrible with the amount of people in the party. I understand it was supposed to be cramped but this was too much lol
Score - (2) This should be like 5 with how cramped it was
Gameplay - (3) Not only was the map kind of infuriating with how much everyone got in everyone else's way, but you can also totally cheese the score if the enemy team EVER gets a hold of your team flag. Because the flag spawns overlap, your team flag can spawn directly on top of where the neutral flags spawn, letting you just wiggle your ship around to get instant caps (-1)
Total = 5/20
ScarabScaling - (4) Seemed perfect with the amount of people in the party, would suffer with less people
Score - (5) Perfect because of the size and time limit
Gameplay - (7) Definitely a very competitive and team-based map. I never looked at the cmap, though, so I didn't even know those side teleporters went directly to the flag lol, that's kinda cheesy (-1). I like the concept and I love the colors, tho
Total = 15/20
ScrewballScaling - (5) Seems like it would work with any amount of players
Score - (4) This could stand to be set to 3 or even 4
Gameplay - (8) I can't even believe how you people do this with the shapes. How the heck do you have both
perfect circles and
sharp points
connected in the
same map. It's also really fun to watch the ball slide along the curves
Total = 17/20
Search and RescueScaling - (3) Would suffer immensely from a small group, already almost too big with the party that played it
Score - (2) Score is way too high for the size and timer
Gameplay - (5) The concept is really interesting, and I'm amazing that you found a working QR code that actually has that many playable pathways in it (+1). Not only that, but the QR code is a
Rick Roll (+1)
Total = 12/20
Seedless FruitScaling - (3) Scaling was kind of small for the party
Score - (2) I never saw the points go above 2
Gameplay - (4) Honestly not that fun, because of how small it was and how close the two teams were to each other. This is the biggest drawback of HTF gametypes, unless the rate of points is very very high, it's so hard to make progress
Total = 9/20
Short CircuitScaling - (4) It's big enough to not be crowded, but the single pathways make big groups of players hard to play with
Score - (5) This is good because it's hard to score anyways
Gameplay - (7) I really like the art of this map, and the way that the forcefields don't even look like forcefields, but more like actual walls you can phase through. However it's extremely hard not only to get the flag but also to take it all the way back. I think it could benefit from a short delay on the teleporters so that if you kill the enemy team they don't immediately spawn right on the flag
Total = 16/20
skip this oneOh okay
Skylark Diner & LoungeScaling - (3) It's kind of cramped for a larger group to play in
Score - (4) It seems low but it actually works okay because of how hard it is to keep the flag
Gameplay - (5) The levelgen is pretty interesting, however, the concept execution is lacking and the map isn't that fun to play
Total = 12/20
Snake CountryScaling - (3) Extremely crowded
Score - (3) Seems pretty high for how difficult the map is to navigate
Gameplay - (5) I think the map is pretty amusing, and I'm not totally against each team being the same, however, it's just too cramped and bottleneck'd to really be fun more than once
Total = 11/20
Snapper RocksScaling - (5) The way the map is designed, means size doesn't really matter
Score - (5) Seems giant but is easy to get because of flag spawns
Gameplay - (7) It's a really cool concept, and the design is really unique (playing an entire game on a wall), however, it can be very confusing and difficult to figure out what to do in only a minute. I wish the screenshot showed the whole map so I could see even what it was lol
Total = 17/20
Stupid FastScaling - (2) Too heckin massive
Score - (1) I don't understand how or why this is a Nexus
Gameplay - (2) It really wasn't very fun to play. The "race track" seemed counter intuitive to actually racing. And everyone shooting the whole time meant that phaser blasts were constantly being flung forward, murdering everyone lol. Impossible to kill anyone behind you and incredibly easy to die
Total = 5/20
SubmarineScaling - I don't even
Score - What
Gameplay - It's art but how do I play on it
Total = Huh?
Substation 15Scaling - How do I
Score - Why is that
Gameplay - Oh this is a Bitmatch?
Total = Game Over
Sunlit Fuji-SanScaling - (4) A little narrow for big teams but the spacing works okay
Score - (4) That's like two touchdowns right? I feel like it should maybe even just be one
Gameplay - (7) Honestly I had fun with this map. It's pretty basic and repetitive, just running in as fast as you can and trying to get zones, but it's pretty amusing and engaging. Also, I never even had time to look at cmap, so now that I see a screenshot, wow, good art (+1)
Total = 15/20
Super Rock Smash DucksScaling - (5) Size is really good
Score - (4) I'm unsure why the score is even 3 if there's a levelgen that 99% prevents you from dying to weapons. Because people can cheese points with mines and double bursts?
Gameplay - (9) Overall, really awesome concept (Yay Smash Bros!) and an amazing levelgen to help it work. I'd like this levelgen to be made into a user friendly version that could be distributed and made into other levels. I do feel like it needs some sky_lark style instructions tho so we know what to do, because it took me a good 40 seconds to realize what was going on. Also maybe some way for the game to track who owned the last weapon that damaged you before you died and give them a point?
Total = 18/20
Teamwork WorksScaling - (5) It looks narrow but it's not
Score - (4) I feel like maybe this should be lower? I think most of the games ended on time rather than score.
Gameplay - (9) How did this even work? I'm looking at the screenshot and I understand how only two people get into the center, but what if they die? Is there a levelgen that makes those people respawn in the center again? Or do they just lose lol. Either way, really cool concept and really awesome map
Total = 18/20
The CrossingScaling - (3)
Score - (2)
Gameplay - (3) This was basically Bop but.. slower, somehow
Total = 8/20
The Dung BeetleScaling - (3) Very narrow, not many pathways
Score - (2) Honestly for a map with pathways as simple as this, 2 points is too fast
Gameplay - (4) This seemed to be a popular map, but I didn't like it. The lines and the design is interesting, but the actual gameplay is very lacking. 1 flag retrieve with 1 way to the flag and 1 way to the enemy base is kind of.. boring.
Total = 9/20
The Orb Zone!!!!!!!Scaling - (4) We all fit pretty well, though it could be a little bigger
Score - (5) This score seems fine for a 1 minute Nexus with only one opening
Gameplay - (8) I really liked this map actually. I don't normally like small Nexus maps, but I thought the fact that
everything was a circle was pretty cool, and I thought that the slipZones actually added something positive to the level instead of just being annoyances. Very very cool level
Total = 17/20
Think CreativelyScaling - (4) A little bit cramped with how many people we had, but would work fine under normal circumstances
Score - (5) Doesn't seem like it really matters since we won a round with over 30 million points
Gameplay - (6) Very interesting map and concept. I wouldn't say it requires you to think creatively, more so unconventionally. You actually get more points by dying more and then giving all the flags to one person than you do by actually killing anyone
Total = 15/20
Tight SqueezeScaling - (1) Horrible with more than 4 people I think
Score - (1) Needs to be, like... 1
Gameplay - (2) I understand the premise, however, nobody ever likes bottlenecks, especially when there's 20 people playing
Total = 4/20
TrepanationScaling - (4) We mostly fit
Score - (4) This wasn't too bad. It could be over fast or it could take a while, it all depended on the players
Gameplay - (8) Another level that I had a lot of fun with. Though it looks very different, the gameplay is very similar to raptor's CelticArena map (lots of circling)!
Total = 16/20
TribesScaling - (2) Really heckin big dude
Score - (3) I was actually surprised at how fast this map went by
Gameplay - (5) So, this is an interesting concept, however, all of the energyItems and the poor coordination of random teams leads it to be extremely one sided most of the time
Total = 10/20
Tribes: SoccerJust no
Triforce RetrieveScaling - (3) Too small for as many people as we had, especially since it relies on teleports to get around
Score - (4) The score seemed right, two touchdowns, although they were hard to get
Gameplay - (6) I really like the idea behind this map, being three different teams with different qualities based off the three pieces of the Triforce. However, it was too small to really execute it properly, and as the teleporters are kind of confusing, people ended up just getting lost. Maybe make it bigger and the teleporters in a more obvious place as to what goes where?
Total = 13/20
Unnamed LevelScaling - (1) Literally the size of one screen, but imagine 20 people
Score - (2) Even 3 is too much
Gameplay - (4) It says "blast from the past" but I have no idea what from. What even is this. Why do the teleporters take you on the other side of the map. How did people manage to go through the teleporter and still have the flag, leading to the flag being on the far other side of the map?
Total = 7/20
WarszawaScaling - (5) This seemed like a very good spaced out level
Score - (3) 9999 seems like a lot and I don't remember there being any flagSpawns. So that should maybe be more attainable
Gameplay - (6) This was an interesting level. It definitely looks pretty good, with both the art and the skew angle. However, at this point in the party I was pretty burned out on Nexus maps lol so it played pretty stale. The gameplay itself isn't anything special. Diamonds and trapezoids, bois
Total = 14/20
Welcome to Friendship CityScaling - (4) Good size map
Score - (5) I mean I guess? Can win every time lol
Gameplay - (5) I can't in good faith give this any more than a half score. It's a 1 team zone control with a bunch of flags. I do think the art is pretty cool, and the sentiment is nice (+1). But the gameplay itself isn't really anything memorable lol
Total = 15/20
will the real bob please stand upScaling - (3) Sort of small, but lots of open space at the same time
Score - (3) Score is also pretty low for the size
Gameplay - (5) Not really anything special. sadSquare
Total = 11/20
Worker's StrikeI wanted to give this map a better rating, because the art looks cool. I'm assuming it either has some sort of levelgen that broke, or whoever made it forgot to do something very critical before actually sending it off. Oh well lol
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[url=https://bitfighter.org/forums/download/file.php?id=576&mode=view][b]0:59[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=577&mode=view][b]Atomic Harmonics[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=582&mode=view][b]Battle Course 2[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=660&mode=view][b]Buzz Bullets[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=588&mode=view][b]Bzero X[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=589&mode=view][b]Cash In[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=591&mode=view][b]Cleopatra[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=592&mode=view][b]Comb[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=594&mode=view][b]Coreggers[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=595&mode=view][b]Cross Hares[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=596&mode=view][b]Curl[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=597&mode=view][b]Dead Earth[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=598&mode=view][b]De Futura[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=599&mode=view][b]Diaper Module[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=600&mode=view][b]Emperor's Revenge Mini[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=601&mode=view][b]Foosball[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=602&mode=view][b]Friendship [Interlude][/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=603&mode=view][b]Frog my net[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=604&mode=view][b]Galivant[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=605&mode=view][b]Hasenpfeffer[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=606&mode=view][b]Hhaï[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=607&mode=view][b]Intermission 2.0[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=608&mode=view][b]Invisible Mona Lisa[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=609&mode=view][b]Kaleidoscope[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=610&mode=view][b]Killbox[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=611&mode=view][b]Linear Scaffold[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=612&mode=view][b]Lit Guy[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=613&mode=view][b]Man Wearing Diaper[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=614&mode=view][b]Loading...[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=615&mode=view][b]Map the Map[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=616&mode=view][b]Memento[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=617&mode=view][b]Mighty Bean[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=618&mode=view][b]Mini Soccer[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=619&mode=view][b]Minute Dungeon[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=620&mode=view][url=[b]Molten Core[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=621&mode=view][b]My Colon[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=622&mode=view][b]Negative Space[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=623&mode=view][b]Obligatory Contest Entry[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=624&mode=view][b]One Life Only [/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=625&mode=view][b]Pippinpaddleopsicopolis[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=626&mode=view][b]Precision Soccer[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=627&mode=view][b]Quick Core[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=628&mode=view][b]Rabbit Teeth[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=629&mode=view][b]Racermaze[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=630&mode=view][b]Red Herring[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=631&mode=view][b]Relay Race[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=632&mode=view][b]Rhino Slam![/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=633&mode=view][b]Scarab[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=634&mode=view][b]Screwball[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=635&mode=view][b]Search and Rescue[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=636&mode=view][b]Seedless Fruit[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=637&mode=view][b]Short Circuit[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=638&mode=view][b]skip this one[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=639&mode=view][b]Skylark Diner & Lounge[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=640&mode=view][b]Snake Country[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=641&mode=view][b]Snapper Rocks[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=642&mode=view][b]Stupid Fast[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=643&mode=view][b]Submarine[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=644&mode=view][b]Substation 15[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=645&mode=view][b]Sunlit Fuji-San[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=646&mode=view][b]Super Rock Smash Ducks[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=647&mode=view][b]Teamwork Works[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=648&mode=view][b]The Crossing[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=649&mode=view][b]The Dung Beetle[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=650&mode=view][b]The Orb Zone!!!!!!![/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=651&mode=view][b]Think Creatively[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=652&mode=view][b]Tight Squeeze[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=653&mode=view][b]Trepanation[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=654&mode=view][b]Tribes[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=655&mode=view][b]Tribes: Soccer[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=656&mode=view][b]Triforce Retrieve[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=657&mode=view][b]Unnamed Level[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=658&mode=view][b]Warszawa[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=659&mode=view][b]Welcome to Friendship City[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=661&mode=view][b]will the real bob please stand up[/b][/url]
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[url=https://bitfighter.org/forums/download/file.php?id=662&mode=view][b]Worker's Strike[/b][/url]
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