Fri Dec 03, 2010 1:26 pm by watusimoto
For what it's worth, I would have voted for your level. Also, it is now possible to write a Lua script to generate items, and import them into the editor for further manual manipulation.
It's still clunky, but works:
1. Write script
2. Add as a levelgen script
3. Ctrl-R to run the script
4. Ctrl-I to import the script results into the editor
5. Remove levelgen script
In upcoming versions, there will be a way to skip steps 2 & 5, and perhaps 3; I'd like to see a way that you can bind scripts to commands, creating a truly extensible editor. All the bits are in place, we only need them gathered together.
By the way, using a script to generate mathematically interesting items that are difficult to do by hand, but are not random, was one of the intents behind levelgen scripts, and, to my knowledge, it has not been done this way before.