FAQ  •  Register  •  Login

Engineer Bug?

<<

Qui

User avatar

Posts: 150

Joined: Thu Mar 11, 2010 12:44 pm

Post Thu Feb 03, 2011 3:16 pm

Engineer Bug?

The engineer module does not allow lasers to cross. This is totally necessary. Unfortunately, it is not totally true.

If the laser sources are very close on a 90 degree (or similar) corner, then they can in fact cross. The second is in fact protected by the first one. Here is a screenshot.

Image

Maybe this can be fixed.
Qui ckRime
<<

sam686

User avatar

Posts: 468

Joined: Fri Oct 15, 2010 8:53 pm

Location: United States, South Dakota

Post Thu Feb 03, 2011 3:49 pm

Re: Engineer Bug?

This crossing forcefield problem need to be fixed. Video: http://www.youtube.com/watch?v=Ki9sYrXNPuc
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Thu Feb 03, 2011 4:29 pm

Re: Engineer Bug?

Judging from the screen shot, the problem is that the forcefields do not in fact cross; instead one intersects the projector of another.

This does need to be fixed, and should be relatively easy to do.
<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Thu Feb 03, 2011 5:11 pm

Re: Engineer Bug?

sam686 wrote:This crossing forcefield problem need to be fixed. Video: http://www.youtube.com/watch?v=Ki9sYrXNPuc

That's intense.
<<

Qui

User avatar

Posts: 150

Joined: Thu Mar 11, 2010 12:44 pm

Post Thu Feb 03, 2011 5:33 pm

Re: Engineer Bug?

I think these might be 2 different bugs. The situation I took a screenshot of will happen every time if the beams are close enough. The situation in Sam686's video looks more like something occasionally occurring by accident.
Qui ckRime
<<

ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Thu Feb 03, 2011 9:00 pm

Re: Engineer Bug?

1. These are two completely different bugs. Qui's bug existed with zapX too, but that didn't seem to be a big problem, nor did people do that much. That there, takes patience, and theres only so much range you can intersect the projector within.

2. Rick's engineer fix should have let you place force field projectors where they would normal have intersecting beams. His fix, just like on gibbed, forced the newest force field to stop at the first beam it comes to, basically resulting the same way it should with native force fields.

3. Sam, perhaps you got this bug because you've tried to place the forcefield in the same place too many times? Wouldn't asking the server to place a forcefield in one location 5 times per second create some lag?

4. Projectors do not have to be placed 90* apart to intersect, as long as one beam, will cross paths with the other projector. This can happen, for example, from a 45* beam that skins the side of the projector triangle \ in /_\

someone, from the old forums, boobookitten or someone knew everything about this told me about it way back then when. I just dont have a clue to who that was, or when.
<<

watusimoto

Site Admin

Posts: 1558

Joined: Tue Feb 23, 2010 7:07 pm

Location: Quartz's mom's house

Post Thu Feb 03, 2011 9:28 pm

Re: Engineer Bug?

Wouldn't asking the server to place a forcefield in one location 5 times per second create some lag?

No, because the client doesn't send the request until it has determined the placement is good. The server checks this, of course, but spurious requests aren't transmitted.

That said, the bandwidth required to send the request is pretty small, and I doubt any resulting lag would even be detectable.
<<

karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Tue Feb 07, 2012 11:28 am

Re: Engineer Bug?

Fixed long ago! More engineer improvements have been made, and it's actually working pretty well now.

Return to Adopted Features

Who is online

Users browsing this forum: No registered users and 0 guests

cron