Little_Apple wrote:I've had this idea for so long. I've even tried begging Sam686 to consider making it! But the main reason he can't do it is he has no iPhone or stuff like that.
I would love it! But it's just... That.
I hate to be the bearer of bad news, but it's not the materials we don't have or the software to build it on;
Watusimoto and I have discussed this on several occasions in the past.
before I even go into the big issues, we have to be clear on one thing. Bitfighter is built on the torque network library (
TNL), created by mark frohnmayer, the same person who also designed zap, which later became re-modled and named, bitfighter, thanks to watusimoto. TNL is framework /building software used by GarageGames (torque powered games), whom also hosted and still hosts zap when it was around. This framework is one of the most essential frameworks to the project; Zap was built around this framework. However, TNL is in no way shape or form, supported by the ipod at all, period.
Now setting that all aside, three are a few problems building bitfighter on the uPod:
One problem is that the frameworks (a library for the game code) are not all supported on the ipod touch. This would immediately require a lot of work porting completely new frameworks designed for the ipod touch, iphone, and ipad.
Second of all, we have to create a whole new Xcode project (what bitfighter for mac is built on) that is ported just for the iphone. Everything is slightly different, and we would have to put this project all together again.
Third of all, we would have to redesign all the UI code to work with the ipod and create a new input made specifically for the ipod.
Fourth of all, bitfighter uses about 20 MB of memory. For some ipods, that is ALOT. We would have to be careful there
Lastly, how are you going to fit all the controls on the ipod? Do you really want to tilt your device to move? Control will be very difficult, and on top of that, you must not only aim, but also shoot, and hopefully shield and turbo, if those are your two modules. Those are the four base, most used, controls in bitfighter. Most players you come across, know how to use all four at the same time. Can you really tap 3 spots on the ipod at once, while still tilting your device? Probably not. Its not just a small disadvantage, you will be struggling. Thats no fun. And dont forget load-outs, chat, and all that other stuff.
I know it would be awesome to have bitfighter on the iphone. Our developers, especially sam, certainly have the ability and mind to be able to port a game like bitfighter to the iphone. However, the way bitfighter is built and played might just make it too hard for what its worth