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December Level Design Contest Theme

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karamazovapy

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Joined: Tue Feb 23, 2010 7:52 pm

Post Fri Nov 25, 2011 6:59 pm

December Level Design Contest Theme

CONTEST OUT OF NOWHERE!
karamazovapy wrote:This month's contest theme is: COOL CURVES

Design a level that uses curves! They can be barriers, goal zones, or loadout zones. Not everything needs to be curved, but curves must be a part of your design. Bonus points if your curves impact gameplay! You are welcome to use the Zap Curve Tool, Curvegen, or calculate the necessary points manually.

You must submit:
(1) Level of any Gametype that features curves.


Note: Players are welcome to submit multiple entries, with the understanding that only one may be voting-eligible. Entries must be brand new and remain anonymous until voting concludes.

Maps must be PM'ed by:
11:59 PM, Thursday, December 15th.

Contest Party:
10:00 PM Eastern, Friday, December 16th.
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Little_Apple

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Post Fri Nov 25, 2011 7:58 pm

Re: December Level Design Contest Theme

Prizes?
Hee-ho!
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Fri Nov 25, 2011 8:39 pm

Re: December Level Design Contest Theme

Read the contest information sticky.
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watusimoto

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Post Sat Nov 26, 2011 5:51 pm

Re: December Level Design Contest Theme

Your timing is impeccable! I'm planning on using your Lua curve tool as an example of how to create editor plugins in 016 -- shortly after this contest is over, curves will be much easier to make!
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Skybax

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Post Sat Nov 26, 2011 10:23 pm

Re: December Level Design Contest Theme

That sounds like his timing is off… like, too earlyish…
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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Lone Wolf

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Post Sun Nov 27, 2011 5:51 pm

Re: December Level Design Contest Theme

watusimoto wrote:Your timing is Impeccable! I'm planning on using your Lua curve tool as an example of how to create editor plugins in 016 -- shortly after this contest is over, curves will be much easier to make!

Define impeccable.
if you're reading this, i'm sorry for how cringe my old posts are. i rarely play BF anymore, but if you ever want to find me, you can catch me on steam, or on discord @ muddy#7969
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Little_Apple

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Post Sun Nov 27, 2011 6:38 pm

Re: December Level Design Contest Theme

Lone Wolf wrote:
watusimoto wrote:Your timing is Impeccable! I'm planning on using your Lua curve tool as an example of how to create editor plugins in 016 -- shortly after this contest is over, curves will be much easier to make!

Define impeccable.

Urban dictionary difined it as something you cannot peck.
Hee-ho!
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Mon Nov 28, 2011 2:20 pm

Re: December Level Design Contest Theme

Maybe once people give curves a shot with the current setup, they'll be extra appreciative of the 016 upgrade!

The levelgen-themed contest didn't win a ton of people over to using levelgens, but maybe this will encourage increased curvature. Scoliosis. Basically, I want everyone to get scoliosis.
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Qui

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Post Mon Nov 28, 2011 4:39 pm

Re: December Level Design Contest Theme

Yeah, I can't get your curve.levelgen to work properly, and by properly I mean at all. And yes, I followed the directions correctly.
Qui ckRime
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BlackBird

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Post Mon Nov 28, 2011 5:28 pm

Re: December Level Design Contest Theme

I'm pretty sure I had the same problem that you are having.
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Mon Nov 28, 2011 6:53 pm

Re: December Level Design Contest Theme

I just re-tested it.

Go to thread.

Click "Select all" icon in code window.

Copy selected text.

Paste into text editor.

Save file as curve.levelgen in the appropriate LevelDir folder.

Edit new level in Bitfighter.

Enter curve.levelgen as Levelgen Script in Level Parameters menu.

Press Ctrl+R from editor.

See circle appear.

Experience no difficulty.
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Little_Apple

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Post Mon Nov 28, 2011 7:05 pm

Re: December Level Design Contest Theme

I have something to add to that:
If you hit control+r and the green circle dissapears the circle wall will still be in the same location as the green circle before. The prevent this, simply remove curve.levelgen from the levelgen in the level parameters. This is the problem BlackBird and I have had.
Hee-ho!
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karamazovapy

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Joined: Tue Feb 23, 2010 7:52 pm

Post Mon Nov 28, 2011 7:12 pm

Re: December Level Design Contest Theme

Right. The script continues to run when the level starts as long as you have it listed in the level parameters.
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Qui

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Post Mon Nov 28, 2011 9:52 pm

Re: December Level Design Contest Theme

Got it.

I did everything right except notice that I was still running version 015 instead of 015a.

Whoops.
Qui ckRime
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BlackBird

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Post Tue Nov 29, 2011 4:56 pm

Re: December Level Design Contest Theme

Do we submit levels the same way we did last contest?
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Tue Nov 29, 2011 5:57 pm

Re: December Level Design Contest Theme

jes.
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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Wed Nov 30, 2011 12:46 am

Re: December Level Design Contest Theme

I'll try my best to make this one. I sure must appreciate this being on the perfect friday, not too close to today, but not too close to the 24th. Cant wait to get our maps onn. This theme looks like its gonna be a winner.
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watusimoto

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Location: Quartz's mom's house

Post Thu Dec 01, 2011 5:31 am

Re: December Level Design Contest Theme

I don't like curves... Bitfighter isn't meant to be an organic game...

Hell, Airlock didn't need curves, so why should any lesser level?
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BlackBird

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Post Thu Dec 01, 2011 7:23 am

Re: December Level Design Contest Theme

You don't like curves?!?! My aprovel rating for you just down a few notches.
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.
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Skybax

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Post Thu Dec 01, 2011 10:41 am

Re: December Level Design Contest Theme

I like curves on two things.
Bitfighter maps and women.
raptor wrote:Sorry Skybax, I hijacked your signature so I could post lots of info.
Whittling While wrote:Does this mean I finally get quoted in someone's signature?
watusimoto wrote:Who are the devs around here?!?
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Sat Dec 03, 2011 8:18 am

Re: December Level Design Contest Theme

Just a reminder - you have a little less than two weeks to make a map!

I have received three entries so far.

Also, remember to keep your levels secret. Do not post them publicly or tell other people about your level before the contest!
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ZoombeR

Posts: 1036

Joined: Fri Jun 04, 2010 11:56 pm

Post Mon Dec 05, 2011 10:27 pm

Re: December Level Design Contest Theme

alas, parties will prevent me from being able to join the contest server on the 16th, but hope everyone has a great time.
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Sat Dec 10, 2011 9:39 am

Re: December Level Design Contest Theme

I currently have 8 maps for the server!

You have THIS MUCH TIME to submit an entry.
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Tue Dec 13, 2011 2:43 pm

Re: December Level Design Contest Theme

Just a reminder - you have a bit over 48 hours left to submit a contest entry or filler level!

We have a nice number, but more is better!
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bobdaduck

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Post Tue Dec 13, 2011 2:55 pm

Re: December Level Design Contest Theme

Doubt I'll get one in. Sorry folks.
Little_Apple wrote:DnD: the REAL bitfighter levelgen documentation

Santiago ZAP wrote:bob doesn't make new maps, he makes new gamemodes
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Little_Apple

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Post Tue Dec 13, 2011 3:28 pm

Re: December Level Design Contest Theme

The fewer levels, the better chances for me!
Hee-ho!
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Wed Dec 14, 2011 3:58 pm

Re: December Level Design Contest Theme

Deadline is tomorrow night! Get to work!
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karamazovapy

Posts: 1567

Joined: Tue Feb 23, 2010 7:52 pm

Post Fri Dec 16, 2011 1:34 pm

Re: December Level Design Contest Theme

Party is tonight! We've got some great entries!
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sky_lark

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Post Fri Dec 16, 2011 1:50 pm

Re: December Level Design Contest Theme

This will be fun!
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Lone Wolf

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Post Fri Dec 16, 2011 4:54 pm

Re: December Level Design Contest Theme

Crap... i made a map but i dont think i actually SUBMITTED it...
if you're reading this, i'm sorry for how cringe my old posts are. i rarely play BF anymore, but if you ever want to find me, you can catch me on steam, or on discord @ muddy#7969
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sam686

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Location: United States, South Dakota

Post Sat Dec 17, 2011 5:42 pm

Re: December Level Design Contest Theme

Lone Wolf wrote:Crap... i made a map but i dont think i actually SUBMITTED it...
It is better to submit if you think you haven't submitted yet. If you submit the same level the second time, then it will probably be assumed to be an update to your map.

Now that the contest server is up for more then a day, i think it is probably too late to submit a level for contest server. Now that several people are probably guessing that "Lone Wolf" haven't (yet?) submitted a level to contest server.

If you submit your level, make sure your level is in the contest server on the first day contest server shows up, the sooner it is checked, the easier it is to throw that map in without anyone knowing which level is made by who.

karamazovapy wrote:Maps must be PM'ed [to karamazovapy] by:
11:59 PM, Thursday, December 15th.
I think it is either kind of late but can be submitted, or it may be too late to submit
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BlackBird

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Post Sat Dec 17, 2011 6:04 pm

Re: December Level Design Contest Theme

Even if the level is accepted, and put in the contest server, everyone will instantly notice the new level and know who made it. So yea. It's a bit late. But it could be a nice filler level!
You cannot legislate the poor into prosperity by legislating the wealthy out of prosperity.

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