BlackBird wrote:http://www.60beat.com/category_s/73.htm
Need I say anymore?
I think if the developers are going to spend time, effort, and money to develop a mobile port it should be able to be played by anyone and everyone, not restricted to those who paid $50 for a controller.
Besides the price, requiring a controller also presents mobility problems. The idea of a mobile bitfighter to me is something I can whip out and instantly begin playing, without having to lug around a controller. Furthermore, you'd have to put two hands on the controller, so where would your device go? In your lap? At that point I'd begin to question why I'm not just waiting until I get home to play.
It's a creative idea, but I honestly believe requiring any kind of controller, gamepad, or external device that must be bought would be severely limiting the mobile audience.
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BlackBird wrote:In case you didn't read the entire title to this thread, it says "Bitfighter Mobile control ideas.
The idea of just porting the level editor to mobile has been brought up in the past. Since this is an ideas thread, might we have a discussion about that?
- Ever had a great idea for a level while on the go? I sure have. I see structures, buildings, cars, maps, and I get inspiration. Wouldn't it be awesome to whip out your device and start developing a level right there on the spot?
- When you get home, infrastructure would be in place that would allow you to transfer your mobile level to your computer.
- Focusing first on porting the level editor would allow us to "test the water" with a mobile port. In other words, see if spending time on the mobile front is really worth it before we take on the huge challenge of porting the entire game over.
Ideas for controls:
- Tap with one finger to create a wall endpoint. Tap elsewhere to continue the wall. When finished, tap as though you are creating another endpoint but hold for several seconds. The wall is finished.
- Put two fingers together and drag around to view the level as you normally would with WASD. Pinch or open to zoom in or out.
- Shake for undo/redo, just like you can shake for undoing/redoing text.
- A thin bar would be visible on the side of the screen. Tap it to reveal the toolbar. From there you may drag on items like normal. At the top of the toolbar there would be some kind of menu icon. Tapping on it would take you back to the level editor menu, in which you could change parameters and the like.
Thoughts?