FAQ  •  Register  •  Login

Bitfighter should support high density displays

Forum rules
Post confirmed bugs and approved feature requests here. Unapproved feature requests will be deleted.

Please limit posts to One Feature per Thread unless features are closely related.
<<

Lamp

User avatar

Posts: 426

Joined: Fri Jan 11, 2013 3:07 pm

Post Tue Mar 27, 2018 4:03 pm

Bitfighter should support high density displays

Image
Image
<<

raptor

Posts: 1021

Joined: Mon Oct 11, 2010 9:03 pm

Post Tue Mar 27, 2018 5:39 pm

Re: Bitfighter should support high density displays

Hi Lamp,

I don't immediately see what is wrong. The whole game is vector graphics and scalable. What is wrong?
<<

Quartz

User avatar

Posts: 879

Joined: Thu Jun 17, 2010 12:14 am

Location: Commie California

Post Wed Mar 28, 2018 8:04 pm

Re: Bitfighter should support high density displays

raptor wrote:The whole game is vector graphics and scalable.
Literally the best thing about Bitfighter.
Exploits of Quartz and bobdaduck - My maps on Pleiades
Current self-serving quote:
raptor wrote:sometimes I think getting Quartz to use plugins is like getting my mom to use a computer
<<

amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Thu Mar 29, 2018 5:46 pm

Re: Bitfighter should support high density displays

I think he means Bitfighter has problems playing with larger moniters I know my 3440 x 1440 display has problems.
Bitfighter Forever.
<<

Lamp

User avatar

Posts: 426

Joined: Fri Jan 11, 2013 3:07 pm

Post Thu Mar 29, 2018 10:04 pm

Re: Bitfighter should support high density displays

raptor wrote:Hi Lamp,

I don't immediately see what is wrong. The whole game is vector graphics and scalable. What is wrong?


Expand the image. The game runs in low-resolution mode on a high-density display, presumably because it has no support. Yes I think it should be easy to add support because of its scalable vector graphics.
Image
<<

raptor

Posts: 1021

Joined: Mon Oct 11, 2010 9:03 pm

Post Fri Mar 30, 2018 6:34 am

Re: Bitfighter should support high density displays

Ah, OK. You mean to start as a larger window in the first place; that should be simple enough. What is a standard high-density display nowadays, in raw pixel resolution?
<<

Lamp

User avatar

Posts: 426

Joined: Fri Jan 11, 2013 3:07 pm

Post Fri Mar 30, 2018 12:50 pm

Re: Bitfighter should support high density displays

raptor wrote:Ah, OK. You mean to start as a larger window in the first place; that should be simple enough. What is a standard high-density display nowadays, in raw pixel resolution?


I don't know exactly how you make a program support high-dpi. You do need to have the thing render at twice the resolution, but it needs to be displayed at half the size to fit the screen... and somehow the OS knows whether the app aupports high dpi or not, cause the title bar is also shown in low-res
Image
<<

Fordcars

User avatar

Posts: 982

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Fri Mar 30, 2018 6:57 pm

Re: Bitfighter should support high density displays

I don't know if this is revelant, but I have played Bitfighter in 4k with no problems.
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
<<

Lamp

User avatar

Posts: 426

Joined: Fri Jan 11, 2013 3:07 pm

Post Fri Mar 30, 2018 8:44 pm

Re: Bitfighter should support high density displays

Fordcars wrote:I don't know if this is revelant, but I have played Bitfighter in 4k with no problems.

high dpi, not just a really huge display? and on windows?
Image
<<

Fordcars

User avatar

Posts: 982

Joined: Fri Apr 20, 2012 3:51 pm

Location: Some city, somewhere

Post Sat Mar 31, 2018 10:36 am

Re: Bitfighter should support high density displays

Ohhh I see what you mean, the Bitfighter window and game is all ugly and low-res. Yes, I have only tried on Windows :/

@raptor
I don't have a Mac to test this, but it looks like an easy fix: https://stackoverflow.com/questions/185 ... retina-mac
skybax: Why is this health pack following me?
bobdaduck: uh, it likes you.
<<

amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Mon Apr 02, 2018 5:08 pm

Re: Bitfighter should support high density displays

does the resolution scaling cause issues cause on my new 3440x1440 minoter I cant pay bitfighter full screen it causes lag not sure if its my GPU or bitfighter elated though.
Bitfighter Forever.
<<

raptor

Posts: 1021

Joined: Mon Oct 11, 2010 9:03 pm

Post Mon Apr 02, 2018 6:42 pm

Re: Bitfighter should support high density displays

amgine, if you have a particular issue that may be different please open another thread and give your computer specs.
<<

amgine

Posts: 1314

Joined: Thu Apr 19, 2012 2:57 pm

Post Mon Apr 02, 2018 8:49 pm

Re: Bitfighter should support high density displays

raptor wrote:amgine, if you have a particular issue that may be different please open another thread and give your computer specs.


No

honestly I heavily suspect its due to the scaling being off and trying to draw all the stuff ata wonkey scale ratio which is why I put it here.


If I need to I will other thread it though.
Bitfighter Forever.
<<

Lamp

User avatar

Posts: 426

Joined: Fri Jan 11, 2013 3:07 pm

Post Tue Apr 03, 2018 12:26 pm

Re: Bitfighter should support high density displays

amgine wrote:
raptor wrote:amgine, if you have a particular issue that may be different please open another thread and give your computer specs.


No

honestly I heavily suspect its due to the scaling being off and trying to draw all the stuff ata wonkey scale ratio which is why I put it here.


If I need to I will other thread it though.


but is it high dpi?
Image

Return to Bitfighter Features

Who is online

Users browsing this forum: No registered users and 1 guest

cron