Difference between revisions of "Running Bug List"
From Bitfighter
(→OS X Related) |
Watusimoto (Talk | contribs) (→General Bugs) |
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# 2pt barriers with points on top of each other do not load in editor | # 2pt barriers with points on top of each other do not load in editor | ||
# User has no way of knowing how to lay spybugs | # User has no way of knowing how to lay spybugs | ||
+ | # If unrecognized JS is detected, should use most recently selected joystick profile | ||
===OS X Related=== | ===OS X Related=== |
Revision as of 00:23, 7 February 2012
Contents |
This is a running bug list.
Right now it's mostly for regressions after the release of 016
General Bugs
- numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable
- Preserving load-outs (watusimoto needs to give clarification)
- Mouse selection location problems when scrolling through levels
- Undoing insertion of vertices into walls can be quirky
- 2pt barriers with points on top of each other do not load in editor
- User has no way of knowing how to lay spybugs
- If unrecognized JS is detected, should use most recently selected joystick profile
OS X Related
- command keys don't work on Mac (like command-Q to quit.) It works in a 10.6 VM, but not on apple hardware - probably due to SDL key codes being different on apple keyboards.
- Crash when exiting from main menu sometimes on Mac (ppc only?)
- Get Bitfighter working on Mac OS X 10.7 Lion
- Works except for bots: cannot open scripts/lua_helper_functions.lua: No such file or directory
- Switching to fullscreen on Mac sometimes makes the window disappear (related to fake full-screen?)