Difference between revisions of "Running Bug List"
From Bitfighter
(→OS X Related) |
(→General Bugs) |
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# WATUSIMOTO: numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable | # WATUSIMOTO: numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable | ||
# Preserving load-outs. | # Preserving load-outs. | ||
− | + | #* Player has loadout xyz when level ends. | |
− | + | #* Next level starts, player gets default loadout abc | |
− | + | #* Player enters loadout zone -- should get loadout xyz again | |
− | + | #* When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones. | |
# Mouse selection location problems when scrolling through levels | # Mouse selection location problems when scrolling through levels | ||
# Undoing insertion of vertices into walls can be quirky | # Undoing insertion of vertices into walls can be quirky |
Revision as of 19:44, 7 February 2012
Contents |
This is a running bug list.
Right now it's mostly for regressions after the release of 016
General Bugs
- WATUSIMOTO: numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable
- Preserving load-outs.
- Player has loadout xyz when level ends.
- Next level starts, player gets default loadout abc
- Player enters loadout zone -- should get loadout xyz again
- When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones.
- Mouse selection location problems when scrolling through levels
- Undoing insertion of vertices into walls can be quirky
- 2pt barriers with points on top of each other do not load in editor
- User has no way of knowing how to lay spybugs
- If unrecognized JS is detected, should use most recently selected joystick profile
OS X Related
- Crash when exiting from main menu sometimes on Mac (ppc only?)
- Switching to fullscreen on Mac sometimes makes the window disappear - may be related to loss of opengl context or error with opengl pixel format