Difference between revisions of "Running Bug List"

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(OS X Related)
 
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To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list
  
This is a running bug list.
 
  
Right now it's mostly for regressions after the release of 016
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==019d==
 
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1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.
===General Bugs===
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# WATUSIMOTO: numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable
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# Preserving load-outs. 
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  ** Player has loadout xyz when level ends. 
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  ** Next level starts, player gets default loadout abc
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  ** Player enters loadout zone -- should get loadout xyz again
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  When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones.
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# Mouse selection location problems when scrolling through levels
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# Undoing insertion of vertices into walls can be quirky
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# 2pt barriers with points on top of each other do not load in editor
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# User has no way of knowing how to lay spybugs
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# If unrecognized JS is detected, should use most recently selected joystick profile
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===OS X Related===
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# command keys don't work on Mac. This is because the Cocoa wrapper framework doesn't intercept keys before they go to SDL.  Solutions:
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## Patch SDL to intercept all key events and pass them to the window manager first
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## Handle the keys in our event loop with an #ifdef for mac, around the same place we handle screenshots
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# Crash when exiting from main menu sometimes on Mac (ppc only?)
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# Switching to fullscreen on Mac sometimes makes the window disappear (related to fake full-screen?)
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Latest revision as of 21:29, 15 November 2014

To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list


019d

1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.