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− | {{TOC right}}
| + | To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list |
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− | This is a running bug list.
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− | Right now it's mostly for regressions after the release of 016
| + | ==019d== |
− | | + | 1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version. |
− | ===General Bugs=== | + | |
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− | # WATUSIMOTO: numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable
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− | # Preserving load-outs.
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− | ** Player has loadout xyz when level ends.
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− | ** Next level starts, player gets default loadout abc
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− | ** Player enters loadout zone -- should get loadout xyz again
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− | When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones.
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− | # Mouse selection location problems when scrolling through levels
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− | # Undoing insertion of vertices into walls can be quirky
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− | # 2pt barriers with points on top of each other do not load in editor
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− | # User has no way of knowing how to lay spybugs
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− | # If unrecognized JS is detected, should use most recently selected joystick profile
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− | ===OS X Related===
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− | # command keys don't work on Mac. This is because the Cocoa wrapper framework doesn't intercept keys before they go to SDL. Solutions:
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− | ## Patch SDL to intercept all key events and pass them to the window manager first
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− | ## Handle the keys in our event loop with an #ifdef for mac, around the same place we handle screenshots
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− | # Crash when exiting from main menu sometimes on Mac (ppc only?)
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− | # Switching to fullscreen on Mac sometimes makes the window disappear (related to fake full-screen?)
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Latest revision as of 21:29, 15 November 2014
To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list
019d
1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.