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− | {{TOC right}}
| + | To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list |
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− | This is list of our current high-priority bugs for Bitfighter.
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− | Not all issues belong on this list -- only those that are a high priority for the next release. Other cases should be added to the [https://code.google.com/p/bitfighter/issues/list Google Code bug tracker].
| + | ==019d== |
− | | + | 1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version. |
− | ===General Bugs=== | + | |
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− | # Figure out how to get ids working properly with walls/polywalls
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− | # Lua API doc fixes:
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− | #* <del>event method signatures are not documented</del>
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− | #* Check that all the old the Lunar classes mentioned at http://bitfighter.org/wiki/index.php/Scripting_018 are also in the luadocs.
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− | #* How to document the global enums 'WeaponInfo' 'ModuleInfo'?
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− | # Improve screen for loading levels in editor -- perhaps general keyword search, or options for picking by author/title/file, or perhaps navigating a folder tree
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− | # Start game with joystick plugged in; remove joystick; go to Options>Input... crash! Can't even get a stack trace in Windows!
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− | # Two clients connecting to a server, all on the same machine, some how share a gameconnection. This is evident when one client does /idle, but immediately respawns without the user typing a key
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− | ====Things to test after next lua rewrite====
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− | # Levelgen: Having addItem() in main() may randomly fail on repeated ctrl+R in editor or repeated level restart, showing message "***LEVELGEN ERROR*** Error encountered while attempting to run script's main() function: ***.levelgen:44: attempt to call missing or unknown method 'addItem' (a nil value). Aborting script."
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− | #:<code>-- for bug #33 from sam686<br>function main()<br> for x = 0, 20 do<br> for y = 0, 20 do<br> item2 = ResourceItem.new()<br> item2:setGeom(x * 100, y * 100)<br> levelgen:addItem(item2)<br> textitem = TextItem.new()<br> textitem:setText(x .. "," .. y)<br> textitem:setGeom(x * 100, y * 100, x * 100 + 100, y * 100)<br> levelgen:addItem(textitem)<br> end<br> end<br>end</code>
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Latest revision as of 21:29, 15 November 2014
To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list
019d
1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.