Difference between revisions of "Running Bug List"

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To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list
  
This is a running bug list.
 
  
Right now it's mostly for regressions after the release of 016
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==019d==
 
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1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.
 
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===Bugs===
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1. numpad keys are separate from their standard keyboard counterparts since the change to SDL.  This makes loadout menus etc. not as workable
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2. command keys don't work on Mac (like command-Q to quit.) It works in a 10.6 VM, but not on apple hardware - probably due to SDL key codes being different on apple keyboards.
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3. Test to make sure fake fullscreen works on OSX when start 016 or greater for the first time
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4. Crash when exiting from main menu sometimes on Mac (ppc only?)
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5. Hostile load-out zones should drain energy no matter what (not just when not moving/shooting)
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6. Preserving load-outs  (watusimoto needs to give clarification)
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7. Get Bitfighter working on Mac OS X 10.7 Lion
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8. Switching to fullscreen on Mac sometimes makes the window disappear (related to fake full-screen?)
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9. Mouse selection location problems when scrolling through levels
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10. Undoing insertion of vertices into walls can be quirky
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11. 2pt barriers with points on top of each other do not load in editor
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13. With sensor module equiped, you should be able to see your bullets on commander's map
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Latest revision as of 21:29, 15 November 2014

To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list


019d

1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.