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− | {{TOC right}}
| + | To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list |
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− | This is a running bug list.
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− | Right now it's mostly for regressions after the release of 016
| + | ==019d== |
− | | + | 1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version. |
− | ===General Bugs=== | + | |
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− | # WATUSIMOTO: numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable
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− | # Preserving load-outs.
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− | #* Player has loadout xyz when level ends.
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− | #* Next level starts, player gets default loadout abc
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− | #* Player enters loadout zone -- should get loadout xyz again
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− | #* When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones.
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− | # Mouse selection location problems when scrolling through levels
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− | # Undoing insertion of vertices into walls can be quirky
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− | # 2pt barriers with points on top of each other do not load in editor
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− | # User has no way of knowing how to lay spybugs (advantage through obscurity!)
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− | # If unrecognized JS is detected, should use most recently selected joystick profile
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− | ===OS X Related===
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− | # Crash when exiting from main menu sometimes on Mac (ppc only?)
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− | # Switching to fullscreen on Mac sometimes makes the window disappear - may be related to loss of opengl context or error with opengl pixel format
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Latest revision as of 21:29, 15 November 2014
To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list
019d
1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.