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− | {{TOC right}}
| + | To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list |
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− | This is a running bug list.
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− | Right now it's mostly for regressions after the release of 016
| + | ==019d== |
− | | + | 1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version. |
− | ===General Bugs=== | + | |
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− | # <del>numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable</del>
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− | # Preserving load-outs.
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− | #* Player has loadout xyz when level ends.
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− | #* Next level starts, player gets default loadout abc
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− | #* Player enters loadout zone -- should get loadout xyz again
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− | #* When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones.
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− | # <del>Mouse selection location problems when scrolling through levels</del>
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− | # <del>Scrolling menus are wonky when typing letter to jump to relevant entry</del>
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− | # <del>Undoing insertion of vertices into walls can be quirky</del>
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− | # <del>2pt barriers with points on top of each other do not load in editor -- walls fell prey to culling mechanism that removed duplicate points from walls</del>
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− | # <del>User has no way of knowing how to lay spybugs (advantage through obscurity!)</del>
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− | # <del>Add info about presets to help</del>
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− | # <del>If unrecognized JS is detected, should use most recently selected joystick profile</del>
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− | # <del>Verify twoplayer.bat -- could not reproduce bug, even on same machine where it was reported</del>
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− | # <del>Dissalow user names with "%" in them -- this needs to happen at the forums level</del>
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− | # <del>Core heartbeat is broken somehow</del>
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− | # <del>Every gametype says 'Blast as many ships as you can' in the level info screen</del>
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− | # <del>Hostile objects are pink/purple? ''Only on old levels, probably created with really old editor''</del>
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− | # <del>Hostile forcefield should let flags float through</del>
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− | # <del><space> to suspend snapping in editor doesn't suspend it for snapping objects at vertices (like a goalzone to a barrier)</del> FEATURE NOT BUG (see update to editor help for explanation)
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− | # <del>Phantom forcefields appear when testing a level in the editor after adding forcefields. Has this been fixed??</del>
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− | # <del>Repairing Core is broken. How would we handle this with panels?</del>
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− | # <del>Fix Game Parameters menu in the editor -- should not scroll</del>
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− | # Make core look good again!
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− | # Spawn shield rotation is jerky (F32 v S32?)
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− | ===OS X Related===
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− | # <del>Crash when exiting from main menu sometimes on Mac, ppc only. Stack trace: http://pastie.org/3474625</del>
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− | # <del>Switching to fullscreen on Mac sometimes makes the window disappear - may be related to loss of opengl context or error with opengl pixel format.</del> Workaround coded: Use FakeFullScreen, but you have to hide the dock
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− | # <del>command keys don't work on Mac</del>
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− | # <del>Get Bitfighter working on Mac OS X 10.7 Lion </del>
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− | ===Windows Related===
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− | # <del>Exiting bitfighter with music playing will crash the game and spike the CPU. Possible solutions:</del>
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− | ===Non-bugs stuff to do===
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− | # Get level stats into the database
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− | # Get an achievement working
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− | # Get the following stats into the database; they are already sent to the master
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− | ##playerStats.crashedIntoAsteroid
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− | ##playerStats.flagDrop
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− | ##playerStats.flagPickup
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− | ##playerStats.flagReturn
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− | ##playerStats.flagScore
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− | ##playerStats.switchedTeamCount
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− | ##playerStats.teleport
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1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.