Difference between revisions of "Running Bug List"

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(Non-bugs stuff to do)
 
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To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list
  
This is a running bug list.
 
  
Right now it's mostly for regressions after the release of 016
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==019d==
 
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1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.
===General Bugs===
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# <del>numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable</del>
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# Preserving load-outs. 
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#* Player has loadout xyz when level ends. 
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#* Next level starts, player gets default loadout abc
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#* Player enters loadout zone -- should get loadout xyz again
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#* When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones.
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# <del>Mouse selection location problems when scrolling through levels</del>
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# <del>Scrolling menus are wonky when typing letter to jump to relevant entry</del>
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# <del>Undoing insertion of vertices into walls can be quirky</del>
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# <del>2pt barriers with points on top of each other do not load in editor -- walls fell prey to culling mechanism that removed duplicate points from walls</del>
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# <del>User has no way of knowing how to lay spybugs (advantage through obscurity!)</del>
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# <del>Add info about presets to help</del>
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# <del>If unrecognized JS is detected, should use most recently selected joystick profile</del>
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# <del>Verify twoplayer.bat -- could not reproduce bug, even on same machine where it was reported</del>
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# <del>Dissalow user names with "%" in them -- this needs to happen at the forums level</del>
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# <del>Core heartbeat is broken somehow</del>
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# <del>Every gametype says 'Blast as many ships as you can' in the level info screen</del>
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# <del>Hostile objects are pink/purple?  ''Only on old levels, probably created with really old editor''</del>
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# <del>Hostile forcefield should let flags float through</del>
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# <del><space> to suspend snapping in editor doesn't suspend it for snapping objects at vertices (like a goalzone to a barrier)</del> FEATURE NOT BUG (see update to editor help for explanation)
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# <del>Phantom forcefields appear when testing a level in the editor after adding forcefields.  Has this been fixed??</del>
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# <del>Repairing Core is broken.  How would we handle this with panels?</del>
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# <del>Fix Game Parameters menu in the editor -- should not scroll</del>
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# Make core look good again!
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# Spawn shield rotation is jerky (F32 v S32?) [not jerky for me  -raptor]
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# <del>Editor crash when pressing Ctrl+R to add levelgen items, then Ctrl+R again to remove them</del>
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# Bursts only ever do damage to right-most Core panel, no matter the damage impact point
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===OS X Related===
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# <del>Crash when exiting from main menu sometimes on Mac, ppc only.  Stack trace: http://pastie.org/3474625</del>
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# <del>Switching to fullscreen on Mac sometimes makes the window disappear - may be related to loss of opengl context or error with opengl pixel format.</del>  Workaround coded:  Use FakeFullScreen, but you have to hide the dock
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# <del>command keys don't work on Mac</del>
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# <del>Get Bitfighter working on Mac OS X 10.7 Lion </del>
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===Windows Related===
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# <del>Exiting bitfighter with music playing will crash the game and spike the CPU.  Possible solutions:</del>
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===Non-bugs stuff to do===
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# Get level stats into the database
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# Get an achievement working
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# Get the following stats into the database; they are already sent to the master
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##playerStats.crashedIntoAsteroid
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##playerStats.flagDrop
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##playerStats.flagPickup
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##playerStats.flagReturn
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##playerStats.flagScore
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##playerStats.switchedTeamCount
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##playerStats.teleport
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#Create rudimentary in-game leader board display
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Latest revision as of 21:29, 15 November 2014

To view and report bugs, go to http://code.google.com/p/bitfighter/issues/list


019d

1. Check paths in diagnostics page (press F7 twice, page 2), bad paths and missing level, scripts, bots, editor plugins on mac OS version.