Difference between revisions of "Running Bug List"
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− | ===Bugs=== | + | ===General Bugs=== |
1. numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable | 1. numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable | ||
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13. With sensor module equiped, you should be able to see your bullets on commander's map | 13. With sensor module equiped, you should be able to see your bullets on commander's map | ||
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+ | ===OS X Related=== |
Revision as of 11:24, 5 February 2012
Contents |
This is a running bug list.
Right now it's mostly for regressions after the release of 016
General Bugs
1. numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable
2. command keys don't work on Mac (like command-Q to quit.) It works in a 10.6 VM, but not on apple hardware - probably due to SDL key codes being different on apple keyboards.
3. Test to make sure fake fullscreen works on OSX when start 016 or greater for the first time
4. Crash when exiting from main menu sometimes on Mac (ppc only?)
5. Hostile load-out zones should drain energy no matter what (not just when not moving/shooting)
6. Preserving load-outs (watusimoto needs to give clarification)
7. Get Bitfighter working on Mac OS X 10.7 Lion
8. Switching to fullscreen on Mac sometimes makes the window disappear (related to fake full-screen?)
9. Mouse selection location problems when scrolling through levels
10. Undoing insertion of vertices into walls can be quirky
11. 2pt barriers with points on top of each other do not load in editor
13. With sensor module equiped, you should be able to see your bullets on commander's map