Difference between revisions of "Running Bug List"
From Bitfighter
Watusimoto (Talk | contribs) (added macos section) |
Watusimoto (Talk | contribs) (→General Bugs) |
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# 2pt barriers with points on top of each other do not load in editor | # 2pt barriers with points on top of each other do not load in editor | ||
# With sensor module equiped, you should be able to see your bullets on commander's map | # With sensor module equiped, you should be able to see your bullets on commander's map | ||
− | + | # User has no way of knowing how to lay spybugs | |
===OS X Related=== | ===OS X Related=== |
Revision as of 12:04, 5 February 2012
Contents |
This is a running bug list.
Right now it's mostly for regressions after the release of 016
General Bugs
- numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable
- Hostile load-out zones should drain energy no matter what (not just when not moving/shooting)
- Preserving load-outs (watusimoto needs to give clarification)
- Mouse selection location problems when scrolling through levels
- Undoing insertion of vertices into walls can be quirky
- 2pt barriers with points on top of each other do not load in editor
- With sensor module equiped, you should be able to see your bullets on commander's map
- User has no way of knowing how to lay spybugs
OS X Related
- command keys don't work on Mac (like command-Q to quit.) It works in a 10.6 VM, but not on apple hardware - probably due to SDL key codes being different on apple keyboards.
- Test to make sure fake fullscreen works on OSX when start 016 or greater for the first time
- Crash when exiting from main menu sometimes on Mac (ppc only?)
- Get Bitfighter working on Mac OS X 10.7 Lion
- Switching to fullscreen on Mac sometimes makes the window disappear (related to fake full-screen?)