Difference between revisions of "Running Bug List"
From Bitfighter
(→OS X Related) |
(→OS X Related) |
||
Line 21: | Line 21: | ||
===OS X Related=== | ===OS X Related=== | ||
− | # command keys don't work on Mac. This is because the | + | # command keys don't work on Mac. This is because the window manager doesn't intercept keys before they go to SDL. Solutions: |
## Patch SDL to intercept all key events and pass them to the window manager first | ## Patch SDL to intercept all key events and pass them to the window manager first | ||
## Handle the keys in our event loop with an #ifdef for mac, around the same place we handle screenshots | ## Handle the keys in our event loop with an #ifdef for mac, around the same place we handle screenshots | ||
# Crash when exiting from main menu sometimes on Mac (ppc only?) | # Crash when exiting from main menu sometimes on Mac (ppc only?) | ||
# Switching to fullscreen on Mac sometimes makes the window disappear (related to fake full-screen?) | # Switching to fullscreen on Mac sometimes makes the window disappear (related to fake full-screen?) |
Revision as of 16:49, 7 February 2012
Contents |
This is a running bug list.
Right now it's mostly for regressions after the release of 016
General Bugs
- WATUSIMOTO: numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable
- Preserving load-outs.
** Player has loadout xyz when level ends. ** Next level starts, player gets default loadout abc ** Player enters loadout zone -- should get loadout xyz again When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones.
- Mouse selection location problems when scrolling through levels
- Undoing insertion of vertices into walls can be quirky
- 2pt barriers with points on top of each other do not load in editor
- User has no way of knowing how to lay spybugs
- If unrecognized JS is detected, should use most recently selected joystick profile
OS X Related
- command keys don't work on Mac. This is because the window manager doesn't intercept keys before they go to SDL. Solutions:
- Patch SDL to intercept all key events and pass them to the window manager first
- Handle the keys in our event loop with an #ifdef for mac, around the same place we handle screenshots
- Crash when exiting from main menu sometimes on Mac (ppc only?)
- Switching to fullscreen on Mac sometimes makes the window disappear (related to fake full-screen?)