Difference between revisions of "Release checklist"
From Bitfighter
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− | + | # Make sure all code is checked in to HG | |
− | + | # Update checkIfThisIsAnUpdate() in main.cpp and add any update tasks | |
− | + | # Update Mac/Linux launch scripts with any update tasks | |
− | + | # Update version.h: | |
− | + | #* Change ZAP_GAME_RELEASE to new version | |
− | + | #* Change BUILD_VERSION to next commit number (found by running 'hg summary') | |
− | + | #* If new client-server is incompatible with the old, update CS_PROTOCOL_VERSION | |
− | + | #* If new client-master is incompatible with the old, update MASTER_PROTOCOL_VERSION | |
− | + | # Re-checkin to HG, so version numbers are correct, and everything aligns correctly | |
− | + | # Tag the release in HG | |
− | + | # Build for Windows: | |
− | + | #* Compile the game with the release version | |
− | + | #* Run NSI to create windows installer | |
− | + | #* Test installer | |
− | + | # Build for Mac | |
− | + | #* Build the DMG target in XCode | |
− | + | #* Test DMG | |
− | + | # Upload to Google Code | |
− | + | #* Upload Windows version to Google code | |
− | + | #* Upload Mac version to Google code | |
− | + | #* Run script found in bitfighter-tools repo to build and upload source tarball | |
− | + | # Build for various Linux distros using openSUSE Build Service (or tell other distros about the new release) | |
− | + | # Add new release to all releases page | |
− | + | # Update download page to show new release | |
− | + | # Test download | |
− | + | # If necessary, add a new line in the master server config file | |
− | + | # Update auto-update file (files/getDownloadUrl.php) | |
− | + | # Add story to main page on website announcing new release | |
− | + | # Announce new version via email | |
− | + | # Rebuild any servers that need rebuilding |
Revision as of 18:08, 19 April 2011
- Make sure all code is checked in to HG
- Update checkIfThisIsAnUpdate() in main.cpp and add any update tasks
- Update Mac/Linux launch scripts with any update tasks
- Update version.h:
- Change ZAP_GAME_RELEASE to new version
- Change BUILD_VERSION to next commit number (found by running 'hg summary')
- If new client-server is incompatible with the old, update CS_PROTOCOL_VERSION
- If new client-master is incompatible with the old, update MASTER_PROTOCOL_VERSION
- Re-checkin to HG, so version numbers are correct, and everything aligns correctly
- Tag the release in HG
- Build for Windows:
- Compile the game with the release version
- Run NSI to create windows installer
- Test installer
- Build for Mac
- Build the DMG target in XCode
- Test DMG
- Upload to Google Code
- Upload Windows version to Google code
- Upload Mac version to Google code
- Run script found in bitfighter-tools repo to build and upload source tarball
- Build for various Linux distros using openSUSE Build Service (or tell other distros about the new release)
- Add new release to all releases page
- Update download page to show new release
- Test download
- If necessary, add a new line in the master server config file
- Update auto-update file (files/getDownloadUrl.php)
- Add story to main page on website announcing new release
- Announce new version via email
- Rebuild any servers that need rebuilding