Difference between revisions of "Running Bug List"
From Bitfighter
Watusimoto (Talk | contribs) (→General Bugs) |
Watusimoto (Talk | contribs) (→General Bugs) |
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# <del>2pt barriers with points on top of each other do not load in editor</del> -- walls fell prey to culling mechanism that removed duplicate points from walls | # <del>2pt barriers with points on top of each other do not load in editor</del> -- walls fell prey to culling mechanism that removed duplicate points from walls | ||
# User has no way of knowing how to lay spybugs (advantage through obscurity!) | # User has no way of knowing how to lay spybugs (advantage through obscurity!) | ||
− | # Add info about presets to help | + | # <del>Add info about presets to help</del> |
# If unrecognized JS is detected, should use most recently selected joystick profile | # If unrecognized JS is detected, should use most recently selected joystick profile | ||
Revision as of 12:27, 9 February 2012
Contents |
This is a running bug list.
Right now it's mostly for regressions after the release of 016
General Bugs
- WATUSIMOTO: numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable
- Preserving load-outs.
- Player has loadout xyz when level ends.
- Next level starts, player gets default loadout abc
- Player enters loadout zone -- should get loadout xyz again
- When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones.
- Mouse selection location problems when scrolling through levels
- Undoing insertion of vertices into walls can be quirky
-
2pt barriers with points on top of each other do not load in editor-- walls fell prey to culling mechanism that removed duplicate points from walls - User has no way of knowing how to lay spybugs (advantage through obscurity!)
-
Add info about presets to help - If unrecognized JS is detected, should use most recently selected joystick profile
OS X Related
- Crash when exiting from main menu sometimes on Mac (ppc only?)
- Switching to fullscreen on Mac sometimes makes the window disappear - may be related to loss of opengl context or error with opengl pixel format