Difference between revisions of "Running Bug List"
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Watusimoto (Talk | contribs) (→General Bugs) |
Watusimoto (Talk | contribs) (→General Bugs) |
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#* Player enters loadout zone -- should get loadout xyz again | #* Player enters loadout zone -- should get loadout xyz again | ||
#* When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones. | #* When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones. | ||
− | # Mouse selection location problems when scrolling through levels | + | # <del>Mouse selection location problems when scrolling through levels</del> |
+ | # Scrolling menus are wonky when typing letter to jump to relevant entry | ||
# Undoing insertion of vertices into walls can be quirky | # Undoing insertion of vertices into walls can be quirky | ||
# <del>2pt barriers with points on top of each other do not load in editor -- walls fell prey to culling mechanism that removed duplicate points from walls</del> | # <del>2pt barriers with points on top of each other do not load in editor -- walls fell prey to culling mechanism that removed duplicate points from walls</del> |
Revision as of 00:35, 11 February 2012
This is a running bug list.
Right now it's mostly for regressions after the release of 016
General Bugs
-
numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable - Preserving load-outs.
- Player has loadout xyz when level ends.
- Next level starts, player gets default loadout abc
- Player enters loadout zone -- should get loadout xyz again
- When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones.
-
Mouse selection location problems when scrolling through levels - Scrolling menus are wonky when typing letter to jump to relevant entry
- Undoing insertion of vertices into walls can be quirky
-
2pt barriers with points on top of each other do not load in editor -- walls fell prey to culling mechanism that removed duplicate points from walls -
User has no way of knowing how to lay spybugs (advantage through obscurity!) -
Add info about presets to help - If unrecognized JS is detected, should use most recently selected joystick profile
OS X Related
- Crash when exiting from main menu sometimes on Mac (ppc only?)
- Switching to fullscreen on Mac sometimes makes the window disappear - may be related to loss of opengl context or error with opengl pixel format
-
command keys don't work on Mac -
Get Bitfighter working on Mac OS X 10.7 Lion
Windows Related
- Exiting bitfighter with music playing will crash the game and spike the CPU. Possible solutions:
- Update to ALURE 1.2 (should do this anyways)
- Make sure SDL traps the exit event properly in our main loop and cleanly exit any sound system in shutdownBitfighter()