Difference between revisions of "Running Bug List"
From Bitfighter
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(→General Bugs) |
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# Hostile forcefield should let flags float through | # Hostile forcefield should let flags float through | ||
# <space> to suspend snapping in editor doesn't suspend it for snapping objects at vertices (like a goalzone to a barrier) | # <space> to suspend snapping in editor doesn't suspend it for snapping objects at vertices (like a goalzone to a barrier) | ||
+ | # Phantom forcefields appear when testing a level in the editor after adding forcefields | ||
===OS X Related=== | ===OS X Related=== |
Revision as of 22:00, 18 February 2012
This is a running bug list.
Right now it's mostly for regressions after the release of 016
General Bugs
-
numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable - Preserving load-outs.
- Player has loadout xyz when level ends.
- Next level starts, player gets default loadout abc
- Player enters loadout zone -- should get loadout xyz again
- When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones.
-
Mouse selection location problems when scrolling through levels -
Scrolling menus are wonky when typing letter to jump to relevant entry -
Undoing insertion of vertices into walls can be quirky -
2pt barriers with points on top of each other do not load in editor -- walls fell prey to culling mechanism that removed duplicate points from walls -
User has no way of knowing how to lay spybugs (advantage through obscurity!) -
Add info about presets to help -
If unrecognized JS is detected, should use most recently selected joystick profile -
Verify twoplayer.bat -- could not reproduce bug, even on same machine where it was reported - Dissalow user names with "%" in them
-- this needs to happen at the forums level -
Core heartbeat is broken somehow - Every gametype says 'Blast as many ships as you can' in the level info screen
- Hostile objects are pink/purple?
- Hostile forcefield should let flags float through
- <space> to suspend snapping in editor doesn't suspend it for snapping objects at vertices (like a goalzone to a barrier)
- Phantom forcefields appear when testing a level in the editor after adding forcefields
OS X Related
- Crash when exiting from main menu sometimes on Mac (ppc only?)
- Switching to fullscreen on Mac sometimes makes the window disappear - may be related to loss of opengl context or error with opengl pixel format
-
command keys don't work on Mac -
Get Bitfighter working on Mac OS X 10.7 Lion
Windows Related
-
Exiting bitfighter with music playing will crash the game and spike the CPU. Possible solutions:
Non-bugs stuff to do
- Get level stats into the database
- Get an achievement working
- Get the following stats into the database; they are already sent to the master
- playerStats.crashedIntoAsteroid
- playerStats.flagDrop
- playerStats.flagPickup
- playerStats.flagReturn
- playerStats.flagScore
- playerStats.switchedTeamCount
- playerStats.teleport