Difference between revisions of "Running Bug List"
From Bitfighter
Watusimoto (Talk | contribs) (→General Bugs) |
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# Joining a game already running won't show your badges in the scoreboard until next level. Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players. GameType::serverAddClient::s2cAddClient isn't sending proper badge info to joiner. | # Joining a game already running won't show your badges in the scoreboard until next level. Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players. GameType::serverAddClient::s2cAddClient isn't sending proper badge info to joiner. | ||
# Fix (or kill) /suspend command | # Fix (or kill) /suspend command | ||
− | # Figure out how to get ids working properly with walls/polywalls | + | # Figure out how to get ids working properly with walls/polywalls |
− | + | # When teleporting on top of walls (layered walls?) sometimes a player gets stuck and cannot move or commit suicide. This may be hard to track down. | |
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− | # When teleporting on top of walls (layered walls?) sometimes a player gets stuck and cannot move or commit suicide. This may be hard to track down | + | |
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# One black screen of doom case left: Open two clients; don't move in one to let spawn delay kick in (30 seconds); go to a /next level, the first should now be spawn delayed; go to /next level again, the first cannot come back to game now | # One black screen of doom case left: Open two clients; don't move in one to let spawn delay kick in (30 seconds); go to a /next level, the first should now be spawn delayed; go to /next level again, the first cannot come back to game now | ||
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# Fix memory leak with robots/levelgen because of disabling every luaW_hold<T>(L, obj); --> use reference counting to delete proxy when appropriate, and reenable this line | # Fix memory leak with robots/levelgen because of disabling every luaW_hold<T>(L, obj); --> use reference counting to delete proxy when appropriate, and reenable this line | ||
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====Things to test after next lua rewrite==== | ====Things to test after next lua rewrite==== | ||
# Levelgen: Having addItem() in main() may randomly fail on repeated ctrl+R in editor or repeated level restart, showing message "***LEVELGEN ERROR*** Error encountered while attempting to run script's main() function: ***.levelgen:44: attempt to call missing or unknown method 'addItem' (a nil value). Aborting script." | # Levelgen: Having addItem() in main() may randomly fail on repeated ctrl+R in editor or repeated level restart, showing message "***LEVELGEN ERROR*** Error encountered while attempting to run script's main() function: ***.levelgen:44: attempt to call missing or unknown method 'addItem' (a nil value). Aborting script." | ||
#:<code>-- for bug #33 from sam686<br>function main()<br> for x = 0, 20 do<br> for y = 0, 20 do<br> item2 = ResourceItem.new()<br> item2:setGeom(x * 100, y * 100)<br> levelgen:addItem(item2)<br> textitem = TextItem.new()<br> textitem:setText(x .. "," .. y)<br> textitem:setGeom(x * 100, y * 100, x * 100 + 100, y * 100)<br> levelgen:addItem(textitem)<br> end<br> end<br>end</code> | #:<code>-- for bug #33 from sam686<br>function main()<br> for x = 0, 20 do<br> for y = 0, 20 do<br> item2 = ResourceItem.new()<br> item2:setGeom(x * 100, y * 100)<br> levelgen:addItem(item2)<br> textitem = TextItem.new()<br> textitem:setText(x .. "," .. y)<br> textitem:setGeom(x * 100, y * 100, x * 100 + 100, y * 100)<br> levelgen:addItem(textitem)<br> end<br> end<br>end</code> |
Revision as of 02:17, 3 March 2013
This is list of our current high-priority bugs for Bitfighter.
Not all issues belong on this list -- only those that are a high priority for the next release. Other cases should be added to the Google Code bug tracker.
General Bugs
- Joining a game already running won't show your badges in the scoreboard until next level. Existing clients get info on the joiner, but joiner doesn't get the full 411 on the existing players. GameType::serverAddClient::s2cAddClient isn't sending proper badge info to joiner.
- Fix (or kill) /suspend command
- Figure out how to get ids working properly with walls/polywalls
- When teleporting on top of walls (layered walls?) sometimes a player gets stuck and cannot move or commit suicide. This may be hard to track down.
- One black screen of doom case left: Open two clients; don't move in one to let spawn delay kick in (30 seconds); go to a /next level, the first should now be spawn delayed; go to /next level again, the first cannot come back to game now
- Fix memory leak with robots/levelgen because of disabling every luaW_hold<T>(L, obj); --> use reference counting to delete proxy when appropriate, and reenable this line
Things to test after next lua rewrite
- Levelgen: Having addItem() in main() may randomly fail on repeated ctrl+R in editor or repeated level restart, showing message "***LEVELGEN ERROR*** Error encountered while attempting to run script's main() function: ***.levelgen:44: attempt to call missing or unknown method 'addItem' (a nil value). Aborting script."
-- for bug #33 from sam686
function main()
for x = 0, 20 do
for y = 0, 20 do
item2 = ResourceItem.new()
item2:setGeom(x * 100, y * 100)
levelgen:addItem(item2)
textitem = TextItem.new()
textitem:setText(x .. "," .. y)
textitem:setGeom(x * 100, y * 100, x * 100 + 100, y * 100)
levelgen:addItem(textitem)
end
end
end