Difference between revisions of "Running Bug List"
From Bitfighter
(→General Bugs) |
|||
Line 7: | Line 7: | ||
===General Bugs=== | ===General Bugs=== | ||
− | |||
# Fix (or kill) /suspend command. ''Removed client-side by raptor'' Do we need to remove the server ability to suspend client? | # Fix (or kill) /suspend command. ''Removed client-side by raptor'' Do we need to remove the server ability to suspend client? | ||
# Figure out how to get ids working properly with walls/polywalls | # Figure out how to get ids working properly with walls/polywalls | ||
Line 13: | Line 12: | ||
#* sam686: repeated /addbots /kickbots kindof leaks memory and won't free memory until after running LuaScriptRunner::shutdown() which is normally run only when quitting. Check if everything is freed when a robot is removed. | #* sam686: repeated /addbots /kickbots kindof leaks memory and won't free memory until after running LuaScriptRunner::shutdown() which is normally run only when quitting. Check if everything is freed when a robot is removed. | ||
# Disable fast regen when standing still trying to build something with engineer | # Disable fast regen when standing still trying to build something with engineer | ||
− | |||
# Lua API doc fixes: | # Lua API doc fixes: | ||
#* event method signatures are not documented | #* event method signatures are not documented | ||
Line 28: | Line 26: | ||
#* server messages/ loadout boxes render on top of F2 level info display | #* server messages/ loadout boxes render on top of F2 level info display | ||
# bitfighter.ini [QuickChatMessages] is empty with missing comments after a newer version of Bitfighter is run, when "[Settings] version=" is older. Comments only appears after "[QuickChatMessages]" is removed and bitfighter is run. | # bitfighter.ini [QuickChatMessages] is empty with missing comments after a newer version of Bitfighter is run, when "[Settings] version=" is older. Comments only appears after "[QuickChatMessages]" is removed and bitfighter is run. | ||
− | |||
# When running with no joysticks attached, get this message on the system console: Error opening joystick 1 [(null)] | # When running with no joysticks attached, get this message on the system console: Error opening joystick 1 [(null)] | ||
# Refine graphics for asteroid spawners | # Refine graphics for asteroid spawners | ||
− | |||
# /idle always respawns you after 5 seconds (no key press needed) | # /idle always respawns you after 5 seconds (no key press needed) | ||
# in onShipLeftZone/etc. events with 'ship' object, either the ship or the ship:getPlayerInfo() doesn't return the same userdata object each time anymore | # in onShipLeftZone/etc. events with 'ship' object, either the ship or the ship:getPlayerInfo() doesn't return the same userdata object each time anymore | ||
− | |||
− | |||
# Start game with joystick plugged in; remove joystick; go to Options>Input... crash! Can't even get a stack trace in Windows! | # Start game with joystick plugged in; remove joystick; go to Options>Input... crash! Can't even get a stack trace in Windows! | ||
− | |||
# 25-flags badge doesn't scale down past some point in scoreboard? | # 25-flags badge doesn't scale down past some point in scoreboard? | ||
Revision as of 19:57, 18 May 2013
This is list of our current high-priority bugs for Bitfighter.
Not all issues belong on this list -- only those that are a high priority for the next release. Other cases should be added to the Google Code bug tracker.
General Bugs
- Fix (or kill) /suspend command. Removed client-side by raptor Do we need to remove the server ability to suspend client?
- Figure out how to get ids working properly with walls/polywalls
- Fix memory leak with robots/levelgen because of disabling every luaW_hold<T>(L, obj); --> use reference counting to delete proxy when appropriate, and reenable this line
- sam686: repeated /addbots /kickbots kindof leaks memory and won't free memory until after running LuaScriptRunner::shutdown() which is normally run only when quitting. Check if everything is freed when a robot is removed.
- Disable fast regen when standing still trying to build something with engineer
- Lua API doc fixes:
- event method signatures are not documented
- Check that all the old the Lunar classes mentioned at http://bitfighter.org/wiki/index.php/Scripting_018 are also in the luadocs.
- How to document the global enums 'WeaponInfo' 'ModuleInfo'?
- Bobdaduck's Lua API crashes:
- create and delete a spybug each tick, then shoot the spybug. crash! See: http://pastie.org/7818433
- Improve screen for loading levels in editor -- perhaps general keyword search, or options for picking by author/title/file, or perhaps navigating a folder tree
- Remove access to dangerous Lua libraries (esp. os and io) See http://lua-users.org/wiki/SandBoxes for ideas.
- Bot balancing bug: 3 people join on two teams, balance to 6 players. then all humans go on the same team. Result: bots's don't rebalance and you're left with 4 on 2.
- Render order issues:
- ships render under flags
- Objective arrows rendering on top of F2 display
- server messages/ loadout boxes render on top of F2 level info display
- bitfighter.ini [QuickChatMessages] is empty with missing comments after a newer version of Bitfighter is run, when "[Settings] version=" is older. Comments only appears after "[QuickChatMessages]" is removed and bitfighter is run.
- When running with no joysticks attached, get this message on the system console: Error opening joystick 1 [(null)]
- Refine graphics for asteroid spawners
- /idle always respawns you after 5 seconds (no key press needed)
- in onShipLeftZone/etc. events with 'ship' object, either the ship or the ship:getPlayerInfo() doesn't return the same userdata object each time anymore
- Start game with joystick plugged in; remove joystick; go to Options>Input... crash! Can't even get a stack trace in Windows!
- 25-flags badge doesn't scale down past some point in scoreboard?
Things to test after next lua rewrite
- Levelgen: Having addItem() in main() may randomly fail on repeated ctrl+R in editor or repeated level restart, showing message "***LEVELGEN ERROR*** Error encountered while attempting to run script's main() function: ***.levelgen:44: attempt to call missing or unknown method 'addItem' (a nil value). Aborting script."
-- for bug #33 from sam686
function main()
for x = 0, 20 do
for y = 0, 20 do
item2 = ResourceItem.new()
item2:setGeom(x * 100, y * 100)
levelgen:addItem(item2)
textitem = TextItem.new()
textitem:setText(x .. "," .. y)
textitem:setGeom(x * 100, y * 100, x * 100 + 100, y * 100)
levelgen:addItem(textitem)
end
end
end