Difference between revisions of "Running Bug List"

From Bitfighter
(General Bugs)
(General Bugs)
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# Start game with joystick plugged in; remove joystick; go to Options>Input... crash!  Can't even get a stack trace in Windows!
 
# Start game with joystick plugged in; remove joystick; go to Options>Input... crash!  Can't even get a stack trace in Windows!
 
# Shooting a burst or mine while in commander's map makes the map flicker  -- Can reproduce on Windows if I have the sensor in my loadout
 
# Shooting a burst or mine while in commander's map makes the map flicker  -- Can reproduce on Windows if I have the sensor in my loadout
 +
# Lua ship:getPlayerInfo() is nil with bots?
  
  

Revision as of 14:32, 13 June 2013

This is list of our current high-priority bugs for Bitfighter.

Not all issues belong on this list -- only those that are a high priority for the next release. Other cases should be added to the Google Code bug tracker.

General Bugs

  1. Fix (or kill) /suspend command. Removed client-side by raptor Do we need to remove the server ability to suspend client?
  2. Figure out how to get ids working properly with walls/polywalls
  3. Fix memory leak with robots/levelgen because of disabling every luaW_hold<T>(L, obj); --> use reference counting to delete proxy when appropriate, and reenable this line
    • sam686: repeated /addbots /kickbots kindof leaks memory and won't free memory until after running LuaScriptRunner::shutdown() which is normally run only when quitting. Check if everything is freed when a robot is removed. temporary workarounds in 4d6f2a48d254 and 01414236b4ed
  4. Disable fast regen when standing still trying to build something with engineer
  5. Lua API doc fixes:
  6. Improve screen for loading levels in editor -- perhaps general keyword search, or options for picking by author/title/file, or perhaps navigating a folder tree
  7. bitfighter.ini [QuickChatMessages] is empty with missing comments after a newer version of Bitfighter is run, when "[Settings] version=" is older. Comments only appears after "[QuickChatMessages]" is removed and bitfighter is run.
  8. in onShipLeftZone/etc. events with 'ship' object, either the ship or the ship:getPlayerInfo() doesn't return the same userdata object each time anymore
  9. Start game with joystick plugged in; remove joystick; go to Options>Input... crash! Can't even get a stack trace in Windows!
  10. Shooting a burst or mine while in commander's map makes the map flicker -- Can reproduce on Windows if I have the sensor in my loadout
  11. Lua ship:getPlayerInfo() is nil with bots?


Things to test after next lua rewrite

  1. Levelgen: Having addItem() in main() may randomly fail on repeated ctrl+R in editor or repeated level restart, showing message "***LEVELGEN ERROR*** Error encountered while attempting to run script's main() function: ***.levelgen:44: attempt to call missing or unknown method 'addItem' (a nil value). Aborting script."
    -- for bug #33 from sam686
    function main()
      for x = 0, 20 do
        for y = 0, 20 do
          item2 = ResourceItem.new()
          item2:setGeom(x * 100, y * 100)
          levelgen:addItem(item2)
          textitem = TextItem.new()
          textitem:setText(x .. "," .. y)
          textitem:setGeom(x * 100, y * 100, x * 100 + 100, y * 100)
          levelgen:addItem(textitem)
        end
      end
    end