Difference between revisions of "Running Bug List"
From Bitfighter
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# Start game with joystick plugged in; remove joystick; go to Options>Input... crash! Can't even get a stack trace in Windows! | # Start game with joystick plugged in; remove joystick; go to Options>Input... crash! Can't even get a stack trace in Windows! | ||
# Shooting a burst or mine while in commander's map makes the map flicker -- Can reproduce on Windows if I have the sensor in my loadout | # Shooting a burst or mine while in commander's map makes the map flicker -- Can reproduce on Windows if I have the sensor in my loadout | ||
− | # Lua ship:getPlayerInfo() is nil with bots? | + | # Lua ship:getPlayerInfo() is nil with bots? Might only be with recent LuaW changes... |
Revision as of 11:34, 14 June 2013
This is list of our current high-priority bugs for Bitfighter.
Not all issues belong on this list -- only those that are a high priority for the next release. Other cases should be added to the Google Code bug tracker.
General Bugs
- Fix (or kill) /suspend command. Removed client-side by raptor Do we need to remove the server ability to suspend client?
- Figure out how to get ids working properly with walls/polywalls
- Fix memory leak with robots/levelgen because of disabling every luaW_hold<T>(L, obj); --> use reference counting to delete proxy when appropriate, and reenable this line
-
sam686: repeated /addbots /kickbots kindof leaks memory and won't free memory until after running LuaScriptRunner::shutdown() which is normally run only when quitting. Check if everything is freed when a robot is removed.temporary workarounds in 4d6f2a48d254 and 01414236b4ed - Added back luaW_hold and reverted 01414236b4ed by updating to latest LuaW upsteam. See e20c8828f30e Still need to test if memory leak is there, but crashes don't happen like they used to with earlier LuaW revisions.
-
- Disable fast regen when standing still trying to build something with engineer
- Lua API doc fixes:
- event method signatures are not documented
- Check that all the old the Lunar classes mentioned at http://bitfighter.org/wiki/index.php/Scripting_018 are also in the luadocs.
- How to document the global enums 'WeaponInfo' 'ModuleInfo'?
- Improve screen for loading levels in editor -- perhaps general keyword search, or options for picking by author/title/file, or perhaps navigating a folder tree
- bitfighter.ini [QuickChatMessages] is empty with missing comments after a newer version of Bitfighter is run, when "[Settings] version=" is older. Comments only appears after "[QuickChatMessages]" is removed and bitfighter is run.
- in onShipLeftZone/etc. events with 'ship' object, either the ship or the ship:getPlayerInfo() doesn't return the same userdata object each time anymore
- Start game with joystick plugged in; remove joystick; go to Options>Input... crash! Can't even get a stack trace in Windows!
- Shooting a burst or mine while in commander's map makes the map flicker -- Can reproduce on Windows if I have the sensor in my loadout
- Lua ship:getPlayerInfo() is nil with bots? Might only be with recent LuaW changes...
Things to test after next lua rewrite
- Levelgen: Having addItem() in main() may randomly fail on repeated ctrl+R in editor or repeated level restart, showing message "***LEVELGEN ERROR*** Error encountered while attempting to run script's main() function: ***.levelgen:44: attempt to call missing or unknown method 'addItem' (a nil value). Aborting script."
-- for bug #33 from sam686
function main()
for x = 0, 20 do
for y = 0, 20 do
item2 = ResourceItem.new()
item2:setGeom(x * 100, y * 100)
levelgen:addItem(item2)
textitem = TextItem.new()
textitem:setText(x .. "," .. y)
textitem:setGeom(x * 100, y * 100, x * 100 + 100, y * 100)
levelgen:addItem(textitem)
end
end
end