Running Bug List
From Bitfighter
Revision as of 15:38, 7 February 2012 by Watusimoto (Talk | contribs)
Contents |
This is a running bug list.
Right now it's mostly for regressions after the release of 016
General Bugs
- WATUSIMOTO: numpad keys are separate from their standard keyboard counterparts since the change to SDL. This makes loadout menus etc. not as workable
- Preserving load-outs.
** Player has loadout xyz when level ends. ** Next level starts, player gets default loadout abc ** Player enters loadout zone -- should get loadout xyz again When level ends, current loadout should become "on-deck" loadout, at least on levels with loadout zones.
- Mouse selection location problems when scrolling through levels
- Undoing insertion of vertices into walls can be quirky
- 2pt barriers with points on top of each other do not load in editor
- User has no way of knowing how to lay spybugs
- If unrecognized JS is detected, should use most recently selected joystick profile
OS X Related
- command keys don't work on Mac (like command-Q to quit.) It works in a 10.6 VM, but not on apple hardware - probably due to SDL key codes being different on apple keyboards.
- Crash when exiting from main menu sometimes on Mac (ppc only?)
- Switching to fullscreen on Mac sometimes makes the window disappear (related to fake full-screen?)