#bitfighter IRC Log

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IRC Log for 2011-06-05

Timestamps are in GMT/BST.

02:02:00raptor has joined
02:02:00ChanServ sets mode +o raptor
03:34:00Zoomber has joined
03:35:00Zoomberhi
03:35:00Zoomberhey karamazovapy , are you there?
03:43:00karamazovapyI am here
04:59:00raptorguys - don't laugh
04:59:00raptori need those stupid directx libraries again...
05:50:00watusimoto@r did you get those libs, or do you still need them?
05:50:00raptori still need them, sorry
05:50:00watusimotono worries
05:51:00watusimototry bitfighter.org/win_include_do_not_distribute.zip
05:52:00raptorgot it!
05:52:00raptorthanks
05:52:00watusimotoI'm totally exhausted. It was our first hot day of summer, and I spent the day drinking beer and rebuilding a brick patio we just had installed
05:53:00raptorrebuilding?
05:53:00watusimotoand another day of that tomorrow
05:53:00watusimotoyeah, the levels are all wrong; I need to pull out the bricks, add sand, recompact, and reinstall
05:54:00watusimotobut I'm trying to do it section by section
05:54:00watusimotoand am adding a cedar border
05:54:00watusimotoso lots of cutting and digging too
05:55:00raptorand you are moving to europe soon, too?
06:08:00watusimotolooks like August sometime
06:08:00watusimotoonly two more weeks at work thought!
06:34:00watusimotoI'm baffled -- the geometric sort is broken
06:34:00watusimotoI look at the list before sorting
06:34:00watusimotoand again afterwards
06:34:00watusimotothe items are rearranged
06:35:00watusimotobut not properly sorted
06:35:00raptorfor the editorobjects?
06:35:00raptormaybe sort is on the pointer?
06:37:00watusimotono - ptrs aren't ordered
06:37:00watusimotobesides, the sort has a comparison function that we've been using forever
06:40:00raptormaybe your IDE just doesn't show them sorted?
06:40:00raptor(just trying to rule out possibilities..)
06:40:00watusimotoI don't think so... they're being drawn incorrectly as well
06:43:00watusimotowell, fixed it
06:43:00raptorwhat was th eproblem?
06:44:00watusimotoI think when we went to innervector, the sort changed
06:44:00Zoomber is hoping karamazovapy is still on after i went away without saying hi
06:44:00watusimotowhatever mecahnsim we used before depended on returning 1,0,-1 depending on results of a comparison
06:44:00watusimotobut stl sorts use a fucntion that returns a boolean
06:45:00raptorhuh
06:45:00watusimotoso the previous fn compiled, but returned gargbage results
06:45:00watusimotoswitching it to return a boolean seems to have fixed it
06:45:00raptorare you just calling .sort() on the Vector itself?
06:45:00Zoomberdoes anyone here get superstitious of having a computer run 24/7? if i can get this over it i'll put my server back up
06:46:00raptorZoomber: only if you want a higher electric bill
06:46:00watusimotosort(objects.getStlVector().begin(), objects.getStlVector().begin() + objects.size(), geometricSort);
06:46:00Zoomberelectric smectric, i was just concerned about the computer itself :)
06:46:00watusimotoit's geometricSort that needed changing
06:46:00watusimoto@z: I like to turn things off when not in use
06:46:00watusimotobut that's my New England upbringing
06:47:00Zoomberright, i was just saying, i was thinking of hosting a server on bitfighter, like i used to on zap for 24/7
06:48:00Zoomberbut i was feeling superstitious about leaving a computer running all night long, like it would hurt it somehow. No logic true, but thats where the superstition part comes in right?
06:48:00watusimotowell, it consumes power
06:48:00raptorthat's my NE upbringing, too
06:49:00watusimotoin CA that means its burning cola
06:49:00watusimotocoal
06:49:00raptorwatusimoto: can I have you test an executable for me?
06:49:00watusimotosure
06:49:00raptorhere: http://96.2.123.136/upload/bitifghter_music.zip
06:49:00raptorit has a bitfighter exe with several dlls and a music folder
06:50:00Zoomberwe might get a solar panel installation. I hear you can pay it off at the same rate you get your power bill, and it will be cheaper than the bill, so its a win win situation
06:50:00watusimotowhat do you want me to test
06:50:00watusimoto@z, it sounds like a good deal
06:50:00Zoomberand your not paying a cent for solar power
06:50:00raptorwhen you start the game, tell me if you hear random weapon noises - that is the 'music' i put there
06:50:00watusimotobut doesn't change the fact that you're burning coal
06:50:00Zoomberat night it doesnt
06:50:00raptoroh and if it crashes... :]
06:51:00watusimotosure it does
06:51:00watusimotoeven during the day
06:51:00Zoomber@w sorry
06:51:00Zoomberi meant, at night it does
06:51:00watusimotoeven with a solar install (which you don't have)
06:52:00watusimoto@r won't run
06:52:00watusimotomissing a dll
06:52:00watusimotoopenal32
06:52:00Zoomberwhy?
06:52:00watusimoto.dll
06:52:00raptoroops
06:52:00raptorcan you copy that dll from your installation over?
06:52:00watusimotowell... during the day
06:52:00raptorunder the /lib dir
06:52:00raptori didn't alter that one..
06:52:00watusimotoyour power is coming from the grid
06:52:00Zoomberlets say noon
06:52:00watusimotoyour solar is feeding the grid
06:53:00Zoomberoh
06:53:00watusimotoso, theoretically, it balances out
06:53:00watusimotobut if you use less power, the grid has more available for other users
06:53:00watusimotoand less coal gets burned
06:54:00watusimotoso every watt you use still has a direct relation to the amount of coal burned
06:54:00watusimotoeven at noon
06:54:00watusimotothe amount of solar you install does reduce coal consumption
06:54:00Zoomberok
06:55:00raptordid it crash?
06:55:00Zoomberbut what if in some hypothetical utopia, we all switched to solar panels, but were still connected to the grid?
06:55:00watusimoto@r libspeex.dll missing
06:55:00raptorhaha - copy that one from the same lib folder
06:55:00raptorsorry
06:55:00raptori thought you would just paste it into an already flushed out folder with all the other libraries
06:56:00watusimotoif there were sufficient solar capacity to supply all the users, then increasing your usage wouldn't induce more coal to be burned
06:56:00watusimotoruns
06:57:00raptorhear my weapon medly?
06:57:00Zoomberok well that all really helps; thanks
06:57:00watusimotohow do I trigger it?
06:57:00raptorit should start with the game starts
06:57:00raptoryou you'd hear it on the log in screen
06:58:00watusimotono
06:58:00watusimotoFailed to create music stream for: test.ogg
06:58:00watusimotoFailed to play music file: test.ogg
06:58:00raptorargh
06:58:00watusimoto@z the best way to "pay" for your server is to hang your laundry on the line
06:58:00raptorok, well at least it detected the file...
06:59:00watusimotothat
06:59:00watusimoto's far cheaper than a solar install and makes your clothes smell better
06:59:00raptori'm going to crash the computer and go to bed...
06:59:00watusimoto@r it's a start!
07:00:00raptorit plays the first file in the music folder on linux..
07:00:00raptori just need to get the windows libraries sorted, i think
07:00:00raptorwait, did you copy all the contents of the /lib folder to place where you put the executable?
07:00:00raptorbecause if so, you may have overwritten the ALURE32.dll
07:01:00raptorwith the old, streaming-incapable one
07:01:00Zoomberdoes sam not have a repository clone?
07:01:00Zoomberon google?
07:01:00raptorhe usually commits directly
07:01:00Zoomberoh
07:02:00Zoomberi added some of the google clones to my list
07:02:00Zoomberanyone who has made a successfull push
07:03:00watusimotoallure32 is still there
07:03:00watusimotoI think I have the new copy
07:03:00watusimoto149k
07:03:00watusimotothe old one is 158k
07:03:00raptori spent two hours trying to get streaming vorbis support compiled into that library...
07:03:00watusimotowait!!
07:04:00raptori wait
07:04:00watusimotorats
07:04:00watusimotoI hadn't coppied libogg, and thought maybe that was the problem
07:04:00watusimotoit wasn't
07:05:00raptorhmmm... the newer is smaller than the older - should be slightly bigger..
07:05:00raptorok, back to the drawing board
07:07:00Zoomber@r is compiling at the tip right now still broken for mac and (linux i guess?)
07:07:00raptorit's fixed for linux
07:07:00watusimotono I need to rengineer undo in the editor
07:07:00raptorso that means a few class files just need to be added in Mac and it should work
07:07:00Zoomberonly reason it seems
07:08:00Zoomberyes
07:08:00Zoomberthats what wanted to say :p
07:08:00raptor:]
07:08:00watusimotoI want to make undo make a copy of the entire object database
07:08:00Zoombershared_ptr?
07:08:00raptoroh wow
07:08:00watusimotorather than making snapshots of individual objects
07:08:00watusimotothat seems more intuitive
07:08:00raptoryeah, that header should be added somewhere
07:08:00watusimototo undo, you just swap in an older database
07:09:00watusimotobut not sure how to copy
07:09:00raptorI purposefully neglect the Mac project so I can focus more on the code - maintaining two (sometimes three) build systems is a lot of overhead
07:09:00watusimotoyou need to copy a list of pointers
07:09:00watusimotobut you need to make copies of the geometries
07:09:00watusimotorather than copying the pointers
07:10:00watusimotohmmmm
07:10:00watusimotomaybe I could serialize the entire database
07:10:00watusimotosave the seriaizliation, the deserialize on redo
07:10:00watusimotoor undo
07:11:00watusimotoit looks like the basic editor functionality is back
07:11:00raptorboost has a lot of serialization libraries
07:24:00Zoomberwhy cant xcode find boost under the normal #include </boost/config.hpp> but when i type in #include <../boost/boost/config.hpp> it finds it..
07:25:00raptordo target info
07:25:00raptorfind where it adds headers
07:25:00raptorliek ../glut
07:25:00raptorand add ../boost
07:27:00Zoomberoh, right, good idea
07:27:00raptorok good night for real now...
07:28:00watusimotogood night
07:28:00raptor Quit (Remote host closed the connection)
07:29:00Zoomberok well the boost issue is cleared up
07:31:00Zoomberalright
07:31:00Zoomberi think i fixed the speex directory too
07:31:00Zoomberpray this compiles
07:36:00Zoomberhmm
07:36:00Zoomber1 error :D
07:44:00Zoomberok, one more build and whatever the results im going off for the night too
07:44:00Zoombernight
07:45:00Zoomber Quit (Quit: Zoomber)
08:05:00BitfighterLogBot - Commit 1f003122366c | Author: watusim...@bitfighter.org | Log: Editor: Fixed flag-spawn crash, got rendering order problem fixed
08:05:00BitfighterLogBot - Commit 5fddea932849 | Author: watusim...@bitfighter.org | Log: Editor: Mines & spybugs not render at correct location
09:42:00watusimoto Quit (Ping timeout: 252 seconds)
15:04:00koda has joined
16:21:00raptor has joined
16:21:00ChanServ sets mode +o raptor
16:21:00raptorok
16:21:00BitfighterLogBot - Commit 918d914ec19d | Author: buckyballreaction | Log: add windows ogg/vorbis libraries
16:21:00BitfighterLogBot - Commit fceceadd69b3 | Author: buckyballreaction | Log: add ogg/vorbis headers
16:21:00BitfighterLogBot - Commit 31180ccd0121 | Author: buckyballreaction | Log: add music dir and config options
16:21:00BitfighterLogBot - Commit f213d221fa27 | Author: buckyballreaction | Log: Move function to get file from a folder into stringUtils for more general use
16:21:00BitfighterLogBot - Commit 41992935b5f2 | Author: buckyballreaction | Log: Add music to options menu
16:21:00BitfighterLogBot - Commit 8e58325daaa7 | Author: buckyballreaction | Log: Music plays from specified music folder; only the first song found plays right now
16:21:00BitfighterLogBot - Commit c51d69f605c0 | Author: buckyballreaction | Log: remove ALut linking from vc2010 project
16:21:00BitfighterLogBot - Commit 549ecb26ab3d | Author: buckyballreaction | Log: link against vorbis/vorbisfile in VC++ projects
16:21:00BitfighterLogBot - Commit c132cce627a4 | Author: buckyballreaction | Log: Rebuild ALURE32 with linking against vorbisfile. Music works in windows now.
16:21:00raptorhooray!
16:22:00raptormusic is working in-game now! however, quite rudimentary
16:22:00raptorjust drop any ogg/vorbis file into the /music directory and it will play it all the way through (only once) upon game start-up
16:24:00raptorseveral things to do still:
16:24:00raptor1. play more than one song in succession
16:24:00raptor2. use the openal source pool
16:24:00raptor3. integrate volume control properly
16:24:00raptor4. build some sort of playlist browser (maybe?)
16:24:00raptor5. Allow pausing of music
16:25:00raptor6. many other things I can't think of right now
16:25:00raptorok bye
16:25:00sam686ok..
16:26:00raptoryou are welcome to try and get these things working
16:26:00raptorhave to run!
16:26:00raptor Quit (Remote host closed the connection)
19:55:00Zoomber has joined
19:55:00Zoomberhi
19:56:00sam686hi?
20:01:00Zoomberlooks like im missing some files in my project
20:04:00sam686latest check out or older version 015?
20:04:00Zoombertip
20:04:00Zoomberas of yesterday
20:05:00Zoomber(if there was a change while i was asleep),
20:05:00sam686what tip?
20:06:00Zoomberim at changeset 4b6a30cbb56...
20:07:00Zoombersimpleline
20:08:00sam686thats 35 hours ago, maybe get the latest?
20:08:00Zoomberyes, maybe
20:08:00Zoomberoh ok adding that got rid of some errors
20:08:00sam686keep in mind that the latest code is for 016. (not 015)
20:09:00Zoomberoh ok, thanks for telling me that
20:09:00Zoomber11 changesets
20:14:00karamazovapySNAP INTO A SLIM JIM! OHHHHHHHHH YEEEEEEEEEAH!
20:14:00Zoomberlolhi
20:15:00karamazovapyyou been stalking me?
20:16:00Zoomber481 errors
20:16:00sam686what does the errors say?
20:16:00karamazovapyokay then - I'm off
20:16:00karamazovapysee y'all later
20:16:00Zoomberwait
20:16:00Zoomberactually
20:17:00karamazovapy is now known as _k|isbatman
20:17:00Zoomberi wanted to ask you if you think it was a good idea to make the afbl officers section visible to everyone?
20:17:00Zoomberlol
20:17:00Zoombereveryone, meaning onlyafbl members, not every person
20:18:00_k|isbatmanif you want a section that's viewable to everyone, but postable to officers, it probably shouldn't be called "abfl officers"
20:18:00_k|isbatmanand it's amateur bitfighter league, not amateur fightbiter league
20:18:00sam686ABFL is somewhat like having 2 clans.
20:19:00_k|isbatman is now known as _k|istotallybatm
20:19:00_k|istotallybatmit's like having two clans because we don't have enough for more
20:19:00_k|istotallybatm is now known as _k|seriouslybatm
20:19:00Zoombersorry, i meant readable to only normal abfl people, not all forum members
20:20:00Zoomberi just want the schedules and planned dates of everyone, to be readable by everyone, so we have better chances of getting a real game in
20:20:00Zoomber@sam it looks like these errors are from vorbisfile
20:20:00Zoomberor the alure stuff
20:20:00Zoomberand vorbisfile.h
20:21:00sam686there are hundreds of non-abfl players, and on June 2, there was more non-abfl players then abfl players..
20:21:00Zoomberoh, i should edit the targiet info for the framework
20:23:00Zoomberok fixed that
20:23:00Zoombernow i need to find dumb.h
20:23:00Zoomberwait,
20:23:00Zoomberoh
20:25:00Zoomberwell i have to go
20:25:00Zoomberbye
20:25:00Zoomber Quit (Quit: Zoomber)
20:26:00raptor has joined
20:26:00koda Quit (Quit: koda)
20:26:00raptor Quit (Changing host)
20:26:00raptor has joined
20:26:00ChanServ sets mode +o raptor
20:26:00raptorbah Zoomber
20:27:00sam686haha, zoomber left this IRC in less then 60 second before raptor joins..
20:28:00raptorso have you tried playing a music file upon game start up? right now it just plays the test.ogg file - which is a bunch of weapon sounds I strung together
20:28:00sam686haven't test much...
20:43:00sam686looks like the latest changes have a broken bot zones, robot don't work..
20:44:00raptormaybe this broke it?: http://code.google.com/p/bitfighter/source/detail?r=1f003122366c6e7cc320d26caebccc0855c9b9e8
20:44:00raptorunder gameObject.h
20:46:00sam686in robot.cpp line 960, all the "zones" are zero pointers..
20:48:00raptorwas it working before all my sound system changes?
20:48:00raptoror was your last test before watusimoto's changes, as well
20:49:00sam686i did an hg update for both watusimpto's changes and yours..
20:57:00sam686i am trying to fix... there is a problem with trying to use wrong database, as there is a seperate mDatabaseForBotZones (line 957 in robot.cpp)
21:12:00BitfighterLogBot - Commit bcaeacf15338 | Author: sam8641 | Log: fix wrong database for Bot Zones, fix inconsistent line endings
21:14:00sam686something strange is going on, when hosting, then changing level, it acks like it doesn't clear previouse level's objects, and it duplicates your ship..
21:25:00sam686i have a question about game.cpp line 496 (void Game::cleanUp()), why don't delete game objects? it will need to be deleted for game object to get removed form database..
22:07:00BitfighterLogBot - Commit 0559d8455e57 | Author: sam8641 | Log: fix trying to stop NULL music, fix game object not being deleted for next level.
22:17:00sam686 Quit (Ping timeout: 260 seconds)
22:44:00watusimoto has joined
22:59:00raptor Quit (Remote host closed the connection)

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