Timestamps are in GMT/BST.
| 00:40:00 | karamazovapy | Warehouse 13 tonight! |
| 00:43:00 | raptor | was does that mean? |
| 00:43:00 | karamazovapy | is a good/bad show on syfy |
| 00:44:00 | raptor | that channel is still around? |
| 00:44:00 | karamazovapy | ohhhhhhhh yeah |
| 00:44:00 | raptor | i thought th rename practically killed it... |
| 00:44:00 | karamazovapy | they make some awesomely bad made for tv movies |
| 00:44:00 | raptor | (been without TV for over 5 years...) |
| 00:44:00 | raptor | interesting |
| 00:44:00 | karamazovapy | you can watch online |
| 00:45:00 | karamazovapy | anyway, it's monday. to the bar! |
| 01:10:00 | | Zoomber Quit (Ping timeout: 255 seconds) |
| 01:44:00 | raptor | oh my goodness there are a lot of errors on Mac... |
| 01:49:00 | | watusimoto Quit (Ping timeout: 264 seconds) |
| 02:35:00 | | BitfighterLogBot - Commit 989d7e85a697 | Author: ratchet9clank | Log: Added proper files to their place so raptor can save a few minutes. Also fixed the version from 015 to 016, but trying to work out why this doesn't show when you "Get Info" on a file anymore.. |
| 02:35:00 | | BitfighterLogBot - Commit 4a2d0e7fc559 | Author: buckyballreaction | Log: Take a stab at creating an x86_64 only build target; also remove personal user preferences from the xcode project; minor clean-up |
| 03:05:00 | | raptor Quit (Ping timeout: 255 seconds) |
| 03:18:00 | | raptor has joined |
| 03:18:00 | | ChanServ sets mode +o raptor |
| 03:45:00 | | BitfighterLogBot - Commit 4fa048d22f92 | Author: buckyballreaction | Log: Goodbye GSM/LPC10 codecs, it was fun... |
| 03:53:00 | | zoomber_laptop has joined |
| 03:53:00 | zoomber_laptop | hi |
| 03:53:00 | raptor | hi zoomber_laptop |
| 03:54:00 | zoomber_laptop | i might have shot my desktop in the foot eariler today |
| 03:54:00 | raptor | so i fixed up the mac project (with your fixes, too) and then i broke it again with my most recent commit :) |
| 03:54:00 | zoomber_laptop | im sure its fine right now, but im too worried to start it up because its an unstable hackintosh |
| 03:54:00 | zoomber_laptop | YES |
| 03:54:00 | zoomber_laptop | now i can fix it again? |
| 03:54:00 | raptor | sure :) |
| 03:54:00 | zoomber_laptop | whooooo.. |
| 03:54:00 | zoomber_laptop | as soon as i get my desktop up again :( |
| 03:55:00 | raptor | good luck |
| 03:55:00 | zoomber_laptop | maybe ill try building on my macbook |
| 03:55:00 | zoomber_laptop | it has a dual core processor, so i can compile two at once |
| 03:55:00 | raptor | now that you have a taste of linux from the VPS, think you'll come to the dark side? |
| 03:56:00 | raptor | i mean the light side |
| 03:56:00 | zoomber_laptop | looooool |
| 03:56:00 | zoomber_laptop | i think mac is the dark side.. |
| 03:56:00 | zoomber_laptop | well |
| 03:56:00 | zoomber_laptop | it depends on how you look at it |
| 03:56:00 | zoomber_laptop | since my website bitfighter.sytes.net is now down (as its run from desktop with an auto-ip dns updator) |
| 03:56:00 | zoomber_laptop | im going to try working on linux (vps) to put a website up |
| 03:57:00 | zoomber_laptop | i believe it has apache or some webserver if you type in the ip using http and you get, "It works!" right? |
| 03:58:00 | zoomber_laptop | actually, im going to put ubuntu back on my macbook |
| 03:58:00 | zoomber_laptop | see if i can tri-boot |
| 03:58:00 | zoomber_laptop | nativley |
| 03:58:00 | raptor | apache is the standard |
| 03:59:00 | raptor | i've used lighttpd, too, because it is a little easier to configure |
| 03:59:00 | zoomber_laptop | macs come preinstalled with apache |
| 03:59:00 | zoomber_laptop | actually, macs come with everything, from wget to php, you just have to enable it via the console |
| 04:00:00 | zoomber_laptop | 37 items in /bin |
| 04:12:00 | | sam686 has joined |
| 04:12:00 | | ChanServ sets mode +v sam686 |
| 04:12:00 | zoomber_laptop | hi |
| 04:12:00 | zoomber_laptop | dont you have to be admin to grant yourself voice? |
| 04:14:00 | sam686 | i just had internet outage lasting 12 minutes... |
| 04:15:00 | sam686 | as for voice, i think raptor set up ChanServ to auto give me voice, though voice / non-voice don't make a difference unless the channel is set to not allow non-voice to talk... |
| 04:18:00 | zoomber_laptop | yes.. |
| 04:19:00 | zoomber_laptop | oh, so you never use /msg chanserver voice sam686? |
| 04:19:00 | zoomber_laptop | hey sam686, do you have time to go on bitfighter right now? |
| 04:20:00 | sam686 | i can, i would have earliear if my internet was working earliear... |
| 04:21:00 | zoomber_laptop | was your internet down this morning too? |
| 04:22:00 | sam686 | my internet was lost 12 hours ago, now it just came back on |
| 04:22:00 | zoomber_laptop | ah, not 12 minutes? |
| 04:22:00 | sam686 | but i woke up 10 hours ago.. |
| 04:22:00 | sam686 | 12 hour, yes |
| 04:23:00 | zoomber_laptop | join bitfighter main() |
| 04:23:00 | sam686 | when i look at cable modem while my internet is now working, it is repeatedly blinking send, sometimes blinking receive, when normally send and receive is solid on.. |
| 04:24:00 | sam686 | and my cable modem ready / online lights was off during internet outage.. |
| 04:24:00 | zoomber_laptop | maybe a setting has changed to have it flash on activity? |
| 04:28:00 | sam686 | i have a cable modem motorola sb5101 |
| 04:28:00 | raptor | back! |
| 04:28:00 | zoomber_laptop | sam686, i found a problem with your map 3 point stars |
| 04:28:00 | zoomber_laptop | come join |
| 04:29:00 | zoomber_laptop | you toooo raptor |
| 04:48:00 | zoomber_laptop | sam686 lagout again? |
| 04:48:00 | zoomber_laptop | his server is down |
| 04:49:00 | raptor | :( |
| 04:51:00 | | sam686 Quit (Ping timeout: 258 seconds) |
| 04:51:00 | zoomber_laptop | hey raptor, what server / features would you be looking forward to seing? |
| 04:51:00 | zoomber_laptop | for example, levels, server features (wepaons...anything) |
| 04:51:00 | raptor | me? |
| 04:51:00 | raptor | i think |
| 04:51:00 | raptor | a trigger system |
| 04:52:00 | raptor | but that is grandiose |
| 04:52:00 | zoomber_laptop | yeah |
| 04:52:00 | zoomber_laptop | something simple! |
| 04:52:00 | zoomber_laptop | something code-able in 30 seconds |
| 04:52:00 | raptor | haha |
| 04:52:00 | raptor | i have no idea, then |
| 04:53:00 | zoomber_laptop | how about |
| 04:53:00 | zoomber_laptop | hmm |
| 04:53:00 | zoomber_laptop | actually |
| 04:53:00 | zoomber_laptop | i want to try something |
| 04:53:00 | zoomber_laptop | a snipe-server |
| 04:53:00 | zoomber_laptop | no shield |
| 04:53:00 | raptor | eek |
| 04:53:00 | zoomber_laptop | only cloak, turbo, sensor |
| 04:53:00 | zoomber_laptop | maybe repair |
| 04:54:00 | zoomber_laptop | sensor just reveals stuff and allows spybugs |
| 04:54:00 | zoomber_laptop | i think it be cool |
| 04:55:00 | zoomber_laptop | we could start the game in viewed out mode |
| 04:55:00 | zoomber_laptop | not commanders map, but maybe a view like sensor |
| 04:57:00 | zoomber_laptop | eh? |
| 04:57:00 | zoomber_laptop | i can re-introduce my triple-sniper |
| 04:57:00 | raptor | so you couldn't see your shots? |
| 04:57:00 | zoomber_laptop | i just need help making that compatible with clients |
| 04:57:00 | zoomber_laptop | no you can |
| 04:58:00 | zoomber_laptop | its just extremely buggy on client side |
| 04:58:00 | zoomber_laptop | unless you have same code |
| 04:59:00 | zoomber_laptop | actually, do you think you can help me with that? |
| 04:59:00 | zoomber_laptop | whenever i set the velocity of a weapon higher than 800 |
| 04:59:00 | raptor | i was thinking about that one |
| 04:59:00 | zoomber_laptop | it bugs out the gaem |
| 04:59:00 | raptor | yeah |
| 05:00:00 | raptor | sam686 would really be your better bet - he is experienced with debugging the TNL network stuff (which I think is the problem) |
| 05:00:00 | raptor | and I can never seem to debug TNL very well with my primitive linux tools |
| 05:07:00 | raptor | i'm falling asleep, i mus tsay good night for now... |
| 05:09:00 | | raptor Quit (Remote host closed the connection) |
| 05:12:00 | | sam686 has joined |
| 05:12:00 | | ChanServ sets mode +v sam686 |
| 05:22:00 | zoomber_laptop | raptor: are you still there? |
| 05:23:00 | zoomber_laptop | hey sam686 |
| 05:23:00 | zoomber_laptop | is it possible to have one very big polywall in a map? |
| 05:23:00 | | sam686 Quit (Ping timeout: 258 seconds) |
| 05:23:00 | zoomber_laptop | it limits how many curves i can make |
| 05:23:00 | zoomber_laptop | dabg |
| 05:23:00 | zoomber_laptop | dang |
| 05:25:00 | | sam686 has joined |
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| 05:25:00 | zoomber_laptop | ey sam686 |
| 05:25:00 | zoomber_laptop | is it possible to make a polywall have more than the max points now? |
| 05:25:00 | zoomber_laptop | i want to make a map with just one polywall' |
| 05:25:00 | zoomber_laptop | but that polywall is the whole map |
| 05:30:00 | | zoomber_laptop Quit (Quit: zoomber_laptop) |
| 05:43:00 | | sam686 Quit (Ping timeout: 258 seconds) |
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| 06:18:00 | zoomber_laptop | sam686, are you still on? |
| 06:18:00 | sam686 | hi. |
| 06:19:00 | sam686 | i did lost internet from time to time.. though, changing to a better cable cord seems to help a little.. |
| 06:25:00 | zoomber_laptop | might be better to host your server from a more reliable remote server? |
| 06:26:00 | zoomber_laptop | haha! my xcode application is jumping for joy in my dock |
| 06:26:00 | sam686 | either way, i can't play with other online players if i don't have internet... |
| 06:27:00 | zoomber_laptop | yes.. |
| 06:27:00 | sam686 | but my disconnect problem seems to happen frequently today, but my internet was working very good yesterday and a few days before.. |
| 06:27:00 | zoomber_laptop | any idea why your internet is going in and out? maybe undrground cable weak now? |
| 06:28:00 | sam686 | might be caused by a very hot day.. |
| 06:29:00 | sam686 | theres only one windowed room air conditioner in use in the house i live in, so other rooms can get hot.. |
| 06:30:00 | sam686 | just look at how hot it is on my area: http://www.weather.com/weather/today/Sioux+Falls+SD+57103 almost 100 degrees.. |
| 06:34:00 | zoomber_laptop | my game hascrashed |
| 06:34:00 | zoomber_laptop | i must find right relaunch |
| 06:35:00 | zoomber_laptop | aaah, its on a different computer |
| 06:47:00 | | zoomber_laptop Quit (Quit: zoomber_laptop) |
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| 14:05:00 | | sam686 Quit (Read error: Connection reset by peer) |
| 14:06:00 | | raptor has joined |
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| 14:09:00 | | sam686 has joined |
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| 14:15:00 | raptor | good morning sam686 |
| 14:15:00 | raptor | looks like you've been having lots of trouble with connectivity |
| 14:16:00 | sam686 | sometimes, i leave my IRC open, and it auto-reconnects... |
| 14:20:00 | raptor | sam686: _k and I did some discovery yesterday on why certain level with lots of objects will load as all black |
| 14:20:00 | raptor | we found two things: |
| 14:21:00 | raptor | 1. in tnlGhostConnection.h there are only allowed 10 bits worth of ghost objects |
| 14:21:00 | raptor | so once you hit 1024, no new objects will show up on the map |
| 14:22:00 | raptor | 2. when you hit 1024, sometimes there is unexpected behaviour |
| 14:23:00 | sam686 | probably it ran out of room for having your ship in Ghosting, causing black screen.. |
| 14:23:00 | sam686 | too many ghosting objects.. |
| 14:24:00 | raptor | yes |
| 14:25:00 | raptor | for #1, i tried adjusting 'GhostIdBitSize' to 11 ( to allow 2048), but it crashes |
| 14:25:00 | raptor | and i can't debug - gdb doesn't catch the hook |
| 14:29:00 | sam686 | if you change GhostIdBitSize = 11, did you also change GhostLookupTableSizeShift = GhostIdBitSize ?, as i think they both might need to be equal... |
| 14:29:00 | raptor | yes |
| 14:29:00 | raptor | made both 11 |
| 14:32:00 | sam686 | another option is to just send all the sppedzone location directly through tnlRPC like barriers, without the ghosting stuff |
| 14:33:00 | sam686 | speedzone, and lineitems, textitems... |
| 14:33:00 | sam686 | and loadoutZone, as they never change during game play.. |
| 14:35:00 | sam686 | try GhostIdBitSize = 11, GhostLookupTableSizeShift = 10, seems to work for me.. |
| 14:36:00 | raptor | give me a few minutes - to test a crazy level with you... |
| 14:39:00 | | watusimoto has joined |
| 14:42:00 | sam686 | now i get "Error, NULL ghost encountered." when trying GhostIdBitSize = 11, GhostLookupTableSizeShift = 10; |
| 14:45:00 | sam686 | if gdb not working, did you try make debug ? that will put a -g in cpp compiler in linux.. |
| 14:46:00 | raptor | yes |
| 14:46:00 | raptor | when i run without gdb, it gives a segfault |
| 14:46:00 | raptor | with gdb, it catches and continues like nothing happened |
| 14:46:00 | raptor | and i can't get a backtrace |
| 14:47:00 | sam686 | did you use TNL_DEBUG to enable TNL_ASSERTS |
| 14:47:00 | raptor | ahh... |
| 14:47:00 | raptor | i didn't |
| 14:48:00 | raptor | let me show you something on 015a |
| 14:48:00 | raptor | i will host at an 137.* address |
| 14:49:00 | sam686 | ok... |
| 14:53:00 | raptor | starting up 016.... |
| 14:54:00 | sam686 | go to my server in 015a, you will see the problem is fixed.. |
| 14:59:00 | raptor | so what you're saying is that levels with more than 1024 barriers at the start will work ok because they are not ghosted |
| 15:00:00 | raptor | but karamazovapy's levels had the problem because of the speed zones... |
| 15:02:00 | raptor | also, i just tried that testitem level with 016 - it crashes when it hits the limit |
| 15:05:00 | | sam686 Quit (Ping timeout: 258 seconds) |
| 15:11:00 | | BitfighterLogBot - Commit 29fd0497f7d4 | Author: buckyballreaction | Log: Add TNL_DEBUG flag when compiling debug mode on linux |
| 15:12:00 | raptor | however, with TNL_DEBUG now, it doesn't crash |
| 15:12:00 | raptor | which is goofy |
| 15:12:00 | raptor | oh you're gone |
| 15:17:00 | karamazovapy | interesting |
| 15:17:00 | karamazovapy | never knew bitfighter had GHOST objects! |
| 15:20:00 | | sam686 has joined |
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| 15:21:00 | raptor | yeah ghost is the code word for them disappearing ones |
| 15:21:00 | raptor | and it can only hold 1024 |
| 15:26:00 | raptor | dedicated is so horribly broken in linux... |
| 15:37:00 | sam686 | i found the problem with why GhostIdBitSize can't be bigger then 10, but easily fixable... |
| 15:37:00 | raptor | oh yeah? |
| 15:38:00 | raptor | is it because the enum can't hold more than 32 bits? |
| 15:39:00 | sam686 | to fix, ghostConnection.cpp, change line 450 to idSize = bstream->readInt( 4 ); |
| 15:39:00 | sam686 | change line 324 to bstream->writeInt(sendSize - 3, 4); // 0-7 3 bit number |
| 15:40:00 | raptor | that's an odd change - how does that affect it? |
| 15:41:00 | sam686 | the reason is bstream->writeInt(sendSize - 3, 3) if sendSize is 11, it overflows |
| 15:42:00 | raptor | we need to remove these magic numbers |
| 15:42:00 | karamazovapy | oooh |
| 15:43:00 | raptor | i still don't understand how 10 fits when 11 doesn't |
| 15:43:00 | karamazovapy | you know, as long as you're adjusting this stuff, you might as well quadruple it instead of just doubling it |
| 15:44:00 | karamazovapy | lord knows as soon as the limit's 2048, we're gonna want 4096 |
| 15:44:00 | raptor | i was thinking 64-uple... |
| 15:44:00 | karamazovapy | that's cool too |
| 15:44:00 | raptor | use a full 16 bits |
| 15:44:00 | raptor | but htat might be up to sam - he has a better grasp right now.. |
| 15:44:00 | karamazovapy | choose a limit we'd be hard pressed to hit |
| 15:45:00 | karamazovapy | to be fair, it only took me about two minutes to make that testitem level with 4096 |
| 15:49:00 | sam686 | the higher MaxGhostCount is, the more memory it might take, but i think it currently take up very little memlry.... |
| 15:50:00 | raptor | i think 16bits wouldn't hurt - unless it effects transmission a ton |
| 15:50:00 | raptor | we want to keep the network footprint really low |
| 15:50:00 | sam686 | there is a line mLocalGhosts = new NetObject *[MaxGhostCount] |
| 15:51:00 | sam686 | when GhostIdBitSize = 16, that makes MaxGhostCount = 65536 |
| 15:51:00 | raptor | yep |
| 15:52:00 | raptor | so maybe we leave it as it, but fix the ghosting storage cleaning? |
| 15:52:00 | raptor | right now when it hits 1024, it clears it all |
| 15:52:00 | sam686 | it will take up 262 kilobytes, maybe more, for each client (65536 * 4 for 32 bit pointers) |
| 15:53:00 | karamazovapy | but 262 max, right? smaller levels won't use the full amount, will they? |
| 15:54:00 | sam686 | this line alone (mLocalGhosts = new NetObject *[MaxGhostCount]) will take up 262 kilobytes, it is in GhostConnection::setGhostTo |
| 15:54:00 | raptor | yeah, we might not want that... |
| 15:54:00 | raptor | so we need to fix the speedzones/etc instead maybe? |
| 15:55:00 | sam686 | yes, problem can be fixed.. |
| 16:02:00 | raptor | i see a problem using the sensor: |
| 16:03:00 | raptor | your ghost object cleaning loop on ghostConnection.cpp line 214 |
| 16:03:00 | raptor | ignores those that are ScopeLocalAlways |
| 16:03:00 | raptor | using sensor on that level makes the testItems ScopeLocalAlways |
| 16:04:00 | sam686 | if it clears that are in ScopeLocalAlways, it will just get re-added again, increasing bandwidth... |
| 16:05:00 | raptor | i guess that's true |
| 16:05:00 | raptor | so does that mean we should increase GhostIdBitSize? |
| 16:06:00 | raptor | it's a tradeoff - I kind of think it is more important to save bandwidth |
| 16:06:00 | raptor | then RAM |
| 16:06:00 | raptor | than RAM |
| 16:06:00 | sam686 | actually ScopeLocalAlways is seperate from InScope.. using sensor brings more item into inScope... |
| 16:07:00 | sam686 | it may increase bandwidth if it is deleted immediately after it go out of scope.. |
| 16:07:00 | raptor | ah ok - then i misunderstood |
| 16:07:00 | raptor | what triggers ScopeLocalAlways? |
| 16:08:00 | sam686 | GhostConnection::objectLocalScopeAlways(NetObject *obj) |
| 16:08:00 | raptor | I don't even see it being used... |
| 16:09:00 | sam686 | appears we used a scopeAlwaysList instead.. |
| 16:09:00 | sam686 | in GameType::performScopeQuery |
| 16:27:00 | raptor | that's interesting, so bitfighter keeps its own list separate from TNL? |
| 16:28:00 | sam686 | objectLocalScopeAlways is a per-client, scopeAlwaysList is all clients, thats one difference.. |
| 16:28:00 | sam686 | yes, looks like bitfighter keeps their own global list.. |
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| 17:00:00 | watusimoto | we need to remove these magic numbers >> YES |
| 17:01:00 | raptor | they are driving me crazy in TNL |
| 17:02:00 | watusimoto | also... with ghosts, too many == more processor power to compute location of more objects |
| 17:02:00 | watusimoto | not commenting on any particular limit |
| 17:02:00 | watusimoto | just mentioning |
| 17:03:00 | watusimoto | now.... off to pack |
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| 17:07:00 | | BitfighterLogBot - Commit 1a643a9187cc | Author: watusim...@bitfighter.org | Log: Remove (almost) all direct references to gEditorGame |
| 17:07:00 | | BitfighterLogBot - Commit 35d807c4e548 | Author: watusim...@bitfighter.org | Log: Pushed width down to objects that care about it; possibly broke rendering of script items in editor, but not sure. |
| 17:07:00 | | BitfighterLogBot - Commit 7d5791fe50cb | Author: watusim...@bitfighter.org | Log: Merge |
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| 19:16:00 | raptor | bitfighter failed building for fedora 15 because poly2tri threw a compile error |
| 19:16:00 | raptor | whichi s funny because we don't even use it... |
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| 19:32:00 | ShadowXLoner | Greetings Programs! |
| 19:32:00 | raptor | Program raptor returns NULL |
| 19:32:00 | ShadowXLoner | lol |
| 20:33:00 | | LordDVG Quit (Remote host closed the connection) |
| 20:34:00 | raptor | haha, someone with name 'sick unicorn' is playing right now... |
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| 22:34:00 | | zoomber has joined |
| 22:34:00 | zoomber | hi |
| 22:34:00 | raptor | hi |
| 22:53:00 | karamazovapy | hi |
| 22:53:00 | zoomber | hi |
| 22:53:00 | zoomber | af |
| 22:53:00 | zoomber | my server seems to have lots of downtime |
| 22:54:00 | zoomber | oh |
| 22:54:00 | zoomber | it seems it has crashed |
| 22:54:00 | zoomber | Again! |
| 22:56:00 | zoomber | hmm, my server went up right as yours did? |
| 22:57:00 | karamazovapy | my server had crashed |
| 22:57:00 | karamazovapy | so I just restarted it |
| 22:57:00 | | raptor Quit (Remote host closed the connection) |
| 22:58:00 | karamazovapy | ...we have a server in finland...? |
| 22:58:00 | zoomber | aparently |
| 22:59:00 | karamazovapy | oooh... http://nwps.ws/doku.php |
| 23:00:00 | zoomber | hmmm |
| 23:00:00 | zoomber | free webhosting? |
| 23:01:00 | zoomber | i have really bad ping to that server |
| 23:02:00 | karamazovapy | that's because it's in finland |
| 23:02:00 | zoomber | the ip adress goes to a file uploader |
| 23:03:00 | karamazovapy | well...glad the finns like bitfighter |
| 23:03:00 | zoomber | there is an irc chanel of theirs too |
| 23:03:00 | karamazovapy | I dated a girl from finland for a while |
| 23:03:00 | zoomber | irc.nwps.ws |
| 23:03:00 | zoomber | neat |
| 23:04:00 | karamazovapy | they hate sweden |
| 23:04:00 | karamazovapy | there's kind of a goofy-country rivalry |
| 23:05:00 | zoomber | oh |
| 23:05:00 | karamazovapy | but don't let them know their countries are goofy. they take themselves very seriously. |
| 23:06:00 | zoomber | ok lol |
| 23:07:00 | zoomber | Niko: yup, i started running the dedicated server today because i was bored. |
| 23:07:00 | karamazovapy | TELL HIM YOU'RE SWEDISH |
| 23:07:00 | karamazovapy | AND ASK IF HE'S HUPI WITH BITFIGHTER |
| 23:08:00 | karamazovapy | HUPI MEANS HAPPY |
| 23:08:00 | zoomber | looool |
| 23:11:00 | zoomber | _k, why do our servers just crash randomly? I get no out of ordinary logs, just "bye" |
| 23:14:00 | zoomber | did you join the room as "sucof"? |