Timestamps are in GMT/BST.
| 00:28:00 | zoomber | nvm |
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| 03:23:00 | raptor | quiet |
| 03:23:00 | raptor | too quiet |
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| 05:09:00 | raptor | when taking a screenshot, what should be the ideal behaviour? always at 800x600? |
| 05:09:00 | raptor | or at the screen resolution? |
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| 06:01:00 | zoomber | hi |
| 06:01:00 | raptor | hello |
| 06:02:00 | zoomber | see my new clone up? |
| 06:02:00 | raptor | not yet |
| 06:02:00 | raptor | just a sec - i'm deep in thought.. |
| 06:03:00 | zoomber | oook |
| 06:04:00 | zoomber | sam686's server seems to have the highest ping for me right now. |
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| 06:07:00 | zoomber | hi flynnn |
| 06:11:00 | raptor | poor sam686 and his connections... |
| 06:11:00 | zoomber | yes |
| 06:11:00 | zoomber | at least his server is still up and running |
| 06:12:00 | zoomber | i'd offer let him host it on my VPS until he gets things stable again, but i suppose theres no point if he cant even get on bitfighter |
| 06:12:00 | zoomber | anyways, my clone = bitfighter on xcode 4 with x86 |
| 06:12:00 | zoomber | 64 |
| 06:16:00 | zoomber | oh no! |
| 06:16:00 | zoomber | i went through a teleport and crashed! |
| 06:17:00 | raptor | you are running sam's server code? |
| 06:17:00 | zoomber | no, im running 016 |
| 06:17:00 | raptor | oh yeah, lot's of crashes still |
| 06:17:00 | zoomber | some changeset from yesterday |
| 06:17:00 | zoomber | Thread 0: Dispatch queue: com.apple.main-thread |
| 06:17:00 | zoomber | 0 libSystem.B.dylib 0x00007fff8194e5d6 __kill + 10 |
| 06:17:00 | zoomber | 1 libSystem.B.dylib 0x00007fff8196066a _sigtramp + 26 |
| 06:17:00 | zoomber | 2 Bitfighter 0x00000001002c5326 Zap::Color::Color(Zap::Color const*) + 16 (Color.cpp:44) |
| 06:18:00 | zoomber | im just playing around with the code to see if i can find and add some unique elements of gameplay |
| 06:18:00 | zoomber | for example, ive just added the ability to heal enemies turrets |
| 06:18:00 | zoomber | well..you can technically do that in real world cant you? |
| 06:19:00 | Flynnn | HI, Zoomber :) |
| 06:19:00 | zoomber | hi |
| 06:19:00 | Flynnn | I liek that idea hehe |
| 06:22:00 | zoomber | heh, sam can be really funny |
| 06:24:00 | zoomber | hmm |
| 06:24:00 | zoomber | i wonder if its a bug of editing my code thats doing this |
| 06:25:00 | sam686 | possibly your editing, as i shouldn't think it should crash from the latest code in 016.. |
| 06:26:00 | zoomber | what the heck. i placed a few objects in the editor and they are gone when i test |
| 06:26:00 | zoomber | just the barriers exist |
| 06:28:00 | raptor | i got screenshots to save to PNG |
| 06:28:00 | raptor | in linux |
| 06:29:00 | zoomber | cool |
| 06:30:00 | zoomber | but |
| 06:30:00 | zoomber | they do that automatically in mac :] |
| 06:30:00 | raptor | no i mean in-game bitfighter-only screenshots |
| 06:30:00 | zoomber | you just press Command + Shit + 3 to take a snapshot of screen, or Command + Shift + 4 to select an area |
| 06:30:00 | zoomber | oh |
| 06:30:00 | sam686 | it is the ctrl + Q in 015a that was saving as BMP |
| 06:30:00 | zoomber | well it still supersceeds |
| 06:31:00 | raptor | yes, but the BMP was sometimes corrupt |
| 06:32:00 | zoomber | oooh i like what i just did |
| 06:33:00 | zoomber | i made it so when you go through a teleport, you will get the exploding ship sound / graphic |
| 06:33:00 | zoomber | makes it feel more retro/wormhole like |
| 06:33:00 | raptor | sam686: do you think it is worth it to have in-game screenshots? |
| 06:35:00 | sam686 | in-game screenshots makes it easier to capture while in window mode, and windows XP don't have an easy screen capture that save to file by default.. |
| 06:38:00 | sam686 | i don't think it is worth it to flicker to 800 x 600 and capture at only 800 x 600, i think it should capture at what resolution it is currently at... |
| 06:38:00 | raptor | yes, me too |
| 06:38:00 | raptor | i will implement that... |
| 06:39:00 | sam686 | i think the old BMP can corrupt as it forgets to add padding for non-multiple of 4, causing incomplete data.. |
| 06:42:00 | sam686 | this is how a corrupt bmp look like: http://96.2.123.136/bitfighter/screenshot_24.gif |
| 06:42:00 | raptor | whoa |
| 06:42:00 | raptor | that actually kind of cool |
| 06:42:00 | Flynnn | agreed hehe |
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| 06:44:00 | sam686 | heres another one, this times, color stripes.. http://96.2.123.136/bitfighter/screenshot_51.gif |
| 06:45:00 | sam686 | it happens in editor, as fullscreen does not capture at 800 x 600, but some odd number to fit the fullscreen ratio.. |
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| 06:47:00 | zoomber | hi |
| 06:47:00 | zoomber | again |
| 06:53:00 | raptor | so sam686 |
| 06:53:00 | raptor | every time i take a screenshot RAM jumps 400KB |
| 06:53:00 | raptor | but it doesn't go back down |
| 06:53:00 | zoomber | does it increase 400KB each consecutive screenshot, or just the first time? |
| 06:53:00 | raptor | every time |
| 06:54:00 | zoomber | hmm |
| 06:54:00 | raptor | sam686: here is the method: http://pastie.org/2241364 |
| 06:54:00 | raptor | i'm cleaning up the data everytime |
| 06:55:00 | sam686 | i wonder if http://96.2.123.136/bitfighter/11040807.gif is making me lag from others downloading it... i see it access about 8 times a day.. |
| 06:55:00 | sam686 | its the same link used for my avatar in bitfighter.org forums.. |
| 06:55:00 | raptor | i bet the download eats up bandwidth |
| 06:57:00 | zoomber | i just tried taking 137 screenshots in a row |
| 06:57:00 | raptor | zoomber: this is totally different code |
| 06:57:00 | zoomber | oh |
| 06:57:00 | raptor | completely rewritten |
| 06:57:00 | raptor | i was just hoping sam686 could see something I may have missed.. |
| 06:59:00 | zoomber | it seem si cant read any of the bmp files i took |
| 07:03:00 | sam686 | try loading BMP in web browsers, web browser won't know it is corrupt, loads most of it, then realizes it is corrupted.. |
| 07:04:00 | raptor | sam686: do you see any reason for that code to leak memory? |
| 07:04:00 | sam686 | i have just pulled, updated code from repository.. |
| 07:04:00 | raptor | sorry, i haven't commited |
| 07:05:00 | raptor | it is in the pastie: http://pastie.org/2241364 |
| 07:06:00 | sam686 | png_bytep *rows = new png_bytep[height]; - does that get deleted when done? |
| 07:06:00 | raptor | at the end of the method |
| 07:06:00 | watusimoto | done packing for the evening |
| 07:06:00 | raptor | unless i am using wrong syntax |
| 07:06:00 | raptor | hello watusimoto |
| 07:07:00 | watusimoto | anything I need to read in the chat history? |
| 07:07:00 | sam686 | it didn't show up in the pastie... |
| 07:07:00 | raptor | what? |
| 07:07:00 | raptor | reload... |
| 07:07:00 | raptor | watusimoto: I got screenshots saving to PNG, but with a memory leak - i can't find it |
| 07:07:00 | raptor | code here: http://pastie.org/2241364 |
| 07:08:00 | sam686 | i see.. |
| 07:08:00 | raptor | am I not using new/delete syntax correctly? |
| 07:09:00 | sam686 | i think its right, i was looking for delete png_bytep, whick was wrong... |
| 07:09:00 | sam686 | it is possible delete might be wrong... |
| 07:09:00 | raptor | so why on earth does RAM increase with every screen shot? |
| 07:13:00 | sam686 | might be possible that png_write_something have a memlry leak... |
| 07:18:00 | sam686 | maybe you need this: void png_destroy_write_struct(png_structpp png_ptr_ptr, png_infopp info_ptr_ptr); |
| 07:18:00 | raptor | how did you find that out? |
| 07:19:00 | sam686 | found this: http://refspecs.freestandards.org/LSB_3.1.1/LSB-Desktop-generic/LSB-Desktop-generic/libpng12.png.destroy.write.struct.1.html |
| 07:21:00 | raptor | that works! |
| 07:28:00 | raptor | good find sam686, that saved me a headache |
| 07:32:00 | raptor | ok, i'll work on porting it to windows tomorrow |
| 07:32:00 | raptor | good night everyone |
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| 07:33:00 | sam686 | diagnostics screen, for joystick, raw buttons and raw axis don't work right. Also the way joystick code is changed, makes it hard to support more then one joystick.. |
| 07:33:00 | sam686 | as in, makes it hard to support more then one joystick at the same time.. |
| 07:33:00 | raptor | sam686: did my most recent fixes allow joystick to be usable? |
| 07:33:00 | sam686 | still needs proper mapping, as it don't appear to re-map buttons, and doesn |
| 07:34:00 | sam686 | t remap axis. |
| 07:34:00 | raptor | so axis are still bad? |
| 07:34:00 | raptor | does the ship only move left, still? |
| 07:34:00 | sam686 | also, if you press axis left, then axis right, axis left still have 0.3, while right have 1.0 |
| 07:35:00 | raptor | that shouldn't be... |
| 07:35:00 | sam686 | it moves all direction, but sometimes get stick moving left or up when pressing down right.. |
| 07:35:00 | raptor | hmmm ok |
| 07:35:00 | sam686 | thats because it doesn't clear axis left to 0.0 |
| 07:35:00 | raptor | i thought i coded that in... |
| 07:37:00 | raptor | please feel free to make as many changes as you need - I can't really test because I don't have a joystick |
| 07:37:00 | sam686 | ok.. |
| 07:38:00 | raptor | ok, you win - i didn't zero out the opposite direction |
| 07:39:00 | sam686 | ok.. i guess you can say bye if you are going bye.. |
| 07:39:00 | raptor | i can't think anymore tonight, so i'll have to look at the login again tomorrow - |
| 07:40:00 | sam686 | login? |
| 07:40:00 | raptor | exactly - not thinking |
| 07:40:00 | raptor | 'logic |
| 07:40:00 | raptor | login = logic |
| 07:40:00 | sam686 | ok.. |
| 07:40:00 | raptor | I think all you'd have to do it detect the opposite mask and axesDirectionIndex and set that value to 0.0f in the Joystick::JoystickInputData struct |
| 07:41:00 | raptor | struct = array, i mean |
| 07:41:00 | raptor | but good night, and thanks again! |
| 07:41:00 | sam686 | bye raptor.. |
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| 16:59:00 | raptor | i will work on PNG screenshot for windows today... |
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| 17:14:00 | | BitfighterLogBot - Commit 7d94f853fd44 | Author: watusim...@bitfighter.org | Log: Fixed wall centerline rendering color in editor |
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| 20:24:00 | raptor | sam686: I had code in there to reset the axis to zero at one point - i must have removed it |
| 20:25:00 | raptor | I will add it back in.. |
| 20:44:00 | | BitfighterLogBot - Commit 2b362d106c0b | Author: buckyballreaction | Log: Reset opposite direction to zero when a particulare axis direction is triggered with joystick |
| 20:52:00 | raptor | sam686: you'll have to play around with the sensitivity threshold and the axis mappings - it could be that SDL maps the axes the same across all platforms now |
| 20:52:00 | raptor | Also, note that before we had two different sensitivity thresholds; I have no idea why |
| 20:53:00 | raptor | so i would suspect some feel difference from that |
| 20:53:00 | raptor | before the thresholds were 8% for one axis, and 25% for another - now it's about 10% for both |
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| 22:44:00 | | BitfighterLogBot - Commit f76b202a4bee | Author: watusim...@bitfighter.org | Log: Removed all traces of bot zones from editor and editor help |
| 22:44:00 | | BitfighterLogBot - Commit b3653cc11be5 | Author: watusim...@bitfighter.org | Log: Remove some instances of gEditorGame, minor refactor to make things cleaner |
| 22:44:00 | | BitfighterLogBot - Commit f2a8fec7a1dd | Author: watusim...@bitfighter.org | Log: Merge |
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| 23:35:00 | raptor | watusimoto: how is your 100 ft^3 container? |
| 23:42:00 | zoomber | a |
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