#bitfighter IRC Log

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IRC Log for 2011-07-22

Timestamps are in GMT/BST.

00:13:00zoomber Quit (Quit: zoomber)
00:25:00raptor has joined
00:25:00ChanServ sets mode +o raptor
00:41:00raptori've been reading a lot about namespaces and forward declarations
00:42:00raptorit seems the consensus nowadays is that computers have enough RAM to have to worry about forward declarations, and they end up conflicting with IDE symbol lookups
00:42:00raptorto NOT have to worry..
00:44:00raptorbut if we decide to use forward declarations, then we should use no header files - which means we would have to eliminate return types for methods (pass everything by reference)
00:46:00raptorthis is an interesting read: also
00:46:00raptoroops
00:46:00raptorhttp://stackoverflow.com/questions/305849/alternative-to-forward-declarations-when-you-dont-want-to-include
00:59:00raptor Quit (Remote host closed the connection)
01:01:00watusimoto Quit (Ping timeout: 252 seconds)
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02:11:00Flynnn Quit (Quit: This computer has gone to sleep)
02:33:00Flynnn has joined
03:24:00zoombermy head is giving me quite some pain
03:37:00zoomber is now known as dkiller
03:37:00dkiller is now known as zoomber
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04:11:00zoomberhi raptor
04:12:00raptoryo
04:18:00zoombersam686 and karamazovapy are both online, but in editors?
04:19:00sam686i am not in editor, but rather maybe testing 016..
04:22:00zoomberoh
04:23:00zoomberhey raptor (or sam), have you tried making one of these gametypes on this thread? http://bitfighter.org/forums/viewtopic.php?f=4&t=177&view=unread#unread
04:23:00raptornope - we are still in the midst of code stabilization and bug fixing since migrating to new frameworks
04:24:00zoomberah right, i forgot
04:25:00raptorbut we're adding in features here and there - but nothing major yet
04:25:00sam686repeatedly entering and exiting editor have memory leak: game objects are not cleared.
04:26:00raptoryes - i see that all the time
04:40:00raptorbut i work with the editor so little..
04:41:00raptorsolve one issue add two more...
04:42:00zoombera sick loop of bugs to add every second
04:43:00zoomberdammit
04:43:00zoomberi uploaded a bad level
04:47:00zoomberok
04:47:00zoombergibbed now has all levels again
05:41:00raptori should be working on something...
05:42:00raptorbut i can't get myself to open the IDE
05:42:00raptorsam686: have you tested screenshots?
05:42:00sam686yes, it works..
05:43:00raptoryay
05:49:00zoomberhey raptor, the zap icon is odd looking on the desktop
05:49:00zoomberim going to try to see if i can make it look more 'pretty'
05:53:00zoomber@raptor you still on? i can show you the difference between the two
05:54:00zoomberrrrrrraptorrrr
05:55:00watusimoto has joined
05:55:00sam686in EditorUserInterface::clearDatabase( ... ), delete dynamic_cast<GameObject *>(fillVector[i]); works, delete fillVector[i]; does not work?
05:57:00raptorhi
05:57:00raptorsorry, back
05:57:00watusimotohi
05:57:00raptorhaving an intelligent conversation with me bro
05:58:00watusimoto@sam - don't understand your comment about EdUI
05:59:00sam686in EditorUserInterface::clearDatabase, there is a commented out // delete fillVector[i]
06:00:00sam686it seems to error if trying to use delete fillVector[i], but doesn�t error when using delete dynamic_cast<GameObject *>(fillVector[i]);
06:00:00watusimotowhich line?
06:00:00watusimotook
06:00:00sam686UIEditor.cpp line 278,
06:00:00watusimotowell, that might be a virtual destructor issue
06:00:00watusimoto?
06:01:00watusimotomaybe we need one?
06:01:00raptorsounds like a virtual issue...
06:01:00sam686without delete, it will memory leak..
06:02:00watusimotoi *think* you are right
06:02:00watusimotoI think that delete needs to be there
06:03:00watusimotoI think I was planning on making the database hold shared_ptrs to eliminate the need for a delete and removing possibility of leaks
06:03:00zoomberEVERYONE VOTE!
06:03:00zoomberhttp://bitfighter.org/forums/viewtopic.php?f=6&t=798&p=5636#p5636
06:04:00raptorzoomber, is that zoomned in?
06:04:00raptorif so, can you put up a 1:1 pixel ratio picture?
06:04:00zoomberits cropped
06:04:00sam686why does the best have a yellow circle and arrow in the icon?
06:04:00watusimotowhat is the diff btwn best and better?
06:05:00zoomberbecause i circled it :)
06:05:00zoombervery slight. in one of them, i copied and pasted the icon file from a picture of bitfighter
06:05:00zoomberin the "best". i tried to correctly format the bitfighter icon
06:05:00watusimotoI like better because it doesn't have the circle
06:05:00zoombergood is what it looks like now when you download it
06:05:00watusimotoor the arrow
06:05:00zoomberoh, the circle and arrow i just added as an annotation
06:05:00watusimotothe arrow is kind of lame, to be honest
06:06:00watusimotoI'd remove the circle too
06:06:00raptorzoomber: is 'good' really the normal one?
06:06:00watusimotowhile you're at it
06:06:00zoomberyes
06:06:00watusimotoand I'd take off the "Best" text
06:06:00zoomberall my bitfighter.apps look like that
06:06:00watusimotothat shouldn't be part of the icon
06:06:00zoomberedited to make myself more clear
06:07:00watusimotoso you'll remove the arrow?
06:07:00zoomberok, if you really want. i just tried to explain that they were annotations in the thread
06:07:00watusimotohow about the background? why is the bitfighter ship flying through clouds?
06:07:00raptorhar har
06:07:00zoomberLOL
06:07:00watusimotoor is that a volcano erupting in the lower right?
06:07:00watusimotoI think the volcano is pretty cool
06:08:00zoomberthat would be my desktop picture which is supposed to change every day :)
06:08:00watusimotoSo I'd remove the arrow and circle, make the volcano bigger, and maybe get rid of that little spaceship
06:08:00watusimotoso we could have a big volcano and some clouds
06:08:00raptorhey who fixed the wiki?
06:08:00watusimotoit's not fixed
06:08:00zoomberi can view it..
06:08:00watusimotowhen you edit it it crashes
06:09:00zoomberoh
06:09:00sam686editing isn�t fixed yet..
06:09:00raptoroh
06:09:00raptorok
06:09:00zoomberI get (Incompatable encodging) at the end of all sam's messages
06:10:00sam686hi? � (incompatible incoding)
06:10:00zoomberyes
06:10:00zoomberyour message said: hi? ‘ (incompatible incoding) incompatible encoding
06:10:00zoomberboth incompatible encodings were in parantheses
06:11:00raptorutf8!
06:11:00zoomberok so watusimoto: we should upload a special edition of bitfighter where the ships run back down to earth and visit a volcano mountain in colouds?
06:12:00karamazovapyjawanna play my new level?
06:12:00raptory!
06:12:00Flynnn Quit (Quit: This computer has gone to sleep)
06:12:00zoomberYES
06:12:00zoomberH
06:12:00zoomberYESH
06:26:00watusimotoabsolutely cool
06:26:00zoomberwhat is absolutley cool?
06:32:00zoomberwatusimoto?
06:33:00watusimotoyour volcano suggestion
06:33:00zoomberooh
06:33:00zoomberlets implement it!
06:34:00zoombermaybe the same way you can put in Bitfighter x y in the level file?
06:34:00zoomberit will put up this image?
06:34:00raptor Quit (Remote host closed the connection)
06:36:00sam686watusimoto, can you open up wiki/LocalSetting.php, go to around line 131, and disable math captcha extension by adding a # in the beginning of require_once( ... ConfirmEdit.php" );)
06:36:00sam686once disabled, it should allow wiki editing existing page..
07:21:00zoomber Quit (Quit: zoomber)
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07:56:00ChanServ sets mode +o raptor
08:04:00BitfighterLogBot - Commit 9745527f0132 | Author: sam8641 | Log: some gridDB changes to prevent error on quitting, get delete working in clearDatabase
08:04:00raptoroh you're still up
08:04:00sam686yes
08:05:00raptorso it looks like axes are the same across OSes?
08:05:00sam686looks like it is..
08:06:00raptorcool
08:06:00raptoris your joystick working almost like it was again?
08:07:00sam686yes, except stick left / right / up / down won�t navigate through menus..
08:07:00sam686neither is d-pad, which might be pov / hat..
08:07:00raptoryeah, that is the hat
08:07:00raptorhmm.. the navigation
08:08:00raptorthat is determined by the keycode logic
08:08:00sam686RAW buttons needs to be fixed in diagnostics too..
08:09:00raptori don't really know what that is...
08:09:00sam686raw input buttons always shows up as Raw Controller Input [0]: (0) (1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11)
08:10:00sam686it is on diagnostics screen (F7)
08:14:00raptorneat page: http://www-graphics.stanford.edu/~seander/bithacks.html
08:15:00sam686http://bitfighter.org/wiki/index.php?title=Building_Bitfighter - something wrong with that page...
08:16:00raptorsomeone spelled Mercurial wrong?
08:17:00sam686no, if you look at the very bottom...
08:17:00raptorhahaha
08:17:00raptorsomeone is inserting links into the page
08:17:00raptorsneaky
08:18:00sam686can�t edit due to errors in .php
08:18:00sam686i have the fix, but watusimoto seems to be not on..
08:21:00sam686one problem with game stats is if you play for 95 % of time, and leave just before game ends, your stats will not show up in http://bitfighter.org/gamereports/
08:22:00raptoryeah, i wonder how to address that - like keep stats if you played for 50% of the time
08:27:00raptoryou say menus don't work with joystick at all? not evel partially?
08:27:00raptorevel = even
08:28:00raptorbecause the masking look ok to me
08:28:00sam686joystick can�t control menus with analog sticks as if keycodes don�t work, and pov / hat that used to control menus in window version isn�t handled at all..
08:29:00raptorpov/hat is handled with SDL still - shoudl be easy to do...
08:35:00sam686would it be a good idea to change class Joystick to namespace Joystick, kind of like i did to Colors? Joystick class don�t use any non-static data.
08:35:00raptorI guess that's true - what are the advantages of that?
08:36:00sam686not sure, but it just looks cleaner if using namespace to avoid static static static..
08:42:00raptorthe logic looks ok to me still in Event.cpp with setting the keyCode down
08:44:00raptorwell, i'm getting dizzy - have to go to bed now
08:45:00raptorgood night sam686
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16:30:00raptorwatusimoto: ready to merge yet? :)
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20:02:00karamazovapyhttp://bitfighter.org/forums/viewtopic.php?f=13&t=799
20:02:00raptortwo barriers?
20:03:00raptortwo polywalls could go a long way...
20:03:00karamazovapyyou can use more than two barriers
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21:14:00Flynnn Quit (Quit: This computer has gone to sleep)
22:02:00raptortoo much study into java web frameworks can make one sick...
22:14:00Flynnn has joined
22:58:00watusimotowell, this is just lovely... two days into a massive refactor, and I may be stuck
22:59:00Flynnn Quit (Quit: Leaving)
22:59:00sam686watusimoto, if you tried to upgrade wiki, what went wrong? for me, it seems to work through command line: http://96.2.123.136/bitfighter/wiki_upgrade.txt
23:03:00zoomber has joined
23:06:00raptorso many refactors this time around....
23:06:00zoomberso many zoombers this time around
23:08:00raptorwatusimoto: how are you stuck?
23:10:00sam686another option is to use export page / import page in wiki, it can export the entire history of a page. (Note: import page is limited to wiki admin only)
23:23:00zoombermy vps right now have 200 ping for some and 110 ping for me..
23:25:00zoomber7213 root 15 0 57296 10m 2924 S 34.7 2.6 5:07.30 bitfighterd
23:25:00zoomberPID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
23:25:00zoomberif you can read that right, that says 30% cpu and like 5% memory
23:26:00zoomberi dont know why bitfighter is so slow then
23:26:00sam686i guess it might be the level itself that is eating CPU?
23:26:00zoombermaybe, my overall cpu tells me only 20% is used
23:38:00watusimoto@s -- I didn't do it yet
23:39:00watusimotoI only saw your instructions 1/2 hour ago
23:39:00watusimotoI had fallen asleep last night
23:42:00raptor Quit (Remote host closed the connection)
23:47:00zoomber Quit (Quit: zoomber)

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