#bitfighter IRC Log

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IRC Log for 2011-07-26

Timestamps are in GMT/BST.

00:40:00raptor has joined
00:40:00ChanServ sets mode +o raptor
00:56:00raptorwatusimoto: is this issue still valid?: http://code.google.com/p/bitfighter/issues/detail?id=96
01:28:00BitfighterLogBot - Commit f0f4b27bcbbe | Author: buckyballreaction | Log: Typo
01:28:00BitfighterLogBot - Commit a395a6aec5a9 | Author: buckyballreaction | Log: Fix issue 101. Only spawn robot if a valid script was detected
01:34:00raptoryay 50 issues to go
01:48:00karamazovapy Quit (Read error: Connection reset by peer)
01:48:00karamazovapy has joined
02:20:00raptorcurse Xcode reference case-insensitivity!
02:28:00BitfighterLogBot - Commit a024664f8bb3 | Author: buckyballreaction | Log: PNG screenshot support for Mac!
02:31:00raptorok Zoomber, mac compiles again
02:38:00Flynnn Quit (Quit: This computer has gone to sleep)
03:17:00sam686 �� Music: (Playing) �� BattleTanx: Global Assault - Unknown �� 00:37/00:00 ��
03:17:00sam686 has left
03:18:00sam686 has joined
03:18:00ChanServ sets mode +v sam686
03:19:00sam686ok... somehow i hit a button on irc, and says what music it playing...
03:23:00sam686its this icon i somehow desided to hit to see what it does: http://96.2.123.136/bitfighter/winamp-icon.gif
03:34:00raptorwinamp integration with hydraIRC?
03:34:00sam686not integrated, but it sees the winamp program..
03:38:00raptori use: http://qmmp.ylsoftware.com/index_en.php
03:55:00ZoomberI am BACK
03:56:00Zoomber@raptor, you said at 7:26p, "ok Zoomber, mac compiles again". Are you referring to bitfighter on xcode 4 or 3?
03:56:00raptorin trunk
03:56:00raptorfixed the libpng requirements
03:56:00Zoomberok
03:57:00Zoombersoooo you decided to go with screenshots even though we dont need it? :]
03:57:00raptorhehe, yeah
03:57:00Zoomberi once heard a saying
03:57:00raptorthe thing is - we may use the png code for something else in the future
03:57:00Zoomber"if it aint broke why fix it" we all know that. but an engineer came and said
03:57:00Zoomber"well..if it aint broke, there arent enough features to break it yet"...
03:57:00raptorhaha, exactly
03:58:00raptorwatusimoto had an idea of generating automatic level maps using the png code somehow
03:58:00raptorwhich you could upload to the levels section in the forums
03:58:00raptorthat's why I still integrated it in mac - it has some potential..
03:59:00Zoomberooh
03:59:00Zoomberi see
04:07:00raptorgood night - heading in early
04:08:00raptor Quit (Remote host closed the connection)
05:19:00Zoomberkey karamazovapy are you there?
05:49:00sam686 Quit (Ping timeout: 246 seconds)
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05:50:00ChanServ sets mode +v sam686
07:31:00watusimoto Quit (Ping timeout: 258 seconds)
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08:14:00LordDVG Quit (Remote host closed the connection)
09:05:00kodax has joined
11:49:00BitfighterLogBot - Commit 597fb93cb279 | Author: sam8641 | Log: Get turret and forcefield working right in editor
13:48:00LordDVG has joined
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14:32:00raptor has joined
14:32:00ChanServ sets mode +o raptor
14:35:00BitfighterLogBot - Commit 77fd977c5a0a | Author: sam8641 | Log: Get wall collision working back the way it was in 014, more fix to going through concave polywall
14:35:00raptorsam686: you are awake??
14:35:00sam686yes
14:35:00raptorhow did wall collision differ?
14:36:00sam686some maps went somewhat broken in 015 that worked better in 014
14:37:00sam686one of the map is a map called "Training"
14:37:00sam686i meant "Tutorual"
14:37:00raptoroh yeah...
14:39:00raptorwow, that works much better
14:39:00raptorgood job
14:44:00sam686editor in 016 still needs a forcefield and turret heal rate option like 015 have
14:55:00raptori haven't touched the editor in months..
14:56:00raptori'm scared to even open the UIEditor.cpp file...
15:00:00sam686last night zoomber was mostly putting in names of people using lots of spybugs (not using editor): http://96.2.123.136/bitfighter/bitfighter1.png
15:01:00raptoruh oh, our secret identities are now known...
15:02:00raptori want to know who ninja is..
15:05:00raptorthat's a really big screen image - is that on one of you giant monitors?
15:06:00sam686it a 17 inch monitor..
15:06:00raptori see it as 2048x1536
15:06:00sam686it is a 17 inch monitor CRT, it can display at 2048 by 1536 at 55 Hertz
15:06:00raptorwow
15:07:00raptordid you take that with the new screenshot code?
15:07:00sam686it was an old version 015, i used print screen, paint, save as png
15:07:00raptorcool
15:08:00raptorplaying bitfighter at that resolution would be great!
15:09:00sam686refresh rate aren't that great due to CRT limits..
15:09:00raptormakes sense
15:10:00sam686but, it can go 1024 by 768 at 108 Hertz, and even 640 by 480 at 162 hertz
15:10:00raptorthat's crazy, the human eye can barely detect differences betwen 60 and 90
15:11:00sam686i kind of find bitfighter plays so smooth with /maxfps 165 when playing at 162 hertz refresh rate
15:12:00sam686but then, crt is always smoother then LCD, even at 55 Hertz..
15:12:00raptormy guess is you have no desk space :)
15:13:00sam686Most LCD have some motion blur in them that can't be turned off..
15:13:00raptoryeah, i think i know what you mean
15:23:00sam686there is a problem with Team #88 0 1 0 not being recognized (015a), changing it to Team green 0 1 0 will work, # in names seems to not work
15:25:00raptoryou're right
15:25:00raptorthis works p#88
15:25:00sam686is it because level loader looks at # as being a comment?
15:26:00raptori have no idea
15:26:00raptorthe level loading code was always a bit messy - so i never looked deeply into it
15:27:00sam686if(c == '#') goto stateEatingComment; looks like # is comment
15:28:00raptormaybe we could escape it somehow
15:29:00sam686will Team "#55" 0 1 0 work? (using quotes)
15:29:00raptoryep
15:30:00sam686so we simply need to change how to save it...
15:30:00raptorthe file shows up like this: Team "#55" 0 0 1
15:31:00raptorbut the editor just sees #55, without quotes
15:42:00sam686i have some graphics bug, probably hardware or software driver bug not related to bitfighter at 2048 by 1536, http://96.2.123.136/bitfighter/graphics_bug.png
15:43:00raptoryeah, those are usually driver bugs - very common when using software opengl
15:44:00LordDVG Quit (Quit: Leaving)
15:52:00LordDVG has joined
16:45:00kodax Quit (Quit: Sto andando via)
16:45:00LordDVG Quit (Remote host closed the connection)
16:56:00raptorI am working on issue 72: http://code.google.com/p/bitfighter/issues/detail?id=72
16:56:00raptorhas anyone done anything on this yet?
17:09:00Zoomberwow nice on the gettinig up early raptor
17:09:00raptori still think sam686 has to go to bed...
17:10:00Zoomberi should say..props
17:10:00Zoomberthtas odd...i thought he lived in the dakotas?
17:10:00raptormy kid woke me up at 7 - he pulled the brownies off the counter and was eating them as quietly as possible...
17:10:00Zoomberhahahaha
17:10:00raptoryeah, sam686 says his schedule is a little off...
17:10:00Zoomberooh
17:12:00Zoomberi took like 20 screenshots of a map we were playing yesterday night where sam and I spelled names of us using spybugs
17:13:00Zoomberi see there sam has beaten me to it
17:13:00raptorhaha yeah, that was neat
17:13:00Zoomberall my screenshots are 1,280 x 800, because using the mac command for a screenshot sets it in whatever resolution the computer is in
17:14:00raptordid it take youa while to place the bugs?
17:14:00Zoombermaybe 20 minutes...
17:14:00sam686I have 5 screenshots, http://96.2.123.136/bitfighter/bitfighter1.png http://96.2.123.136/bitfighter/bitfighter2.png http://96.2.123.136/bitfighter/bitfighter3.png http://96.2.123.136/bitfighter/bitfighter4.png http://96.2.123.136/bitfighter/bitfighter5.png
17:14:00Zoomberwoah
17:15:00raptori still want to know who 'ninja' is
17:15:00Zoombersam, are those all at 2000 x 1200 resolution?
17:15:00Zoomber(that was rounding for 2048x1536)
17:16:00sam686yes, 2048 x 1536..
17:18:00raptori don't think i've ever spoken with Ryan before
17:18:00raptordid he disappear a good while before I joined?
17:18:00Zoomberwithout using /linesmooth, zooming in looks much nicer
17:18:00Zoomberyes, he disappeared a good while before you joined
17:20:00Zoomberi wanted to add coding_mike and koda, but i do not know their names, and we reached the item-limit
17:21:00raptorhaha
17:21:00raptorwho is coding mike?
17:22:00Zoomberhe made bitfighter supported on some linux platforms i think
17:23:00Zoomberit seems a lot of new players think "T" means talk, not team chat..
17:24:00sam686probably should make enter button glabal chat, the same as what G button does
17:25:00raptorsam686: that is a good idea
17:25:00raptoralso many games to CTRL + ENTER be team chat
17:25:00raptorand they are non-adjustable
17:26:00sam686currently chat buttons G and T can be changed in bitfighter remap options..
17:26:00raptoryes - and it is nice to have them so close to the ship controls on the keyboard
17:26:00sam686but, only one button can be global chat, the other Team chat..
17:27:00sam686until we do coding to have more then 1 button for chat.
17:27:00raptoryeah - my input rewrite that i worked on for a while allowed 2
17:28:00Zoomber lone_wolf is telling me he asked sam686 to make a 'portal gun'
17:31:00sam686there is several [Undefined key] when remapping keyboard...
17:31:00raptoryes - like the volume buttons on the laptop
17:31:00sam686mostly number-pad is undefined keys..
17:32:00raptorand those
17:33:00sam686ESC button is [Undefined key], seems to allow mapping even though you shouldn't be able to map anything to ESC button..
17:34:00sam686you can't exit menus if you have ESC button mapped to something like Global Chat
17:35:00sam686or not..
17:35:00raptormayeb we should implement 'disallowed' keys
17:35:00sam686that [undefined key] is confusing..
17:36:00sam686actually, pressing ESC seems to use the previous button that was assigned before..
17:39:00LordDVG has joined
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17:39:00LordDVG has joined
17:39:00raptorok good, so not a real issue?
17:40:00LordDVG Quit (Client Quit)
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17:47:00Zoomber Quit (Ping timeout: 260 seconds)
17:50:00Zoomber has joined
19:21:00kodahi
19:21:00raptorhello
19:21:00kodawere was i supposed to be added? :p
19:21:00kodait's not the death note right?
19:22:00raptornot this time... :]
19:22:00kodayey
19:24:00koda pokes Zoomber
19:24:00Zoomberhello koda
19:25:00Zoomberaah thats nice
19:25:00Zoomberi just connected a subwoofer through my split headphone jack cable to my computer
19:25:00Zoomberand if i shoot a burst in bitfighter, i get a huge punch sound
19:26:00Zoomberthe room vibrates a little too
19:34:00kodaso when is bitfighter on macappstore happening? :)
19:34:00raptoroh man
19:34:00raptorumm..
19:35:00Zoomber umm
19:35:00Zoombererr
19:35:00Zoomberwell
19:35:00Zoomberlets put it this way
19:35:00Zoomberill make a deal with you
19:35:00raptorsoo... do you have an ideas on how to make dual axis controls work on iOS?
19:35:00Zoomberjust send a check with 100 dollars writen to me and I will do it in no time!
19:35:00Zoomberon an iphone?
19:36:00kodaZoomber: so you're looking only for a publisher?
19:37:00kodai believe that we can arrange something with me
19:37:00Zoomber no, i just dont have 100 dollars to buy a developer membership
19:37:00Zoomberwhich you must have to put your apps on the app store
19:37:00Zoomberno free buisness with apple
19:37:00kodaZoomber: i know; do you want to sell it or make it free?
19:38:00raptorjust to chime in here...
19:38:00raptorwe have technical difficulties :)
19:38:00Zoomberactually, we were thinking of putting bitfighter on the app store for 99 cents or 2 dollars, to help pay for the membership, but that was just an idea
19:38:00Zoomberbut we wanted to sell it for free
19:41:00kodawell
19:41:00kodaraptor: what technical difficulties?
19:41:00raptorOn mobile platforms
19:42:00raptorwell, i guess, technically, we could release in the app store for just home computers, right?
19:42:00raptorbut on mobile platforms - we'd have to figure out how to tie in dual-axes controls into such a limited interface
19:42:00kodaraptor: it's two different stores
19:43:00kodaone is macappstore for desktop
19:43:00kodaone is appstore for ios
19:43:00raptorsee - i'm also ignorant of this matter..
19:43:00raptor:)
19:43:00kodaand you need a certificate for each of them
19:43:00kodahowever apps sell much more on ios than on mac
19:43:00kodaunless you're apple, and your apps sell everywhere
19:43:00koda:D
19:44:00raptoryou have hedgewars in both store?
19:44:00raptorstores
19:45:00kodayes
19:45:00kodaon sale on ios and free on macappsotre
19:51:00raptoryeah the c++ would be easier than pascal..
20:00:00raptorkoda: did you have problems with GPLv2?
20:00:00raptor(Have I asked this before?)
20:00:00kodanot really
20:01:00raptorthat is a slightly ambiguous response...
20:01:00kodathat means my answer reached its goal :>
20:01:00raptorhaha
20:02:00raptorsomewhere in the middle of 'no, none at all' and 'no, except for this and that'
20:02:00ZoomberI HATE MY DSL
20:03:00kodawell in my opinion the gpl is respected as long as code is available online or anywhere
20:03:00kodafrom some licencing experts gpl is completely incompatible with apple licences
20:03:00kodaso the truth must be in between
20:03:00raptoryes, i agree - but apple themselves gave no issue?
20:03:00kodanot for licence
20:38:00raptorctf1.level is throwing an assert
20:38:00raptorwith most recent checkins
20:40:00watusimotoI concur with koda on that front -- we don't distribute source with the downloads, so why would we need to with ios?
20:42:00raptorwell, i guess technically we could release for the OS X appstore with minor tweaks...
20:46:00kodaraptor: the real issue here is whether you really want to cope with the (sometimes absurd) requests of the apple review
20:47:00raptorwhat are some examples of requests?
20:48:00kodawell they depend how deeply the go
20:48:00kodathey go
20:49:00kodaone easy and sensible request addition i got was to implement the cmd/ctlr+w/q to close the windows and the app respectively
20:49:00raptorinteresting
20:50:00kodathen your app must properly be 'sandboxed', like you can't store the config in ~/.config, but place everything under ~/Library/Application Support/nameoftheapp
20:50:00raptorah ha!
20:50:00raptordid that one already... :)
20:50:00kodabut these two actually make sense because they are written in their guidelines
20:50:00raptorbut i make a soft link to ~/.bitfighter...
20:51:00kodayeah, that won't work :p
20:51:00raptordo you have some un-sensible request examples?
20:52:00kodawell i can't submit apps whose bundled framework contain "_" in their bundle name
20:52:00raptorhaha
20:53:00kodai was like ._. when i discovered it
20:55:00raptordid you have to change the version number? i.e. is 0.9.15 considered 'beta' ?
20:56:00kodawell i did so for ios, but not for MAS
20:56:00kodait's not that strict
20:56:00raptorI'm reading some of the guidelines now
20:56:00raptor"It has metadata that mentions the name of any other computer platform"
20:56:00raptoris grounds for rejection
20:57:00kodaah yes :D
20:57:00kodai mentioned in the release note
20:57:00koda"fixed a crash under Lion"
20:57:00kodahell got loose
20:57:00raptorwow
21:00:00raptorapps with bugs will be rejected
21:02:00raptor""
21:02:00raptorIf your app is rejected, we have a Review Board that you can appeal to. If you run to the press and
21:02:00raptortrash us, it never helps.
21:03:00raptor"Apps that install or launch other executable code will be rejected" <-- I wonder how that affects LUA robots
21:03:00kodalua is scriptable
21:04:00koda Quit (Quit: koda)
21:08:00raptor"Apps that display any Player ID to end users or any third party will be rejected"
21:08:00raptori don't think i understand that one...
21:11:00Zoomber any PlayerID????
21:11:00raptorit was under the section 'Game Center'
21:11:00Zoomberoh
21:12:00raptorso maybe there is an apple Game Center Player ID
21:12:00raptorthat it is specific to
21:12:00koda has joined
21:12:00Zoomberthere is the "game center" that has ids and an achievenemts
21:12:00Zoomberboard
21:15:00raptor Quit (Remote host closed the connection)
21:15:00ZoomberNOOOOOOO come back raptor
21:17:00LordDVG Quit (Remote host closed the connection)
21:53:00raptor has joined
21:53:00ChanServ sets mode +o raptor
21:53:00raptorok back
21:56:00kodayay
22:03:00raptorso just being stupidly technical here, is it more proper to use:
22:03:00raptorObject& refObject
22:03:00raptoror
22:03:00raptorObject &refObject
22:03:00raptorobviously they are the same
22:04:00raptorsame with pointers: Object *ptrObject or Object* ptrObject
22:09:00karamazovapyhttp://www.humblebundle.com/
22:10:00karamazovapythey're on bundle #3
22:10:00raptorsweet!
22:11:00karamazovapyI bought the first bundle, but not the second one
22:18:00raptorhammerstrike looks trippy
22:19:00karamazovapylooks like a good bundle. I think I'm gonna throw them $20 or something.
22:22:00raptorcogs looks pretty neat
22:22:00karamazovapyI think they all look fun
22:22:00karamazovapymight not play them all through, but still
22:34:00Flynnn has joined
22:38:00kodakaramazovapy: me too! I wish i took the second now :\
22:38:00kodaraptor: technically it's A *B because you are pointing to B not to A
22:38:00karamazovapythe games from the second one didn't excite me too much
22:38:00kodakaramazovapy: yeah me neither
22:39:00kodaD:
22:50:00raptorwatusimoto: http://code.google.com/p/bitfighter/issues/detail?id=72
22:50:00raptorI am trying to implement this feature
22:50:00raptorcan you explain your idea in the comment a bit better?
22:54:00kodawow first level of vvvvvv i got is the tower
23:00:00koda._.
23:26:00karamazovapythat VVVVVV guy is a slippery little bastard
23:30:00karamazovapyI rescued a crew member!
23:43:00karamazovapygoddamnsisterfuckingtower
23:47:00karamazovapythank god that's over

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