Timestamps are in GMT/BST.
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| 00:56:00 | raptor | watusimoto: is this issue still valid?: http://code.google.com/p/bitfighter/issues/detail?id=96 |
| 01:28:00 | | BitfighterLogBot - Commit f0f4b27bcbbe | Author: buckyballreaction | Log: Typo |
| 01:28:00 | | BitfighterLogBot - Commit a395a6aec5a9 | Author: buckyballreaction | Log: Fix issue 101. Only spawn robot if a valid script was detected |
| 01:34:00 | raptor | yay 50 issues to go |
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| 02:20:00 | raptor | curse Xcode reference case-insensitivity! |
| 02:28:00 | | BitfighterLogBot - Commit a024664f8bb3 | Author: buckyballreaction | Log: PNG screenshot support for Mac! |
| 02:31:00 | raptor | ok Zoomber, mac compiles again |
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| 03:17:00 | | sam686 �� Music: (Playing) �� BattleTanx: Global Assault - Unknown �� 00:37/00:00 �� |
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| 03:19:00 | sam686 | ok... somehow i hit a button on irc, and says what music it playing... |
| 03:23:00 | sam686 | its this icon i somehow desided to hit to see what it does: http://96.2.123.136/bitfighter/winamp-icon.gif |
| 03:34:00 | raptor | winamp integration with hydraIRC? |
| 03:34:00 | sam686 | not integrated, but it sees the winamp program.. |
| 03:38:00 | raptor | i use: http://qmmp.ylsoftware.com/index_en.php |
| 03:55:00 | Zoomber | I am BACK |
| 03:56:00 | Zoomber | @raptor, you said at 7:26p, "ok Zoomber, mac compiles again". Are you referring to bitfighter on xcode 4 or 3? |
| 03:56:00 | raptor | in trunk |
| 03:56:00 | raptor | fixed the libpng requirements |
| 03:56:00 | Zoomber | ok |
| 03:57:00 | Zoomber | soooo you decided to go with screenshots even though we dont need it? :] |
| 03:57:00 | raptor | hehe, yeah |
| 03:57:00 | Zoomber | i once heard a saying |
| 03:57:00 | raptor | the thing is - we may use the png code for something else in the future |
| 03:57:00 | Zoomber | "if it aint broke why fix it" we all know that. but an engineer came and said |
| 03:57:00 | Zoomber | "well..if it aint broke, there arent enough features to break it yet"... |
| 03:57:00 | raptor | haha, exactly |
| 03:58:00 | raptor | watusimoto had an idea of generating automatic level maps using the png code somehow |
| 03:58:00 | raptor | which you could upload to the levels section in the forums |
| 03:58:00 | raptor | that's why I still integrated it in mac - it has some potential.. |
| 03:59:00 | Zoomber | ooh |
| 03:59:00 | Zoomber | i see |
| 04:07:00 | raptor | good night - heading in early |
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| 05:19:00 | Zoomber | key karamazovapy are you there? |
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| 11:49:00 | | BitfighterLogBot - Commit 597fb93cb279 | Author: sam8641 | Log: Get turret and forcefield working right in editor |
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| 14:35:00 | | BitfighterLogBot - Commit 77fd977c5a0a | Author: sam8641 | Log: Get wall collision working back the way it was in 014, more fix to going through concave polywall |
| 14:35:00 | raptor | sam686: you are awake?? |
| 14:35:00 | sam686 | yes |
| 14:35:00 | raptor | how did wall collision differ? |
| 14:36:00 | sam686 | some maps went somewhat broken in 015 that worked better in 014 |
| 14:37:00 | sam686 | one of the map is a map called "Training" |
| 14:37:00 | sam686 | i meant "Tutorual" |
| 14:37:00 | raptor | oh yeah... |
| 14:39:00 | raptor | wow, that works much better |
| 14:39:00 | raptor | good job |
| 14:44:00 | sam686 | editor in 016 still needs a forcefield and turret heal rate option like 015 have |
| 14:55:00 | raptor | i haven't touched the editor in months.. |
| 14:56:00 | raptor | i'm scared to even open the UIEditor.cpp file... |
| 15:00:00 | sam686 | last night zoomber was mostly putting in names of people using lots of spybugs (not using editor): http://96.2.123.136/bitfighter/bitfighter1.png |
| 15:01:00 | raptor | uh oh, our secret identities are now known... |
| 15:02:00 | raptor | i want to know who ninja is.. |
| 15:05:00 | raptor | that's a really big screen image - is that on one of you giant monitors? |
| 15:06:00 | sam686 | it a 17 inch monitor.. |
| 15:06:00 | raptor | i see it as 2048x1536 |
| 15:06:00 | sam686 | it is a 17 inch monitor CRT, it can display at 2048 by 1536 at 55 Hertz |
| 15:06:00 | raptor | wow |
| 15:07:00 | raptor | did you take that with the new screenshot code? |
| 15:07:00 | sam686 | it was an old version 015, i used print screen, paint, save as png |
| 15:07:00 | raptor | cool |
| 15:08:00 | raptor | playing bitfighter at that resolution would be great! |
| 15:09:00 | sam686 | refresh rate aren't that great due to CRT limits.. |
| 15:09:00 | raptor | makes sense |
| 15:10:00 | sam686 | but, it can go 1024 by 768 at 108 Hertz, and even 640 by 480 at 162 hertz |
| 15:10:00 | raptor | that's crazy, the human eye can barely detect differences betwen 60 and 90 |
| 15:11:00 | sam686 | i kind of find bitfighter plays so smooth with /maxfps 165 when playing at 162 hertz refresh rate |
| 15:12:00 | sam686 | but then, crt is always smoother then LCD, even at 55 Hertz.. |
| 15:12:00 | raptor | my guess is you have no desk space :) |
| 15:13:00 | sam686 | Most LCD have some motion blur in them that can't be turned off.. |
| 15:13:00 | raptor | yeah, i think i know what you mean |
| 15:23:00 | sam686 | there is a problem with Team #88 0 1 0 not being recognized (015a), changing it to Team green 0 1 0 will work, # in names seems to not work |
| 15:25:00 | raptor | you're right |
| 15:25:00 | raptor | this works p#88 |
| 15:25:00 | sam686 | is it because level loader looks at # as being a comment? |
| 15:26:00 | raptor | i have no idea |
| 15:26:00 | raptor | the level loading code was always a bit messy - so i never looked deeply into it |
| 15:27:00 | sam686 | if(c == '#') goto stateEatingComment; looks like # is comment |
| 15:28:00 | raptor | maybe we could escape it somehow |
| 15:29:00 | sam686 | will Team "#55" 0 1 0 work? (using quotes) |
| 15:29:00 | raptor | yep |
| 15:30:00 | sam686 | so we simply need to change how to save it... |
| 15:30:00 | raptor | the file shows up like this: Team "#55" 0 0 1 |
| 15:31:00 | raptor | but the editor just sees #55, without quotes |
| 15:42:00 | sam686 | i have some graphics bug, probably hardware or software driver bug not related to bitfighter at 2048 by 1536, http://96.2.123.136/bitfighter/graphics_bug.png |
| 15:43:00 | raptor | yeah, those are usually driver bugs - very common when using software opengl |
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| 16:56:00 | raptor | I am working on issue 72: http://code.google.com/p/bitfighter/issues/detail?id=72 |
| 16:56:00 | raptor | has anyone done anything on this yet? |
| 17:09:00 | Zoomber | wow nice on the gettinig up early raptor |
| 17:09:00 | raptor | i still think sam686 has to go to bed... |
| 17:10:00 | Zoomber | i should say..props |
| 17:10:00 | Zoomber | thtas odd...i thought he lived in the dakotas? |
| 17:10:00 | raptor | my kid woke me up at 7 - he pulled the brownies off the counter and was eating them as quietly as possible... |
| 17:10:00 | Zoomber | hahahaha |
| 17:10:00 | raptor | yeah, sam686 says his schedule is a little off... |
| 17:10:00 | Zoomber | ooh |
| 17:12:00 | Zoomber | i took like 20 screenshots of a map we were playing yesterday night where sam and I spelled names of us using spybugs |
| 17:13:00 | Zoomber | i see there sam has beaten me to it |
| 17:13:00 | raptor | haha yeah, that was neat |
| 17:13:00 | Zoomber | all my screenshots are 1,280 x 800, because using the mac command for a screenshot sets it in whatever resolution the computer is in |
| 17:14:00 | raptor | did it take youa while to place the bugs? |
| 17:14:00 | Zoomber | maybe 20 minutes... |
| 17:14:00 | sam686 | I have 5 screenshots, http://96.2.123.136/bitfighter/bitfighter1.png http://96.2.123.136/bitfighter/bitfighter2.png http://96.2.123.136/bitfighter/bitfighter3.png http://96.2.123.136/bitfighter/bitfighter4.png http://96.2.123.136/bitfighter/bitfighter5.png |
| 17:14:00 | Zoomber | woah |
| 17:15:00 | raptor | i still want to know who 'ninja' is |
| 17:15:00 | Zoomber | sam, are those all at 2000 x 1200 resolution? |
| 17:15:00 | Zoomber | (that was rounding for 2048x1536) |
| 17:16:00 | sam686 | yes, 2048 x 1536.. |
| 17:18:00 | raptor | i don't think i've ever spoken with Ryan before |
| 17:18:00 | raptor | did he disappear a good while before I joined? |
| 17:18:00 | Zoomber | without using /linesmooth, zooming in looks much nicer |
| 17:18:00 | Zoomber | yes, he disappeared a good while before you joined |
| 17:20:00 | Zoomber | i wanted to add coding_mike and koda, but i do not know their names, and we reached the item-limit |
| 17:21:00 | raptor | haha |
| 17:21:00 | raptor | who is coding mike? |
| 17:22:00 | Zoomber | he made bitfighter supported on some linux platforms i think |
| 17:23:00 | Zoomber | it seems a lot of new players think "T" means talk, not team chat.. |
| 17:24:00 | sam686 | probably should make enter button glabal chat, the same as what G button does |
| 17:25:00 | raptor | sam686: that is a good idea |
| 17:25:00 | raptor | also many games to CTRL + ENTER be team chat |
| 17:25:00 | raptor | and they are non-adjustable |
| 17:26:00 | sam686 | currently chat buttons G and T can be changed in bitfighter remap options.. |
| 17:26:00 | raptor | yes - and it is nice to have them so close to the ship controls on the keyboard |
| 17:26:00 | sam686 | but, only one button can be global chat, the other Team chat.. |
| 17:27:00 | sam686 | until we do coding to have more then 1 button for chat. |
| 17:27:00 | raptor | yeah - my input rewrite that i worked on for a while allowed 2 |
| 17:28:00 | Zoomber | lone_wolf is telling me he asked sam686 to make a 'portal gun' |
| 17:31:00 | sam686 | there is several [Undefined key] when remapping keyboard... |
| 17:31:00 | raptor | yes - like the volume buttons on the laptop |
| 17:31:00 | sam686 | mostly number-pad is undefined keys.. |
| 17:32:00 | raptor | and those |
| 17:33:00 | sam686 | ESC button is [Undefined key], seems to allow mapping even though you shouldn't be able to map anything to ESC button.. |
| 17:34:00 | sam686 | you can't exit menus if you have ESC button mapped to something like Global Chat |
| 17:35:00 | sam686 | or not.. |
| 17:35:00 | raptor | mayeb we should implement 'disallowed' keys |
| 17:35:00 | sam686 | that [undefined key] is confusing.. |
| 17:36:00 | sam686 | actually, pressing ESC seems to use the previous button that was assigned before.. |
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| 17:39:00 | raptor | ok good, so not a real issue? |
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| 19:21:00 | koda | hi |
| 19:21:00 | raptor | hello |
| 19:21:00 | koda | were was i supposed to be added? :p |
| 19:21:00 | koda | it's not the death note right? |
| 19:22:00 | raptor | not this time... :] |
| 19:22:00 | koda | yey |
| 19:24:00 | | koda pokes Zoomber |
| 19:24:00 | Zoomber | hello koda |
| 19:25:00 | Zoomber | aah thats nice |
| 19:25:00 | Zoomber | i just connected a subwoofer through my split headphone jack cable to my computer |
| 19:25:00 | Zoomber | and if i shoot a burst in bitfighter, i get a huge punch sound |
| 19:26:00 | Zoomber | the room vibrates a little too |
| 19:34:00 | koda | so when is bitfighter on macappstore happening? :) |
| 19:34:00 | raptor | oh man |
| 19:34:00 | raptor | umm.. |
| 19:35:00 | Zoomber | umm |
| 19:35:00 | Zoomber | err |
| 19:35:00 | Zoomber | well |
| 19:35:00 | Zoomber | lets put it this way |
| 19:35:00 | Zoomber | ill make a deal with you |
| 19:35:00 | raptor | soo... do you have an ideas on how to make dual axis controls work on iOS? |
| 19:35:00 | Zoomber | just send a check with 100 dollars writen to me and I will do it in no time! |
| 19:35:00 | Zoomber | on an iphone? |
| 19:36:00 | koda | Zoomber: so you're looking only for a publisher? |
| 19:37:00 | koda | i believe that we can arrange something with me |
| 19:37:00 | Zoomber | no, i just dont have 100 dollars to buy a developer membership |
| 19:37:00 | Zoomber | which you must have to put your apps on the app store |
| 19:37:00 | Zoomber | no free buisness with apple |
| 19:37:00 | koda | Zoomber: i know; do you want to sell it or make it free? |
| 19:38:00 | raptor | just to chime in here... |
| 19:38:00 | raptor | we have technical difficulties :) |
| 19:38:00 | Zoomber | actually, we were thinking of putting bitfighter on the app store for 99 cents or 2 dollars, to help pay for the membership, but that was just an idea |
| 19:38:00 | Zoomber | but we wanted to sell it for free |
| 19:41:00 | koda | well |
| 19:41:00 | koda | raptor: what technical difficulties? |
| 19:41:00 | raptor | On mobile platforms |
| 19:42:00 | raptor | well, i guess, technically, we could release in the app store for just home computers, right? |
| 19:42:00 | raptor | but on mobile platforms - we'd have to figure out how to tie in dual-axes controls into such a limited interface |
| 19:42:00 | koda | raptor: it's two different stores |
| 19:43:00 | koda | one is macappstore for desktop |
| 19:43:00 | koda | one is appstore for ios |
| 19:43:00 | raptor | see - i'm also ignorant of this matter.. |
| 19:43:00 | raptor | :) |
| 19:43:00 | koda | and you need a certificate for each of them |
| 19:43:00 | koda | however apps sell much more on ios than on mac |
| 19:43:00 | koda | unless you're apple, and your apps sell everywhere |
| 19:43:00 | koda | :D |
| 19:44:00 | raptor | you have hedgewars in both store? |
| 19:44:00 | raptor | stores |
| 19:45:00 | koda | yes |
| 19:45:00 | koda | on sale on ios and free on macappsotre |
| 19:51:00 | raptor | yeah the c++ would be easier than pascal.. |
| 20:00:00 | raptor | koda: did you have problems with GPLv2? |
| 20:00:00 | raptor | (Have I asked this before?) |
| 20:00:00 | koda | not really |
| 20:01:00 | raptor | that is a slightly ambiguous response... |
| 20:01:00 | koda | that means my answer reached its goal :> |
| 20:01:00 | raptor | haha |
| 20:02:00 | raptor | somewhere in the middle of 'no, none at all' and 'no, except for this and that' |
| 20:02:00 | Zoomber | I HATE MY DSL |
| 20:03:00 | koda | well in my opinion the gpl is respected as long as code is available online or anywhere |
| 20:03:00 | koda | from some licencing experts gpl is completely incompatible with apple licences |
| 20:03:00 | koda | so the truth must be in between |
| 20:03:00 | raptor | yes, i agree - but apple themselves gave no issue? |
| 20:03:00 | koda | not for licence |
| 20:38:00 | raptor | ctf1.level is throwing an assert |
| 20:38:00 | raptor | with most recent checkins |
| 20:40:00 | watusimoto | I concur with koda on that front -- we don't distribute source with the downloads, so why would we need to with ios? |
| 20:42:00 | raptor | well, i guess technically we could release for the OS X appstore with minor tweaks... |
| 20:46:00 | koda | raptor: the real issue here is whether you really want to cope with the (sometimes absurd) requests of the apple review |
| 20:47:00 | raptor | what are some examples of requests? |
| 20:48:00 | koda | well they depend how deeply the go |
| 20:48:00 | koda | they go |
| 20:49:00 | koda | one easy and sensible request addition i got was to implement the cmd/ctlr+w/q to close the windows and the app respectively |
| 20:49:00 | raptor | interesting |
| 20:50:00 | koda | then your app must properly be 'sandboxed', like you can't store the config in ~/.config, but place everything under ~/Library/Application Support/nameoftheapp |
| 20:50:00 | raptor | ah ha! |
| 20:50:00 | raptor | did that one already... :) |
| 20:50:00 | koda | but these two actually make sense because they are written in their guidelines |
| 20:50:00 | raptor | but i make a soft link to ~/.bitfighter... |
| 20:51:00 | koda | yeah, that won't work :p |
| 20:51:00 | raptor | do you have some un-sensible request examples? |
| 20:52:00 | koda | well i can't submit apps whose bundled framework contain "_" in their bundle name |
| 20:52:00 | raptor | haha |
| 20:53:00 | koda | i was like ._. when i discovered it |
| 20:55:00 | raptor | did you have to change the version number? i.e. is 0.9.15 considered 'beta' ? |
| 20:56:00 | koda | well i did so for ios, but not for MAS |
| 20:56:00 | koda | it's not that strict |
| 20:56:00 | raptor | I'm reading some of the guidelines now |
| 20:56:00 | raptor | "It has metadata that mentions the name of any other computer platform" |
| 20:56:00 | raptor | is grounds for rejection |
| 20:57:00 | koda | ah yes :D |
| 20:57:00 | koda | i mentioned in the release note |
| 20:57:00 | koda | "fixed a crash under Lion" |
| 20:57:00 | koda | hell got loose |
| 20:57:00 | raptor | wow |
| 21:00:00 | raptor | apps with bugs will be rejected |
| 21:02:00 | raptor | "" |
| 21:02:00 | raptor | If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and |
| 21:02:00 | raptor | trash us, it never helps. |
| 21:03:00 | raptor | "Apps that install or launch other executable code will be rejected" <-- I wonder how that affects LUA robots |
| 21:03:00 | koda | lua is scriptable |
| 21:04:00 | | koda Quit (Quit: koda) |
| 21:08:00 | raptor | "Apps that display any Player ID to end users or any third party will be rejected" |
| 21:08:00 | raptor | i don't think i understand that one... |
| 21:11:00 | Zoomber | any PlayerID???? |
| 21:11:00 | raptor | it was under the section 'Game Center' |
| 21:11:00 | Zoomber | oh |
| 21:12:00 | raptor | so maybe there is an apple Game Center Player ID |
| 21:12:00 | raptor | that it is specific to |
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| 21:12:00 | Zoomber | there is the "game center" that has ids and an achievenemts |
| 21:12:00 | Zoomber | board |
| 21:15:00 | | raptor Quit (Remote host closed the connection) |
| 21:15:00 | Zoomber | NOOOOOOO come back raptor |
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| 21:53:00 | | raptor has joined |
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| 21:53:00 | raptor | ok back |
| 21:56:00 | koda | yay |
| 22:03:00 | raptor | so just being stupidly technical here, is it more proper to use: |
| 22:03:00 | raptor | Object& refObject |
| 22:03:00 | raptor | or |
| 22:03:00 | raptor | Object &refObject |
| 22:03:00 | raptor | obviously they are the same |
| 22:04:00 | raptor | same with pointers: Object *ptrObject or Object* ptrObject |
| 22:09:00 | karamazovapy | http://www.humblebundle.com/ |
| 22:10:00 | karamazovapy | they're on bundle #3 |
| 22:10:00 | raptor | sweet! |
| 22:11:00 | karamazovapy | I bought the first bundle, but not the second one |
| 22:18:00 | raptor | hammerstrike looks trippy |
| 22:19:00 | karamazovapy | looks like a good bundle. I think I'm gonna throw them $20 or something. |
| 22:22:00 | raptor | cogs looks pretty neat |
| 22:22:00 | karamazovapy | I think they all look fun |
| 22:22:00 | karamazovapy | might not play them all through, but still |
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| 22:38:00 | koda | karamazovapy: me too! I wish i took the second now :\ |
| 22:38:00 | koda | raptor: technically it's A *B because you are pointing to B not to A |
| 22:38:00 | karamazovapy | the games from the second one didn't excite me too much |
| 22:38:00 | koda | karamazovapy: yeah me neither |
| 22:39:00 | koda | D: |
| 22:50:00 | raptor | watusimoto: http://code.google.com/p/bitfighter/issues/detail?id=72 |
| 22:50:00 | raptor | I am trying to implement this feature |
| 22:50:00 | raptor | can you explain your idea in the comment a bit better? |
| 22:54:00 | koda | wow first level of vvvvvv i got is the tower |
| 23:00:00 | koda | ._. |
| 23:26:00 | karamazovapy | that VVVVVV guy is a slippery little bastard |
| 23:30:00 | karamazovapy | I rescued a crew member! |
| 23:43:00 | karamazovapy | goddamnsisterfuckingtower |
| 23:47:00 | karamazovapy | thank god that's over |