#bitfighter IRC Log

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IRC Log for 2011-07-25

Timestamps are in GMT/BST.

00:10:00zoomber_laptophey karamazovapy: you there?
00:18:00koda Quit (Remote host closed the connection)
00:18:00koda has joined
00:20:00raptorwiki editing is still broken :(
00:21:00Zoombernooo
00:21:00watusimotowiki is working
00:21:00raptori was even in the mood to update a bunch of development pages..
00:21:00raptorreallY?
00:21:00raptorlet me try agian..
00:22:00watusimotoI just implemented Sam's fixes
00:22:00watusimotoI just edited two different pages
00:22:00raptorexcellent
00:22:00watusimoto@sam -- finally made your edits to the wiki. Seems to work!
00:22:00watusimotoThanks!!!!
00:23:00raptorit works!
00:23:00raptorok, i'm going to add a page to development code style...
00:27:00raptorwatusimoto: mercurial now can handle symlinks over all three platforms
00:27:00raptorthis makes checking in frameworks for mac feasible now
00:27:00raptorlike we do with .lib for windows
00:27:00raptorI could get rid of a lot of source code in our repo if I checked in a couple frameworks instead
00:28:00raptorwhat do you think?
00:28:00raptor(I know some people say to never check in libraries - things should build on the fly from sources only...)
00:29:00Zoomberit only takes 40 seconds for you to compile anyways?
00:29:00raptoron linux
00:29:00Zoomberoooh
00:29:00Zoomberhave you timed mac?
00:30:00raptortakes like 3 minutes
00:30:00raptor(in a VM)
00:30:00raptormaybe 4
00:30:00Zoomberi see....
00:30:00Zoomberthat cant be....
00:30:00Zoomberit takes my mac about that time
00:30:00Zoomberunless you dedicate less resources to your vm..
00:30:00raptorwell, that is for debug code
00:30:00raptormy VM has two processors and 1.0 GB RAM
00:30:00Zoomberoh
00:31:00Zoomberthen thats about right
00:31:00Zoomberdamn, you can actually compile bitfighter AND play it at the same time
00:33:00raptoroh my goodness, the wiki is riddled with SPAM link inside of articles...
00:35:00watusimotoit is?
00:35:00raptoroh yeah
00:35:00watusimotowhen does that date from?
00:35:00raptorsince april
00:35:00watusimotowe were getting stuff like that for a while
00:35:00watusimotobut then we linked the logins to player logins
00:35:00raptormost on june 28
00:35:00watusimotoreally
00:35:00watusimotois there a player with the same name?
00:35:00raptorbut we can sign up for wiki normally, still, right?
00:35:00watusimotoI don't think so
00:36:00raptori'm getting a list of contributers still... then i'll check against forum users..
00:37:00raptorone was named 'Wikiadmin'
00:40:00raptori don't have admin rights, so I can't delete these users from the wiki...
00:40:00raptorready for a list of users?
00:40:00watusimotooh, I'm ready
00:41:00raptorhere are the 10 offenders: http://pastie.org/2265894
00:41:00raptorthey all made minor edits where they inserted links at the end of sections in normal pages
00:41:00watusimotoso the question is how did they get in?
00:42:00raptorso they are found in the phpbb admin user search
00:42:00raptorif i register for the wiki, does that register me for the forums?
00:43:00raptorlooks like they registered for the wiki - I remember seeing some of their names on the 'newest member' list of the forums
00:44:00raptorregistered through the wiki, i mean
00:44:00zoomber_laptopi may have spent too much time on a single map
00:44:00watusimotohmmmm... any idea how to delete users?
00:44:00raptoryep, I can do it from the admin console
00:44:00raptorbut
00:45:00raptorwe need to prevent signing up through the wiki
00:46:00raptori didn't add anti-bot custom questions to the wiki sign up
00:47:00raptoroh wait...
00:50:00raptorwell this is odd - the sign-up on the wiki does redirect to the forums
00:50:00raptorbut all these users only posted in the wiki
00:53:00zoomber_laptop Quit (Quit: zoomber_laptop)
00:56:00raptorok deleted
00:56:00raptornow to cleanup the wiki...
00:57:00watusimotomaybe there's another way to create accounts?
00:57:00raptorthey do something tricky to prevent the deletion of edits: they make a minor edit, then they edit the same one again changing a style color
00:58:00raptorthat way you can't delte the first major one because another edit depends on it
00:58:00raptorwatusimoto: i'm thinking they may be exploiting old mediawiki problems...
00:59:00watusimotoquite possibly
01:00:00raptorman, they're even inserting links on the same line as other links...
01:00:00raptoras other valid ones
01:01:00raptortake a look here: http://bitfighter.org/wiki/index.php?title=Building_Bitfighter
01:01:00raptorsecond sentence under SVN (obsolete)
01:02:00karamazovapychollacholla
01:05:00karamazovapyI also found marmot jackets there.
01:05:00karamazovapyseven shady links
01:05:00karamazovapywow
01:06:00raptorok, i think i got them all
01:06:00karamazovapyI see three links for UGGs
01:07:00raptorstill?
01:07:00karamazovapybut I just deleted them
01:07:00raptorok thanks
01:07:00karamazovapythat's what I get for never reading the wiki
01:07:00karamazovapyall this time, I could've been rolling in cheap UGGS
01:10:00raptorman, i have no initiative to do my actual edits now...
01:12:00watusimoto Quit (Ping timeout: 260 seconds)
01:33:00raptorwould it be worth it if i got bitfighter compiling in mingw for windows?
01:34:00sam686mingw?
01:34:00raptorit's the unix-like environment for windows - uses gcc and family
01:41:00karamazovapyI had no idea that "You must submit:
01:41:00karamazovapy(1) Level of any Gametype that uses no more than TWO of any item." was so confusing
01:42:00raptorhaha
01:42:00karamazovapyI mean, I'll let textitems slide because they don't impact gameplay at all, and you kind of HAVE to have barriers, so they shouldn't count
01:42:00zoomber_laptop has joined
01:42:00karamazovapybut besides that...
01:43:00zoomber_laptopback
01:44:00sam686polywall is the same as barriers, is not an item, it simply can be shaped differently..
01:44:00karamazovapyagreed
01:44:00ZoomberI think by now, all my items are two of besides barriers and spawns
01:44:00raptorpolywalls are great!
01:45:00raptorthis was my first level since i tried back when i joined bitfighter in like november
01:45:00Zoomberhaha
01:45:00raptorbeen scared of the editor since...
01:45:00Zoomberoh yes, i remember when you first took a look at the mac xcode project
01:46:00karamazovapyyeah, polywalls are pretty fantastic
01:46:00karamazovapysoooooo much better than trying to get barrierwidth right to create proper squares or fill without gaps
01:46:00Zoombera general question, if i put in an itemspawn, i should probably have two of those too?
01:47:00karamazovapyyes
01:47:00karamazovapyotherwise, you would only have one
01:47:00Zoomberheheh, ill be right back
01:48:00Zoomberooh, i am not that good at graphing from text
01:54:00sam686i have speed up my compiling to 2 min 5 sec by compiling only a few cpp file that each includes lots of other cpp files, before it took 6 minutes
01:54:00raptorwow
01:54:00raptori believe it
01:55:00raptorbut i think keeping them separate is better for maintainability...
01:55:00sam686though makes it harder to manage projects that way, but i can do it due to my slow computer..
01:56:00raptorwas it easy to combine?
01:57:00sam686i have to fit each of it in at the right combination to avoid static problem, mostly the main problem was a static filVector being used everywhere until i changed that..
01:58:00raptorah, that's why you did that
01:58:00sam686having just one global fillVector instead of lots of seperate static fillVector reduces runtime memory
01:58:00zoomber_laptop@karamazovapy i have finalized my level
01:59:00karamazovapyhip
01:59:00zoomber_laptopive quadruple checked it now, so it must be fine now
02:00:00sam686as of now, the editor is having trouble saving turrets and forcefields..
02:01:00zoomber_laptopwhen i place turrets and forcefields in 016, they appear like they are next to walls, but when opened in 015a, they are all in the center 0,0 of the map
02:02:00sam686when testing level in 016 with editor having forcefield, it got put near (0,0)
02:02:00sam686the 016 editor appear to save all turret and forcefield to (0,0)
02:03:00raptorsounds like a feature!
02:12:00raptorok mingw will require work...
02:13:00raptorprobably not worth it yet - maybe when we get open source evangelistic windows developers
02:14:00karamazovapyI have 5 levels for the contest server so far, counting Cubical
02:14:00zoomber_laptopgreat!
02:16:00karamazovapyso if you're feeling ambitious, we have one retrieve, two hold the flag, one capture the flag, and one rabbit
02:16:00zoomber_laptopoh man, i have been neglecting again
02:16:00zoomber_laptopi forgot to remove the mines in my level
02:16:00zoomber_laptopi have 24, when i should only have 2 or 0
02:16:00karamazovapylol
02:17:00karamazovapyI didn't even bother reading the code
02:17:00karamazovapybut I see that now
02:17:00raptortht bots are stupid on level 'blocky'
02:17:00zoomber_laptopyes, it is a bit long
02:22:00karamazovapyblocky?
02:33:00raptori can't believe i played that whole level...
02:33:00karamazovapyI'd rather wear a sock on my nuts for the rest of the night than play another game of that
02:34:00sam686i wonder why zoomber play that level most of the time?
02:35:00karamazovapyI can't remember the last time I played an engineer level and thought "well that was fun!"
02:35:00raptori thought it was fun the first few times
02:35:00raptornovelty has wore off, though...
02:35:00karamazovapyso did I, in 2006
02:36:00Zoomberwhy does sam686 think i always play that level?
02:37:00karamazovapydo you?
02:37:00sam686i often see zoomber wanting to play that level by voting, with only me and zoonber for a few month ago.
02:37:00Zoomberi did, back when i first found out about it
02:37:00Zoomberthat was probably when i first played the map
02:38:00sam686my engineer level is better then castle: shown in this video: http://www.youtube.com/watch?v=MMKgT6DEMjU
02:38:00Zoomber3 point stars?
02:38:00sam686though might be a way to set up traps in triple point stars, but still very difficult and takes more then 3 resources
02:39:00karamazovapyI still don't remember the last time I thought playing an /eng level was fun
02:39:00karamazovapyas opposed to irritating
02:39:00karamazovapyevery time, it just feels like the engineering is a huge distraction that ruins the gameplay
02:39:00Zoomberi like to view a kid that placed 10 turrets in front of me a challange, rather than a complaint or something annoying. the harder, the more I can learn to control and balance my modules
02:40:00karamazovapydude, that's bullshit
02:40:00Zoomberthe bigger problem i'm having is that engineer makes most maps unplayable
02:40:00karamazovapycontrol and balance modules against a crapton of engineered turrets? no way.
02:40:00Zoomberand how long does it take for him to make those turrets?
02:40:00Zoomberforgetting engery packs
02:41:00karamazovapyand forgetting suicide?
02:41:00Zoomberoh
02:41:00raptorsuicide is a great option if i am the designated engineer!
02:41:00Zoomberok, youve changed my view
02:41:00Zoomberi was totally neglecting that
02:41:00sam686forcefields is sometimes bad, engineer forcefield is often worse, have to shot at one tiny projector from the whole forcefield distance...
02:43:00karamazovapyin my opinion - and other people are welcome to disagree - I think it changes the objective of the game from whatever gametype it is, to building and destroying as many engineered items as possible
02:43:00karamazovapyalthough maybe that's just because people feel the need to add "plenty" of resource items to encourage that type of gameplay
02:43:00sam686spawning with too little energy will fix suicide to gain energy problem, but makes spawn killing easy unless there an auto spawn shield
02:43:00raptorwell i think that my ice cream sandwich is tasty
02:43:00Zoomberi completley agree; i just forgot about the fact that they can just kill themselves
02:44:00karamazovapyif Castles only had six resource items, it would play a lot differently
02:45:00Zoomberit still has all those already-placed turrets and forcefields..
02:45:00karamazovapyI'm not talking about the modified version
02:45:00raptorso i changed this page since most was irrelevant: http://bitfighter.org/wiki/index.php?title=Development_roadmap
02:45:00karamazovapylol
02:46:00Zoomberok
03:03:00raptorstill impressed by the new star trek movie...
03:03:00karamazovapyyeah, that surprised me. I wasn't expecting much.
03:03:00Zoomber since my one of my vps is struggling, I'm going to host two of the same server, one on each server, incase one fails. also, if someone doesn't want to play with players on that server or that level, they can go to other server
03:04:00raptorhttp://www.theonion.com/video/trekkies-bash-new-star-trek-film-as-fun-watchable,14333/
03:04:00karamazovapyhah...I remember reading that
03:06:00Zoomberspeaking of movies..ive been on a comedy movie marathon this day
03:06:00Zoomberi just saw "accepted" again, and year one
03:06:00karamazovapyI'm about to watch Andy's Funhouse
03:06:00Zoomberoh hah
03:06:00Zoomberjoe dirt
03:18:00sam686part of the wiki spam problem was that registering in phpbb forum will immediately allow access to editing wiki, even if email activating phpbb is not done yet
03:18:00sam686there is a fix, http://www.mediawiki.org/wiki/Extension:PHPBB/Users_Integration#Community_Contributions
03:18:00raptorAH HA!
03:18:00raptorthat's it!
03:18:00raptorthat is more likely than mediawiki security exploit
03:19:00sam686i might have fixed it a few days ago, but not sure if the fix is already in the bitfighter.org..
03:19:00raptornice catch
03:37:00raptorsam686:
03:37:00raptorbug maybe?
03:37:00raptorwhen you teleport into a loadoutzone, it doesn't update your loadout
03:38:00sam686thats probably a problem, which can be fixed..
03:40:00zoomber_laptop Quit (Quit: zoomber_laptop)
03:53:00sam686i think we can delete Colors.cpp, as colors.h looks better that way, and with no chances of having something like black test in menus due to different linking order.
03:53:00raptoroh yeah... was that ever fixed?
03:53:00sam686do you see any black text right now?
03:54:00raptorcompiling...
03:55:00raptorprojectile.cpp:60:32: error: ‘Zap::fillVector’ was declared ‘extern’ and later ‘static’
03:55:00raptoractually, i'll be back in about an hour to test...
03:58:00sam686a long time ago, i fixed it with a small change, through the use of MainMenuUserInterface *gMainMenuUserInterface_pointer; and #define gMainMenuUserInterface (*gMainMenuUserInterface_pointer)
03:58:00sam686but now the menu is redesigned, that _pointer isn�t really needed anymore..
04:11:00zoomber_laptop has joined
04:30:00watusimoto has joined
04:34:00Zoomber hi watusimoto
04:38:00zoomber_laptop Quit (Quit: zoomber_laptop)
05:01:00watusimotohi
05:09:00raptorgood evening
05:09:00karamazovapyGENTLEMEN
05:09:00raptornow to tackle those compile errors again..
05:09:00ZoomberYES kind sir
05:10:00karamazovapyjust by way of greeting
05:10:00Zoomberso i see
05:10:00Zoombermaybe i can return the favor by saying, fancy a match on kserv?
05:13:00raptorsam686: still on?
05:13:00sam686!
05:13:00raptorline 60 projectile.cpp
05:13:00raptorhow does that fillVector fit in with your refactor?
05:14:00sam686removes static fillvector, so we are using only one fillVector, provided we be careful not to let it conflict..
05:14:00raptorok, i'll remove it..
05:15:00raptoryep, i see colors in menus and color.cpp is not needed
05:15:00raptori'll get rid of it
05:16:00raptoralthough, isn't that essentially creating each color in every include?
05:17:00raptoror do we care
05:17:00sam686not sure, some compiler is smart enough to inline some of const during optimization.
05:19:00sam686not really sure what the compiler do, but makes it easier to read and edit Colors.h
05:19:00raptorture
05:19:00raptortrue
05:21:00BitfighterLogBot - Commit 51fd08593c48 | Author: buckyballreaction | Log: Fix compile error; Remove empty Colors class
05:25:00raptorso right now loadout zone tests if the ship collides with it
05:25:00raptorwhich means edges
05:26:00raptorwell no...
05:27:00raptorso if i travel into the center of a loadout zone not using a teleport, and then switch loadout, it switches right away
05:27:00raptorbut teleport into the middle and it doesn't
05:28:00raptorah, it works if i change the loadout while in the zone
05:28:00raptorbut only fails if i change it outside, then teleport in
05:31:00raptorwormholes don't animate in preview mode in editor anymore...
05:35:00sam686in editor, pressing tab shows up a very tiny ship and tiny viwable area of ship if you looked hard.
05:36:00raptorWOW
05:36:00raptoryou're right
05:36:00raptori thought it was just gone
05:44:00raptormy brain isn't smart enough at the moment to solve the loadout problem tonight..
05:48:00Zoomberhaha
05:49:00Zoomberby the way raptor, what is with the screen that can be refereshed by wiping a window on the bintfighter window?
05:49:00raptori don't know...
05:51:00sam686what bitfighter window?
05:53:00Zoomber in OSX, viewing and clicking on links in window
05:53:00raptori think Zoomber ran into a SDL hardware surface redraw issue
05:53:00Zoomberoops, i pressed enter
05:54:00Zoomberin OSX, viewing and clicking on links in windwod mode, would cause the screen to freeze white, but rubbing one window over it would show the screen again
05:54:00Zoomberlike a refresh error..
05:54:00raptorclick links where?
05:55:00Zoomberremember the video i showed you?
05:55:00sam686what video?
05:55:00Zoomberi can re-re-cord it
05:55:00Flynnn Quit (Quit: This computer has gone to sleep)
05:55:00raptori remember seeing bitfighter turn white, but the video was such poor quality that i couldn't see much else
05:55:00raptormy question is this: what exactly make bitfighter turn white?
05:56:00Zoomberok, i will shoot a video again
05:56:00raptorok
06:00:00Zoomberok, so now the white screen doesn't show up, but
06:00:00raptorwas your CPU at the time, taxed?
06:00:00Zoomberits a bit glitchy with loading, and it moves the windows
06:00:00Zoomberi dont remember..
06:00:00Zoomberi think the version i just ran was more up to date
06:01:00raptorok
06:01:00Zoomberok, i am very confused why my <gibbed> server is being hosted on 016
06:01:00raptortake note if your CPU is taxed if you see it again...
06:01:00Zoomberok
06:03:00Zoomberbitfighter.sytes.net/016wierd.mov
06:04:00Zoomberthe window keeps popping to the center whenver i change menus
06:05:00raptorthat's funny
06:05:00raptori saw that...
06:05:00sam686thats only when entering or exiting editor i think..
06:06:00Flynnn has joined
06:06:00Zoombereditor, and editor menus
06:07:00sam686i don�t see any problem, more like you have problem with very slow recorder...
06:07:00sam686i don�t get why you had to move window on top of bitfighter..
06:08:00raptorsam686: remember the old windows95 days when a window would freeze and turn grey
06:08:00raptorthen if you grabbed another windows and 'wiped' it over the frozen one, it would draw again
06:09:00raptorit would happen when the CPU was taxed heavily
06:09:00Zoomberthats what happened wiht me
06:09:00Zoomberwith
06:09:00sam686it sometimes happens to me on windows XP, but not while bitfighter, as it is continuously drowing the whole thing..
06:09:00raptoryeah - i think Zoomber'
06:09:00sam686drawing, not drowing..
06:09:00raptors CPU was under havey load at the time
06:10:00raptorheavy
06:10:00Zoomberi liked it better in windows 2000/xp when a window would freeze, and if you pulled another window over it, the frame of the old window would stay each frame you movmed it
06:10:00Zoomberso it would look like you had a hundred windows of one app stuck inside another
06:10:00raptorhaha
06:11:00sam686i remembered the old windows 98, pressing ctrl+alt+del, and dragging the close program will have that effect//
06:11:00BitfighterLogBot - Commit a8ab2f9ab4ed | Author: watusim...@bitfighter.org | Log: Eliminate GameGame class... this was never used, and makes things a bit messier
06:11:00BitfighterLogBot - Commit f69351ebddce | Author: watusim...@bitfighter.org | Log: Fixed team editor that I apparently broke in an earlier checkin
06:11:00BitfighterLogBot - Commit 44885e282eb9 | Author: watusim...@bitfighter.org | Log: Merge
06:12:00watusimoto@sam -- to make sure you saw it, thanks for your help with the wiki
06:12:00sam686in windows paint in windows xp, using select tool, holding down shift and dragging will have an effect.\
06:13:00sam686kind of like i did here: http://96.2.123.136/bitfighter/draw1.png
06:15:00raptorwatusimoto: sam686 found out that an unconfirmed signee for the forums can alter the wiki
06:15:00raptorand the fix is at the bottom here: http://www.mediawiki.org/wiki/Extension:PHPBB/Users_Integration#Community_Contributions
06:15:00Zoomberyeah sam686, thats exactly what i mean
06:16:00raptorhowever, unconfirmed still means that they are getting by my bot questions, or that they are exploiting mediawiki somehow
06:17:00sam686might be possible some spammer might be a human spammers, that easily get past easy questions..
06:18:00raptoryes, that is a possibility, too
06:18:00raptorevil humans
06:22:00sam686so zoomber what happens to this in your video: http://96.2.123.136/bitfighter/grab00532.jpg it stayed exactly the same between frame 525 and 551 (33.8 seconds to 35.2 seconds).
06:24:00raptorgood night everyone
06:25:00Zoombergood night raptor
06:25:00sam686ok good raptor night
06:25:00Zoombergood raptor night?
06:25:00Zoomber@sam686 i am not sure why it froze frames for 2 seconds
06:26:00sam686your video recorder probably is way too slow, 2 frames a second?
06:30:00Zoombersam686, want to play a game?
06:30:00raptor Quit (Remote host closed the connection)
06:46:00Flynnn Quit (Quit: This computer has gone to sleep)
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09:17:00watusimoto Quit (Ping timeout: 260 seconds)
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14:49:00karamazovapy Quit (Read error: Connection reset by peer)
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14:55:00ChanServ sets mode +o raptor
15:07:00BitfighterLogBot - Commit a5c04e2d8ecd | Author: sam8641 | Log: Add more stats, fix some TNL, added readBits64, add some protection against damaged stats data
15:07:00raptorsam686: you havent' gone to bed yet?
15:08:00sam686my sleeping schedule is a bit off...
15:22:00karamazovapy has joined
15:55:00watusimotoI think we've got to merge editorGame and clientGame
15:55:00watusimotobut my first trial has gone horribly wrong
15:55:00raptorgood morning
15:55:00watusimotohi
15:56:00watusimotothe current separation is making the UIManager really messy
15:56:00raptorI must admit, I still am not following exactly what you want to do...
15:56:00raptorwith the new UIManager and things..
15:57:00watusimotoI want to get rid of globals
15:57:00watusimotowe need some way to pass gClientGame and gEditorGame around
15:57:00BitfighterLogBot - Commit 424d8cb87bff | Author: sam8641 | Log: Fix errors
15:57:00watusimotoand get rid of all the gXXXUserInterface vars
15:57:00watusimotothe UIManager handles the gXXUserInterface
15:58:00watusimotoand with lazy initialization it's an obvious improvement
15:58:00watusimotoso if we have an object that doles out UIs, where does that live?
15:59:00raptoras a global var :)
15:59:00watusimotoyes, possibly
15:59:00watusimotothat in itself would be an improvement
15:59:00watusimotobut I thought it might neatly live on the game object
16:01:00watusimotobut I implemented it such that each game has it's own UIManager
16:01:00watusimotothis is ok for gServergame, which has no UIs
16:02:00watusimotobut we get a quirky transition when moving from clientgame interfaces to editor interfaces
16:02:00watusimotoand the implementation currently works, but is horrible
16:02:00watusimotoif we merge editorgame and clientgame, we won't need to transition
16:03:00watusimotoand there's really not much difference (well, clientgame is much bigger, but there's not much conflict)
16:03:00raptori haven't used the editor much to see many quirks
16:04:00watusimotothey're internal to the code
16:04:00watusimotoweird statics, for example
16:05:00raptori find that the more complex stuff I want to do in c++, the more I feel like i'm just writing hacky code
16:05:00raptorand coming from java, i've been spoiled a bit...
16:14:00watusimotowith a good design, it need not be hacky
16:14:00watusimotothat's why I convinced my design is not quite right yet
16:15:00watusimotook, I'm reverting
16:15:00watusimotoI'll try again from a different abgle
16:15:00watusimotoangle
16:15:00raptorok
16:15:00raptorstill trying to decide what I should do next - I could get PNG working on Mac, but that is super tedious...
16:15:00watusimotothere's tons of cases
16:15:00raptori'll start on the issue list again..
16:16:00raptorexcept last two times I solved an issue, i wrote two more issues...
16:20:00watusimotoprogress!
16:25:00Flynnn has joined
16:35:00sam686maybe it might be an option to get rid of diamond problem and virtual class. http://96.2.123.136/bitfighter/class_GoalZone.gif (the left is currently being used, right seems to look better?)
16:40:00raptoris this issue still valid?: http://code.google.com/p/bitfighter/issues/detail?id=74
16:44:00raptorZoomber: have you tested USB mouse issue on 016 dev since migrating the joystick code? Does it still crash?
17:29:00kodax Quit (Quit: Sto andando via)
17:34:00watusimotonot sure -- I updated and can't build :-(
17:36:00watusimotoI'm getting tons of joystick related link errors...
17:36:00sam686have joystick.cpp and JoystickRender.cpp included in build?
17:38:00watusimotoI think so
17:40:00watusimotoI keep forgetting to try a full build
17:47:00BitfighterLogBot - Commit 74c8a455b167 | Author: sam8641 | Log: Moving fillVector out of namespace seem to help with debugging in Visual C++, debugger forgets to add namespace when looking at global variable
17:47:00sam686my small changes i have just made to global fillVector moving it out of namespace helps debugger (visual studio) see whats inside fillVector variables, there shouldn�t be much of a need to have static fillVector.
18:00:00watusimotorebuild works
18:02:00raptorsam, is your IRC text encoding not UTF8?
18:04:00sam686its the quotation marks and apoftrofe(misselled)
18:04:00sam686like this? ''''' """"" ``` and this? ������ ���
18:04:00watusimoto@r >>> that case is still valid
18:04:00raptorah, so you're not really sending a real quotation mark - instead, one of those evil corruptions that wordprocessors use
18:04:00raptorwatusimoto: ok
18:04:00watusimotodragging vvertex to dock should delete it, I think
18:05:00sam686logbot can�t handle it, seeing it as diamond question marks.. http://65.49.81.67/irclogs/index.php?date=2011-07-25
18:05:00raptorlogbot uses utf8
18:08:00sam686maybe hydrairc using custom characters for quotation marks...
18:09:00raptorexcept this just started about a week ago
18:11:00sam686probably because i haven�t use quote character..
18:14:00sam686i see, could be something to do with my irc settings...
18:24:00Flynnn Quit (Ping timeout: 264 seconds)
18:31:00sam686 has left
20:18:00raptorwow, karamazovapy, people are having a hard time understanding the rules of this map contest...
20:36:00raptorcurse Windows file case-insensitivity!
21:11:00zooooomber_ has joined
21:11:00zooooomber_hi
21:15:00raptorso there's a fundamental difference between the chat text in-game and the chat room
21:15:00raptorthe in-game text passes the user name with it
21:20:00zooooomber_yesh
21:21:00zooooomber_seems easy for prople to make a sentence with lots of spaces at the end and type another player's name after, to make it look like somebody else said something
21:21:00zooooomber_while in lobby, players all have differen't text colors and the name is always in the margin
21:29:00zooooomber_ Quit (Quit: Page closed)
21:53:00BitfighterLogBot - Commit 9f8af80d47dc | Author: buckyballreaction | Log: Fix issue #104 - add indentation to multi-line in-game chat messages; also: - some magic number clean-up - better var names - fix include with wrong case
21:59:00raptorthere - issue solved
22:10:00Flynnn has joined
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22:48:00Flynnn has joined
22:54:00raptor Quit (Remote host closed the connection)
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23:55:00ChanServ sets mode +v sam686

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