#bitfighter IRC Log

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IRC Log for 2011-09-10

Timestamps are in GMT/BST.

00:05:00sam686Big bitfighter battle is starting, raptor, if you want to join...
00:07:00raptorthanks - i'm still at work :-/
00:32:00raptor Quit (Remote host closed the connection)
02:00:00Zoomberflynnn on?
02:03:00FlynnnYeah
02:06:00Zoombernot going to join the big bitfighter battle?
03:36:00Zoomberim going to use normal 15a
03:36:00Zoomberimean, sams revision
04:13:00Flynnn Quit (Read error: Connection reset by peer)
04:15:00Flynnn has joined
04:18:00karamazovapybug in bitfighter gamereports - /setservername doesn't change the gamereport title
04:18:00sam686thats bus is mostly the result of server not sending new name to master...
04:19:00sam686that bug, not bus..
04:19:00sam686i have about 9.1 GB of video I can upload to youtube..
04:21:00raptor has joined
04:21:00ChanServ sets mode +o raptor
04:21:00raptorso i can't believe footloose won airlock
04:21:00raptorthat just breaks my brain
04:21:00karamazovapywasn't that great?
04:21:00karamazovapyand KidDeath showed up!
04:21:00Zoomberja
04:21:00karamazovapylol
04:22:00raptorhaha
04:22:00raptordid he even speak?
04:22:00karamazovapydon't think so
04:23:00raptorthat was fun
04:23:00raptorthanks karamazovapy
04:24:00karamazovapynp - I'm making an informal count of participants, but full results will wait for tomorrow
04:24:00Zoomberhey sam686, i get all sorts of wierd errors when trying to run /home/sam686/bf/bf015/exe/bitfighter
04:24:00Zoomber74 serv
04:24:00sam686ok..
04:25:00raptoroh rats, watusimoto committed...
04:25:00raptorno wait, he didn't
04:25:00raptori was working on an old changeset
04:26:00sam686umm, what weard error is it?
04:26:00sam686zoomber?
04:26:00Zoomberhttp://pastebin.com/DrFFAFTf
04:27:00sam686thats the result of compiling without dedicated, trying "make dedicated" instead of just "make"
04:27:00karamazovapyI see 16 simultaneous max
04:28:00sam686or, use bitfighterd, not bitfighter
04:30:00karamazovapyI count 33 participants
04:30:00raptornot bad
04:31:00karamazovapy:P,[R]BlueAlice,[R]malkir,{R}Mustacheman,_k,ainkin,Arctic,BlackBird,Bubbles 4,ChompyRandom,ChumpChange,davidfromreddit,DrSpacebar,Flomo,FoOtloOse,Green Arrow,hankyje,Hum~,iMiiTH,KidDeath,Large Ham,Little_Apple,Qui,Rafaelsan,raptor,sam686,SantiagoZAP,Squawk,sky_lark,val,WingSwordOfTheSky,ZAPPER,ZoombeR
04:31:00raptorWingSwordOfTheSky?
04:32:00karamazovapyyeah, played a few games
04:32:00karamazovapygamereports lists him in at least 5
04:33:00raptorhttp://bitfighter.org/gamereports/graphs/ <- says max players today was 17
04:33:00karamazovapywe might've peaked at 17
04:33:00karamazovapyI think the highest *result* was 8v8
04:42:00raptorok banning yourself when trying to host doesn't really work...
04:42:00karamazovapyreasonable
04:43:00raptorhey it works
04:43:00raptorcool
04:47:00Zoomberis raptor = player, test?
04:47:00raptoryes
04:48:00raptori am testing the new ban list feature
04:49:00Zoomberok
04:49:00Zoomberdont forget about your new server raptor
04:50:00sam686note that 127.0.0.0 to 127.255.255.255 is local address, anything like 127.3.6.7 will be a loobpack address..
04:50:00sam686/connect 127.3.4.5 will work if your computer is hostiung
04:51:00Zoomberhostiung?
04:51:00Zoomberoh, hosting
04:51:00sam686yes
04:52:00Zoomberdid someone compile a working 016 on the 208 server?
04:53:00sam686probably yes as i did it, but now may be 1 day old
04:57:00Zoomberok'
04:59:00Zoomberi seee your server raptor!
05:02:00Zoombermy fps is much higher with SDL
05:03:00raptoryay for hardware acceleration :)
05:04:00ZoomberAssertion failed: (ret == 0), function EnterCriticalSection,
05:04:00Zoomberhappens when i exit
05:04:00Zoomberand then it thinks it crashes
05:04:00Zoomberwieeerd
05:04:00Zoomberlooks like apple's fault though
05:05:00raptorprobably bitfighter's actually
05:05:00raptorbut i don't know
05:06:00Zoomberi cant seem to reproduce it
05:06:00raptorjust a couple more tests, then i think I have something for you to test sam686 as far as a ban list goes
05:06:00sam686ok..
05:08:00Zoomberthere we go
05:08:00ZoomberAssertion failed: (ret == 0), function EnterCriticalSection, file /Users/thunderroad-mc/BitfighterMaina/build/osx/xcode/../../../alure/main.h, line 45.
05:08:00Zoomberalso, gdb http://pastebin.com/6SjNZuE9
05:10:00raptoryes! the ban time works!
05:12:00raptorZoomber: rediculous is spelled with an 'i' ridiculous
05:12:00raptorthat reminded me of an indiana jones movie...
05:12:00Zoomberthats ridiculous!
05:13:00Zoombersegmentation fault
05:13:00Zoomberwhat is a "reactor"?
05:13:00raptorsweet! ok sam686, this is good enough to commit at the moment i think
05:14:00ZoomberCircle spawn?
05:14:00raptorhaha
05:14:00raptorwatusimoto's thingies
05:14:00Zoomberwhats a circle?
05:14:00Zoomberand a reactor?
05:14:00Zoomberreactor gives me crash
05:14:00raptorcircles are a swarming enemy
05:16:00Zoomberswarming enenmy?
05:16:00Zoomberwhats a reactor?
05:16:00Zoomberwpah
05:16:00Zoombersomething wierd just happend
05:16:00Zoomberi died and went back to editor mode
05:17:00raptorkind of like a large item you have to destroy - takes many shots
05:18:00Zoomberit worked for a second
05:18:00Zoombernow i have segmentation faults when i try to test level
05:18:00Zoomberok wierd
05:19:00ZoomberWOW
05:19:00Zoomberthis is really awkward
05:19:00Zoombera clone of me is in my test server with 999 ping
05:19:00raptoryeah, i would expect the editor to be a little finicky
05:20:00Zoomberim scared
05:20:00Zoombertheres some ghost thing in my editor
05:20:00Zoomberand it sounds like an asteroid just exploded
05:22:00Zoomberraptor: wierd old editor clients sticking around after i hit reactor
05:22:00raptornow that's new
05:23:00Zoomberhttp://img703.imageshack.us/img703/8040/screenshot20110909at102u.png
05:23:00Zoomberooh, bad size
05:23:00raptorhaha
05:24:00Zoombertry this: http://img30.imageshack.us/img30/7396/screenshot20110909at102.png
05:24:00raptorwow
05:28:00Zoombercare to join my test server?
05:28:00ZoomberWOW
05:28:00Zoombersome circles spawned this time
05:28:00Zoomberneeeeet
05:29:00Zoomberawwww theyre harmless
05:29:00Zoomberaaah! im stuck
05:30:00Zoomberi still cant get the reactor to work or whatever it does, but the circles show up now
05:31:00raptorthe circles start spawning after 20 seconds or so, i think
05:31:00Zoomberyes, i saw
05:31:00raptorsam686: pushed, tell me what you think :)
05:31:00Zoomberwhat are the point of these circles?
05:31:00raptorwe have no idea yet...
05:32:00BFLogBot - Commit ae5ee2627bd5 | Author: buckyballreaction | Log: Server ban list! - Uses a file in the INI directory called 'ban_list.txt' - Format: IP|nickname|ISO time string|duration in minutes - Example: 127.0.0.1|_k|20110909T230000|60 - delimiter is '|', wildcard '*' may be used for IP and nickname (not individual IP octets) - Uses boost::date_time - no admin functionality yet, only a straight load on server start
05:37:00BFLogBot - Commit 9579a8f3770a | Author: buckyballreaction | Log: Forgot a boost header
05:39:00raptorgot to get to bed - getting up early.
05:40:00raptorsam686: feel free to make any changes/additions to the banlist code
05:40:00raptorgood night everyone
05:40:00Zoomberwait
05:40:00raptorstill here
05:40:00Zoomberam i supposed to "see" the reactor, or is it a bug ?
05:41:00Zoomberi have
05:41:00raptoryes you should see it
05:41:00raptorit is a giant square
05:41:00Zoomberi see the square in the level editor
05:41:00raptorprobably bug
05:41:00Zoomberbut not when testing game
05:41:00raptoryeah - lots of bugs in editor still
05:43:00Zoomber Quit (Quit: Zoomber)
05:43:00raptor Quit (Remote host closed the connection)
06:06:00sam686 Quit (Read error: Connection reset by peer)
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12:48:00BFLogBot - Commit e1245850c333 | Author: buckyballreaction | Log: Add BanList to vc++ projects
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15:17:00raptor has joined
15:17:00ChanServ sets mode +o raptor
15:20:00raptorwhat is the difference between bifigther sam686 and bitfighter sam686 2?
16:04:00kodax Quit (Quit: Sto andando via)
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16:11:00[1]watusimoto Quit (Read error: Connection reset by peer)
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16:14:00karamazovapyoh - the second one has a "2" at the end
16:16:00[1]watusimoto has joined
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16:19:00[1]watusimoto is now known as watusimoto
16:26:00watusimoto Quit (Read error: Connection reset by peer)
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16:40:00karamazovapyalright, you can thank me later.
16:41:00raptorthanks!
16:41:00karamazovapynp
16:41:00karamazovapyjust the kinda guy I am
16:42:00raptorhi watusimoto
16:42:00raptori implemented ban_list.txt and updated your project files - i hope the merge goes ok
16:43:00raptor(because you always merge...)
16:53:00raptorinteresting stats - line changes of the whole repository by committer since bitfighter-015a: http://pastie.org/2514192
16:53:00raptornote that i am way ahead because i added dlls and mac frameworks, which isn't really writing code...
16:56:00raptorthis is more accurate - changes for just the zap/ and tnl/ sub-directories: http://pastie.org/2514212
16:56:00raptorlooks like i remove more than i add...
17:24:00Flynnn has joined
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17:52:00Zoomberwatusimoto?
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18:00:00raptor Quit (Remote host closed the connection)
18:14:00Zoomberssam686 on?
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20:02:00raptordid i miss a fun soccer match last night?
20:03:00[1]watusimoto has joined
20:05:00raptorthat level looks great!
20:05:00[2]watusimoto has joined
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20:09:00raptorhaha
20:09:00raptorred scored 5 of the 7 goals for blue in that soccer match
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20:37:00Zoomber_hi
20:37:00Zoomber_raptor, you around?
20:38:00raptoryes
20:38:00raptorin a dungeon
20:39:00Zoomber_ok, you said in a post the bitfighter folder for mac was at /users/raptor/.bitfighter, but i thought we put it in /users/raptor/library/application support/bitfighter? is .bitfighter an alias of the one in the library folder?
20:39:00raptoryes
20:39:00raptor.bitfighter -> ~/Library/Application Support/
20:44:00Zoomber_ok
20:44:00Zoomber_good, just clairifying
20:44:00Zoomber_got to go, later
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22:33:00sam6861>main.cpp
22:33:00sam6861>c:\program files\bitfighter\hg016\zap\stringutils.cpp(36) : fatal error C1083: Cannot open include file: 'arpa/inet.h': No such file or directory
22:33:00sam6861>gameConnection.cpp
22:33:00sam6861>c:\program files\bitfighter\hg016\zap\main.cpp(142) : fatal error C1083: Cannot open include file: 'BanList.h': No such file or directory
22:33:00sam6861>BanList.cpp
22:33:00sam6861>c:\program files\bitfighter\hg016\zap\gameconnection.cpp(39) : fatal error C1083: Cannot open include file: 'BanList.h': No such file or directory
22:33:00sam6861>c1xx : fatal error C1083: Cannot open source file: '.\BanList.cpp': No such file or directory
22:35:00sam686where is BanList.cpp BanList.h ?
22:37:00raptoroh great - did i forget to commit it?
22:39:00raptorok, they are commited
22:39:00raptorand pushed
22:39:00BFLogBot - Commit cf70be718bf9 | Author: buckyballreaction | Log: How did I forget to commit the BanList class?
22:39:00raptorsorry :-/
22:41:00sam686getting different errors now..
22:41:00sam6861>c:\program files\bitfighter\hg016\boost\boost\date_time\compiler_config.hpp(54) : fatal error C1083: Cannot open include file: 'boost/cstdint.hpp': No such file or directory
22:41:00sam686Error 4 fatal error C1083: Cannot open include file: 'arpa/inet.h': No such file or directory c:\program files\bitfighter\hg016\zap\stringutils.cpp 36 bitfighter
22:42:00raptorok, the first error is probably because the boost headers uses something else on windows
22:42:00raptorlet me add that to the project...
22:45:00sam686my linux compiling have tons of errors: http://208.107.52.15/bitfighter/110911error.txt
22:47:00raptorok committed missing headers for windows
22:48:00raptorfor linux, try editing boost/boost/config/user.hpp
22:48:00raptorand add #define BOOST_ALL_NO_LIB
22:48:00raptorand try to recompile
22:49:00BFLogBot - Commit 18652345a5d5 | Author: buckyballreaction | Log: Add more missing boost headers for windows (hopefully got them all)
22:50:00raptornow for that arpa/inet.h ... i thought that was part of a standard set of libs, i guess i was wrong
22:50:00sam686still the same error, even with #define BOOST_ALL_NO_LIB in user.hpp
22:51:00raptorargh
22:52:00raptorboost is great! but it's starting to get annoying with all the dependencies..
22:55:00raptorok - that function is only available on windows with windows vista or later
22:55:00raptorlame
22:55:00raptorspeaking of inet_pton
22:55:00sam686try starting a clean hg clone, and compile it and see if any files is missing from repository, as if you forgot to push all files..
22:56:00raptorok
22:56:00sam686well, what about my linux having errors?
22:56:00raptoryeah - that is still missing boost headers
22:59:00raptorcompiling from scratch..
23:00:00raptorah ha!
23:00:00raptori get the errors
23:00:00raptorok, now i can track them down
23:02:00sam686for isValidIpAddress, can i just do this? return Address(ipAddress.c_str).isValid();
23:03:00raptordoes TNL have that?
23:03:00sam686yes
23:03:00raptorif so, let's use that instead
23:03:00raptorgreat!
23:03:00raptori don't know how i missed that..
23:07:00sam686now, it looks like there is only a missing header files: 1>c:\program files\bitfighter\hg016\boost\boost\config\auto_link.hpp(98) : fatal error C1083: Cannot open include file: 'boost/version.hpp': No such file or directory
23:12:00raptorthis is like 7 MB of boost headers so far I need to add...
23:12:00raptorbut it compiles so small..
23:12:00raptorcrazy
23:13:00sam686is that going to slow down compiling and use more memory compiling it?
23:13:00raptordoesn't seem to
23:13:00raptorjust lots of ifdef...
23:19:00sam686really think we need to have 7 MB of boost headers, just to compile a 0.01 MB of banlist.cpp?
23:19:00raptoryes! and no!
23:19:00raptorboost makes it really easy to use date/time classes
23:20:00sam686bitfighter.exe binary size is about 3 Megabytes..
23:20:00sam686oh, debug mode binary size went to 8 MB
23:20:00raptormy debug mode has always been 29 MB
23:20:00raptorreally only 8 on windows?
23:20:00sam686yes
23:20:00raptorodd
23:23:00raptoreven after all these includes, the debug binary is still 29 MB
23:23:00raptorit's just that boost is crazy documented
23:23:00raptornot really much code there..
23:24:00sam686i think compiler throws away unused functions in headers..
23:25:00sam686maybe 64-bit is what making code size a little bigger, where i am only using 32-bit
23:25:00raptorit compiled!
23:25:00raptoryeah that could be
23:25:00raptorwhat is debug compiled on your linux?
23:25:00raptoris it 32bit?
23:26:00raptorfinal tally: 9MB of boost headers!
23:27:00sam686my linux is 4552 KB for non-debug
23:28:00raptorcompiling mine non-debug to see..
23:31:00sam686i won't be able to compile at all (doe debug compile) unless i use an older revision of hg repository..
23:31:00raptormy non-debug is 5.5MB
23:32:00raptoralso, these specific headers are good would be good for the fabled 'supervisor script activate!' (trigger system)
23:32:00sam686went back to hg up 6878f61d73fd
23:32:00raptorif that ever becomes a reality...
23:34:00sam686as usual, my computer is slow to compile, and make debug -j10 aren't going to be 10 times faster on my computer..
23:34:00raptorhaha
23:35:00raptorthat might actually be slower than make -j2
23:35:00raptorif you only have 1 CPU
23:35:00sam686have hyperthreading, which might be like 2 CPU..
23:37:00sam686-j10 uses 10 times more memory, and doesn't speed up when not enough CPU cores. if it ran out of memory, that will slow down to a crawl due to slow swap file..
23:37:00raptoryeah hyperthreading started out only like as 1.5
23:37:00raptorin newer CPUs, it more like 1.99
23:38:00raptor(CPUs)
23:39:00sam686my laptop is newer CPU with one core, hyperthreading, making it like 2 CPU, but is still slow atom 1.6Ghz CPU
23:39:00raptorooo - atoms are actually good number crunchers
23:39:00raptorso 1.6Ghz is still pretty good..
23:40:00sam686i would think my Pentium 4 3.0 Ghz Desktop computer will be twice as fast, but really is not.
23:40:00raptornope
23:40:00raptormy wife had a netbook with an atom 1.0 single proc, it was faster than our old P4 2.8
23:42:00sam686my debug build in linux is 22812 KB binary size
23:43:00raptorha!
23:43:00sam686maybe compiler don't care about size or speed when not optimized..
23:43:00sam686or, doesn't throw away unused functions when not optimized..
23:44:00raptorrun 'strip' against it and see the size afterwards
23:44:00sam686or, i think it is due to embedding debugging information symbols in the binary itself
23:44:00sam686while windows have it a seperate file doe symbol file
23:45:00raptorah, that may be..
23:45:00sam686strip brought it down to 4556 KB size
23:48:00raptorso that isValid() means it needs 'IP:' on the front, and ':1234' on the end, correct?
23:48:00sam686yes, but ip: part is optional
23:48:00raptorso i can just pass in: 123.123.123.123?
23:48:00sam686port number :28000 is also optional
23:49:00sam686yes, jsut 2.2.3.3 will work
23:49:00raptorgreat!
23:50:00sam686if you look at UIQueryServers.cpp line 1361, i made use of /connect feature
23:54:00raptor Quit (Ping timeout: 240 seconds)

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