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01:00:00 | raptor | starting down the road of modules with two-active components... |
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01:38:00 | raptor | sam686: you around? |
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02:53:00 | raptor | sam686: awake? |
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05:41:00 | Zoomber | hi |
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05:54:00 | Zoomber | hi lorddvg |
05:55:00 | LordDVG | hi Zoomber and other friends :) |
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19:14:00 | Zoomber | hey raptor |
19:14:00 | raptor | hi |
19:14:00 | Zoomber | opti's post makes me wonder about how the mind works |
19:14:00 | raptor | which one? |
19:15:00 | Zoomber | http://bitfighter.org/forums/viewtopic.php?f=6&t=884&p=6471#p6471 |
19:16:00 | raptor | I think he must be young and new to the internet... |
19:16:00 | raptor | i had to explain domain squatting to him in-game |
19:16:00 | Zoomber | this is soooo cool, i can do, ssh root@maxhushahn.com |
19:16:00 | raptor | haha |
19:16:00 | Zoomber | just curious, did you boot out pointblank? |
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19:16:00 | Zoomber | he never seems to make it alive |
19:17:00 | Zoomber | hi wautismoto ! |
19:17:00 | raptor | no i didn't |
19:17:00 | Zoomber | hmm |
19:17:00 | Zoomber | uptime gives me 23:17:43 up 6 days, 57 min, 1 user, load average: 0.04, 0.02, 0.00 |
19:17:00 | Zoomber | i wonder if free-node ejected him |
19:17:00 | Zoomber | i bet we can see when he crashed |
19:18:00 | Zoomber | !log |
19:18:00 | BFLogBot | This channel is logged - http://209.141.63.138/irclogs/ |
19:18:00 | Zoomber | thanks |
19:18:00 | raptor | haha |
19:19:00 | sam686 | at the very top of http://209.141.63.138/irclogs/index.php?date=2011-09-23 pointblank have a ping timed out... |
19:19:00 | Zoomber | aaah |
19:19:00 | Zoomber | thats right when my vps started having a panic attack again |
19:21:00 | karamazovapy | http://bitfighter.org/forums/viewtopic.php?f=4&t=895 |
19:22:00 | raptor | haha |
19:22:00 | raptor | little_apple and blackbird are siblings, right? |
19:23:00 | karamazovapy | are they? |
19:25:00 | Zoomber | i think so |
19:27:00 | karamazovapy | I clearly missed this week's "sharing circle" |
19:28:00 | raptor | sharing circle? |
19:29:00 | karamazovapy | the time each week where we all sit crosslegged in front of our computers in an international circle of sharing and tell about ourselves? |
19:29:00 | raptor | ah |
19:32:00 | raptor | i can't believe i have to mute someone... |
19:33:00 | sam686 | does /mute fails to mute team chat? |
19:33:00 | raptor | i don't know |
19:33:00 | raptor | mute me |
19:40:00 | karamazovapy | disappointed by the lack of chat drama |
19:41:00 | raptor | ok, so i couldn't actually unmute blackbird |
19:41:00 | raptor | that may not have been a abad thing... |
19:41:00 | karamazovapy | I saw him chatting |
19:41:00 | raptor | he was just spamming nonsense... |
19:41:00 | raptor | earlier... |
19:43:00 | raptor | so i started coding a framework for have two active components of a module |
19:43:00 | raptor | it's messy |
19:55:00 | watusimoto | http://bitfighter.org/gamereports/graphs/ |
19:55:00 | watusimoto | definite upward trend! |
19:57:00 | raptor | yes! |
19:57:00 | sam686 | use 60 days or 120 days, though it seems to slowly go up in player count.. |
19:57:00 | watusimoto | my kids love the amusement park server, btw |
19:57:00 | watusimoto | even my wife seemed amused |
19:57:00 | watusimoto | I always look at 120 days |
19:58:00 | watusimoto | this is only the 3rd time we've hit 60 players |
19:58:00 | watusimoto | the others were associated with events |
19:59:00 | raptor | what's special about today? |
19:59:00 | watusimoto | but when I compare us to, say, facebook, it seems pathetic to be excited by 4 new players in a week or whatever |
19:59:00 | watusimoto | nothing |
19:59:00 | watusimoto | that's why it's great! |
19:59:00 | raptor | haha |
19:59:00 | sam686 | Does robots count as pare of unique players or not? |
19:59:00 | raptor | no they shouldn't |
19:59:00 | raptor | but somehow we got a glitch somewhere... |
19:59:00 | Zoomber | my bitfighter ini file has become japanese.. |
20:00:00 | raptor | corrupt! |
20:00:00 | sam686 | it have a glitched stats at 2011-06-18? |
20:00:00 | Zoomber | φ |
20:01:00 | sam686 | booo, http://bitfighter.org/gamereports/ doesn't go any farther then 30 days... |
20:02:00 | watusimoto | hey, watch your langauge, zoomer |
20:02:00 | watusimoto | this is a family channel, and some of us can read Japanese |
20:02:00 | watusimoto | just flipping through today's report, I see lots of names that are new to me |
20:03:00 | sam686 | http://bitfighter.org/bitfighterStatus.json |
20:03:00 | sam686 | "players": ["��ĶúϷ��ōčë�� ����ʬƵƬ�", "raptor", "sam686", "Flomo", "FoOtloOse", "hayden", "BlackBird"] |
20:03:00 | Zoomber | incompatable encoding? |
20:03:00 | Zoomber | watusimoto: i mean it ascutally changed encodings |
20:04:00 | Zoomber | here, let me see if i can recreate the bug |
20:04:00 | watusimoto | I know what you meant :-) |
20:05:00 | raptor | karamazovapy: your paperclip level doesn't actually let the flag get past the first intersection |
20:09:00 | watusimoto | our player rating system is totally stupid |
20:09:00 | watusimoto | by the way |
20:09:00 | watusimoto | since you all were wondering! |
20:12:00 | Zoomber | watusimoto: are you on dsl now? |
20:13:00 | sam686 | http://www.dsl-experts.com/cable_vs_dsl.htm - there is a few areas cable is better then DSL, and a few areas DSL is better.. |
20:16:00 | Zoomber | theres cable in my area |
20:16:00 | Zoomber | i could get closer to sams speed |
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20:20:00 | raptor | the question is: does the player rating help balancing the teams better than random selection? |
20:22:00 | sam686 | not sure, rating system may be screwed up in some way, as in some players do very good or bad depending on some game modes or levels.. |
20:23:00 | sam686 | getting a lot of kill count doesn't matter when the game mode is not bitmatch |
20:24:00 | sam686 | why destroy a ship that is at the spawn area, then that whil will respawn again with full energy? |
20:26:00 | sam686 | though rating system, might help prevent best players from being in a team together, but was screwed up with suicide making rating go down to negative.. |
20:26:00 | raptor | so a thorough analysis needs to be done with each game mode... |
20:27:00 | raptor | but not now! I need to get the spy bug working with sensor... |
20:27:00 | sam686 | rating resets when player rejoins, as in version 015 |
20:31:00 | karamazovapy | hm...I'm surprised that it doesn't move when someone steals from yellow |
20:31:00 | raptor | yeah |
20:32:00 | karamazovapy | I didn't actually test it before I updated the changes, though |
20:32:00 | raptor | :) |
20:32:00 | karamazovapy | if I put them in a line it will work |
20:33:00 | karamazovapy | the pie configuration was just such a neat option |
20:33:00 | raptor | it looks cool |
20:35:00 | karamazovapy | I might fix it later...not sure how much I care |
20:35:00 | raptor | on another note |
20:36:00 | raptor | for second active module component |
20:36:00 | raptor | double click and hold the second click for 1/2 a second? |
20:37:00 | karamazovapy | seems rather precise |
20:37:00 | raptor | 1 second? |
20:37:00 | raptor | or double click within 300 ms |
20:37:00 | watusimoto | @z I am on mooched wifi |
20:37:00 | watusimoto | I get about .1 bar, so it keeps cutting out |
20:38:00 | watusimoto | I get dsl next week |
20:38:00 | karamazovapy | I'd do a short window rather than precise timing |
20:38:00 | sam686 | Install Speed? dsl takes weeks to install? |
20:39:00 | karamazovapy | scheduling DSL installation might take weeks |
20:39:00 | raptor | karamazovapy: can you be more specific? |
20:39:00 | raptor | like only have the double-click part? but make it short ~200ms? |
20:39:00 | watusimoto | weeks |
20:39:00 | karamazovapy | click twice "fast" is easier than holding for a specified time |
20:40:00 | watusimoto | though they promised 5days when we signed up |
20:41:00 | raptor | watusimoto: you could try: http://www.ampr.org/ |
20:41:00 | raptor | :) |
20:41:00 | watusimoto | you know... now that we have some pretty in-depth playing histories, we might do away with in-game ratings altogether, and rely on historical measures of who's won how many games |
20:42:00 | karamazovapy | that would produce some pretty repetitive games among community members |
20:42:00 | sam686 | The history stuff might not work when some players changes names.. |
20:42:00 | watusimoto | depends on who is playing |
20:42:00 | watusimoto | nothing would work when players change names |
20:43:00 | watusimoto | right now, ratings are assigned on the basis of points a player scores / total points scored while he was playing |
20:43:00 | watusimoto | but only in the current session |
20:44:00 | watusimoto | teams formation attemtps to keep the sum of those ratings as even as possible |
20:44:00 | karamazovapy | if we keep some kind of rating system, I think being on the winning team should help your rating |
20:44:00 | sam686 | should take off the suicide making rating goes to negative values or fix that suicide + rating problem.. |
20:44:00 | karamazovapy | I agree with that, too |
20:46:00 | sam686 | being idling, like in a bitfighter battle break, ruins your rating, then that unbalances team skill... |
20:47:00 | watusimoto | but if we look at historical win percentages, that should give a better measure of player skill |
20:47:00 | watusimoto | new players would be assigned an arbitrary win percentage: say 40% |
20:48:00 | raptor | a handicap |
20:48:00 | karamazovapy | I'm guessing that would be pretty high for a new player |
20:48:00 | sam686 | win percentage could be screwed up in our current system of game stats, if a losing players quits before game ends, stats don't record for that player.. |
20:48:00 | watusimoto | perhaps |
20:48:00 | karamazovapy | (based on BBB results)\ |
20:48:00 | watusimoto | but after their first game, it would be 100% or 0% |
20:48:00 | watusimoto | people aren't gong to quit early to game the team formatino system, are they? |
20:49:00 | sam686 | and usually, non-team battles have much lower win percentage then team battles, usually only one player wins in non-team battle. |
20:49:00 | raptor | if it can be exploited, it will be |
20:49:00 | karamazovapy | I'm just always sketchy about long-term numbers because it means what I do matters somehow |
20:49:00 | karamazovapy | hah |
20:49:00 | watusimoto | @s true |
20:49:00 | watusimoto | @r true |
20:49:00 | karamazovapy | @k wise, and important! |
20:50:00 | watusimoto | well, only in the sense of trying to form fairer teams |
20:50:00 | watusimoto | and, possibly, I'd like to give players an in-game rank |
20:51:00 | watusimoto | like an insignia or something |
20:51:00 | sam686 | some game levels, like dungeons, have everyone be a winner as all players are only in one team... |
20:51:00 | watusimoto | don't know if that should be awarded based on total games played |
20:51:00 | watusimoto | dungeons maybe shouldn't count |
20:51:00 | karamazovapy | that's a slippery slope |
20:51:00 | sam686 | also, very short length game play, like intermission, could be played many times over and over again to gain or lose win percentage.. |
20:51:00 | karamazovapy | deciding some levels don't count |
20:51:00 | raptor | voting to end a match early counts as a game played |
20:52:00 | watusimoto | ok, well do all these problems mean that our existing system is better? |
20:52:00 | karamazovapy | I think a session-based system is better |
20:52:00 | raptor | we need to build a karnaugh map |
20:52:00 | raptor | and find out what really matters |
20:53:00 | raptor | :) |
20:53:00 | watusimoto | sounds like a great project!! |
20:53:00 | watusimoto | https://secure.wikimedia.org/wikipedia/en/wiki/Elo_rating_system |
20:53:00 | watusimoto | I think that's the ultimate |
20:53:00 | raptor | oh wow, i've heard of this |
20:53:00 | watusimoto | but it's still open to all the issues mentioned above |
20:54:00 | watusimoto | anyway... I was just thinking about it because I ran into it during my refactoring |
20:54:00 | raptor | funny how that happens.. |
20:54:00 | karamazovapy | the idea of a complex rating system way overstates the importance of the issue |
20:55:00 | karamazovapy | especially when having an odd number of players often throws everything out the window |
20:56:00 | sam686 | rating system might not do much, especially if a player leaves, and unbalances the team farther.. |
20:57:00 | watusimoto | no, of course not... the idea is just to make fairer-than-random teams |
20:57:00 | watusimoto | we'll never get things equally balanced |
20:57:00 | raptor | which i think we already do |
20:57:00 | watusimoto | maybe |
20:58:00 | raptor | the BBBs since the intro of the rating system |
20:58:00 | raptor | i have found to have more even teams |
20:58:00 | raptor | than before |
20:58:00 | karamazovapy | except for the BBB where the teams never changed |
20:58:00 | watusimoto | I'll just add this, though -- it would be nice to find a way to let people play on the same team; my kids for example. This makes things more fun for those involved, but tends to make teams less fair than random |
20:59:00 | watusimoto | the rating system predates the first bbb |
20:59:00 | karamazovapy | team/clan support isn't a bad idea - also wouldn't be a bad idea if we could assign a rating to the team |
20:59:00 | raptor | really? |
20:59:00 | sam686 | there are also some cases when players changes teams, i have seen a few times where zoomber changes teams indirectly (zoomber lag out and joins as zoomber.0) |
20:59:00 | raptor | then what made the difference? |
20:59:00 | watusimoto | the team assignment code hasn't changed for a long time |
20:59:00 | raptor | /dev/urandom? |
20:59:00 | watusimoto | random |
20:59:00 | watusimoto | :-) |
21:00:00 | karamazovapy | what if you could add an invisible hashtag to the end of your name to be a part of an alliance? |
21:00:00 | karamazovapy | anybody with the same hashtag would be sorted as a group |
21:00:00 | karamazovapy | the group would get a team rating for selection |
21:01:00 | karamazovapy | maybe servers would allow alliances or not |
21:01:00 | watusimoto | maybe alliances could be disabled for bbb, for example |
21:01:00 | karamazovapy | exactly |
21:02:00 | karamazovapy | or we could have an event built around 2-player duos |
21:02:00 | sam686 | erasing bitfighter.ini may erase your hashtag or any data on it if you choose to use a different nick name.. |
21:02:00 | karamazovapy | in my mind, I would join as something like _k#awesometeam |
21:02:00 | karamazovapy | and raptor would join as raptor#awesometeam |
21:03:00 | karamazovapy | and we'd be sorted as a pair |
21:03:00 | raptor | yes, then i could win some games! |
21:03:00 | sam686 | is it possible to have 2 keyboard and 2 mouse in one computer outputting 2 monitors, playing 2 bitfighters at the same time? |
21:03:00 | karamazovapy | and if sam686#awesometeam joins, we're sorted as a trio |
21:04:00 | karamazovapy | bitfighter doesn't currently support more than one keyboard or mouse, does it? |
21:05:00 | sam686 | can run second bitfighter window at the same time, but somehow, the operating system needs to split the one pointer for each mouse / keyboard |
21:07:00 | raptor | double-click logic stinks |
21:08:00 | raptor | so who is the funky character player in game? |
21:11:00 | sam686 | could be a different language keyboard, maybe japaneze? |
21:11:00 | sam686 | or maybe it could be a glut bug? |
21:12:00 | karamazovapy | not on any servers |
21:13:00 | raptor | speaking of GLUT, what do you think about this issue i opened?: http://code.google.com/p/bitfighter/issues/detail?id=133 |
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21:14:00 | [2]watusimoto | not sure you can enter foriegn characters |
21:14:00 | [2]watusimoto | I treid on the swiss keyboard I have, and no dice |
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21:16:00 | sam686 | maybe that junk character player might be on an very outdated version of this game? |
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21:34:00 | raptor | did we really want a /scrambleteams command? |
21:35:00 | watusimoto | no |
21:35:00 | raptor | how come? too many commands already? |
21:35:00 | raptor | i'm not pro or con |
21:37:00 | sam686 | /scrambleteams command can be added at any time for server size command, even for version 015.. |
21:37:00 | sam686 | server side commands.. |
21:39:00 | watusimoto | just seems a bit... pedantic |
21:40:00 | sam686 | in another side, how are we going to keep players in the same team when level restarts? |
21:41:00 | raptor | pedantic is the word used for wikipedia moderators |
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21:46:00 | [1]watusimoto | so never heard reply to my queries, if there were any |
21:46:00 | [1]watusimoto | because I disconnected |
21:46:00 | [1]watusimoto | argh |
21:47:00 | raptor | queries? |
21:54:00 | [1]watusimoto | [23:35] <@raptor> how come? too many commands already? |
21:54:00 | [1]watusimoto | [23:35] <@raptor> i'm not pro or con |
21:54:00 | [1]watusimoto | [23:37] <+sam686> /scrambleteams command can be added at any time for server size command, even for version 015.. |
21:54:00 | [1]watusimoto | [23:37] <+sam686> server side commands.. |
21:54:00 | [1]watusimoto | [23:39] <watusimoto> just seems a bit... pedantic |
21:54:00 | [1]watusimoto | [23:40] <watusimoto> would we really use it? |
21:54:00 | [1]watusimoto | [23:40] <watusimoto> or would it be abused? |
21:54:00 | [1]watusimoto | maybe those never made it through |
21:54:00 | [1]watusimoto | whatever |
21:54:00 | raptor | use and abuse |
21:54:00 | raptor | didn't make it |
21:54:00 | [1]watusimoto | didn't miss much |
21:55:00 | raptor | i would think it would be an admin only function |
21:55:00 | raptor | and probably only used for BBBs |
21:55:00 | [1]watusimoto | did you reach some consensus on /scrambleteams |
21:55:00 | raptor | or events |
21:55:00 | raptor | no |
21:55:00 | raptor | everyone else was silent |
21:55:00 | [1]watusimoto | useful? |
21:55:00 | karamazovapy | it would have been useful in the BBB where teams got stuck, but I've never seen a need for it otherwise |
21:59:00 | raptor | ok, i think i got double-click logic correct, now to tie to spybug... |
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22:44:00 | Zoomber | Ψ |
22:44:00 | Zoomber | ∈ |
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22:45:00 | Zoomber | karamazovapy the karamazov there? |
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22:59:00 | Zoomber | raptor, im fixing my dungeon for you right now |
23:05:00 | karamazovapy | I have returned from my chicken adventure |
23:05:00 | raptor | ?? |
23:06:00 | karamazovapy | um...I went to kfc |
23:06:00 | raptor | i heard they had to rename it to 'kfc' because what they serve is technically not the same species as chicken.. |
23:07:00 | karamazovapy | nah, they were trying to distance themselves from the word "fried" in an increasingly health-aware public |
23:07:00 | Zoomber | KUNTUCKY GRILLED CHICKEN MAKES ME TEARY |
23:08:00 | raptor | sure is tasty, though |
23:08:00 | raptor | but i never understood why people like coleslaw so much |
23:08:00 | karamazovapy | I'm not a big fan of the slaw, in spite of being a denizen of the midwest |
23:09:00 | Zoomber | im all for the popcorn chicken |
23:15:00 | raptor | sam686: are you around? |
23:43:00 | Zoomber | isnt he asleep right now? |