#bitfighter IRC Log

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IRC Log for 2011-09-24

Timestamps are in GMT/BST.

00:39:00raptor has joined
00:39:00ChanServ sets mode +o raptor
01:00:00raptorstarting down the road of modules with two-active components...
01:25:00raptor Quit (Ping timeout: 276 seconds)
01:28:00raptor has joined
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01:38:00raptorsam686: you around?
01:48:00raptor Quit (Remote host closed the connection)
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02:53:00raptorsam686: awake?
03:07:00raptor Quit (*.net *.split)
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03:08:00koda Quit (Quit: koda)
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05:41:00Zoomberhi
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05:54:00Zoomberhi lorddvg
05:55:00LordDVGhi Zoomber and other friends :)
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19:14:00raptor has joined
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19:14:00Zoomberhey raptor
19:14:00raptorhi
19:14:00Zoomberopti's post makes me wonder about how the mind works
19:14:00raptorwhich one?
19:15:00Zoomberhttp://bitfighter.org/forums/viewtopic.php?f=6&t=884&p=6471#p6471
19:16:00raptorI think he must be young and new to the internet...
19:16:00raptori had to explain domain squatting to him in-game
19:16:00Zoomberthis is soooo cool, i can do, ssh root@maxhushahn.com
19:16:00raptorhaha
19:16:00Zoomberjust curious, did you boot out pointblank?
19:16:00watusimoto has joined
19:16:00Zoomberhe never seems to make it alive
19:17:00Zoomberhi wautismoto !
19:17:00raptorno i didn't
19:17:00Zoomberhmm
19:17:00Zoomberuptime gives me 23:17:43 up 6 days, 57 min, 1 user, load average: 0.04, 0.02, 0.00
19:17:00Zoomberi wonder if free-node ejected him
19:17:00Zoomberi bet we can see when he crashed
19:18:00Zoomber!log
19:18:00BFLogBotThis channel is logged - http://209.141.63.138/irclogs/
19:18:00Zoomberthanks
19:18:00raptorhaha
19:19:00sam686at the very top of http://209.141.63.138/irclogs/index.php?date=2011-09-23 pointblank have a ping timed out...
19:19:00Zoomberaaah
19:19:00Zoomberthats right when my vps started having a panic attack again
19:21:00karamazovapyhttp://bitfighter.org/forums/viewtopic.php?f=4&t=895
19:22:00raptorhaha
19:22:00raptorlittle_apple and blackbird are siblings, right?
19:23:00karamazovapyare they?
19:25:00Zoomberi think so
19:27:00karamazovapyI clearly missed this week's "sharing circle"
19:28:00raptorsharing circle?
19:29:00karamazovapythe time each week where we all sit crosslegged in front of our computers in an international circle of sharing and tell about ourselves?
19:29:00raptorah
19:32:00raptori can't believe i have to mute someone...
19:33:00sam686does /mute fails to mute team chat?
19:33:00raptori don't know
19:33:00raptormute me
19:40:00karamazovapydisappointed by the lack of chat drama
19:41:00raptorok, so i couldn't actually unmute blackbird
19:41:00raptorthat may not have been a abad thing...
19:41:00karamazovapyI saw him chatting
19:41:00raptorhe was just spamming nonsense...
19:41:00raptorearlier...
19:43:00raptorso i started coding a framework for have two active components of a module
19:43:00raptorit's messy
19:55:00watusimotohttp://bitfighter.org/gamereports/graphs/
19:55:00watusimotodefinite upward trend!
19:57:00raptoryes!
19:57:00sam686use 60 days or 120 days, though it seems to slowly go up in player count..
19:57:00watusimotomy kids love the amusement park server, btw
19:57:00watusimotoeven my wife seemed amused
19:57:00watusimotoI always look at 120 days
19:58:00watusimotothis is only the 3rd time we've hit 60 players
19:58:00watusimotothe others were associated with events
19:59:00raptorwhat's special about today?
19:59:00watusimotobut when I compare us to, say, facebook, it seems pathetic to be excited by 4 new players in a week or whatever
19:59:00watusimotonothing
19:59:00watusimotothat's why it's great!
19:59:00raptorhaha
19:59:00sam686Does robots count as pare of unique players or not?
19:59:00raptorno they shouldn't
19:59:00raptorbut somehow we got a glitch somewhere...
19:59:00Zoombermy bitfighter ini file has become japanese..
20:00:00raptorcorrupt!
20:00:00sam686it have a glitched stats at 2011-06-18?
20:00:00Zoomberφ
20:01:00sam686booo, http://bitfighter.org/gamereports/ doesn't go any farther then 30 days...
20:02:00watusimotohey, watch your langauge, zoomer
20:02:00watusimotothis is a family channel, and some of us can read Japanese
20:02:00watusimotojust flipping through today's report, I see lots of names that are new to me
20:03:00sam686http://bitfighter.org/bitfighterStatus.json
20:03:00sam686"players": ["��ĶúϷ��ōčë�� ����ʬƵƬ�", "raptor", "sam686", "Flomo", "FoOtloOse", "hayden", "BlackBird"]
20:03:00Zoomberincompatable encoding?
20:03:00Zoomberwatusimoto: i mean it ascutally changed encodings
20:04:00Zoomberhere, let me see if i can recreate the bug
20:04:00watusimotoI know what you meant :-)
20:05:00raptorkaramazovapy: your paperclip level doesn't actually let the flag get past the first intersection
20:09:00watusimotoour player rating system is totally stupid
20:09:00watusimotoby the way
20:09:00watusimotosince you all were wondering!
20:12:00Zoomberwatusimoto: are you on dsl now?
20:13:00sam686http://www.dsl-experts.com/cable_vs_dsl.htm - there is a few areas cable is better then DSL, and a few areas DSL is better..
20:16:00Zoombertheres cable in my area
20:16:00Zoomberi could get closer to sams speed
20:17:00Zoomber Quit (Quit: Zoomber)
20:20:00raptorthe question is: does the player rating help balancing the teams better than random selection?
20:22:00sam686not sure, rating system may be screwed up in some way, as in some players do very good or bad depending on some game modes or levels..
20:23:00sam686getting a lot of kill count doesn't matter when the game mode is not bitmatch
20:24:00sam686why destroy a ship that is at the spawn area, then that whil will respawn again with full energy?
20:26:00sam686though rating system, might help prevent best players from being in a team together, but was screwed up with suicide making rating go down to negative..
20:26:00raptorso a thorough analysis needs to be done with each game mode...
20:27:00raptorbut not now! I need to get the spy bug working with sensor...
20:27:00sam686rating resets when player rejoins, as in version 015
20:31:00karamazovapyhm...I'm surprised that it doesn't move when someone steals from yellow
20:31:00raptoryeah
20:32:00karamazovapyI didn't actually test it before I updated the changes, though
20:32:00raptor:)
20:32:00karamazovapyif I put them in a line it will work
20:33:00karamazovapythe pie configuration was just such a neat option
20:33:00raptorit looks cool
20:35:00karamazovapyI might fix it later...not sure how much I care
20:35:00raptoron another note
20:36:00raptorfor second active module component
20:36:00raptordouble click and hold the second click for 1/2 a second?
20:37:00karamazovapyseems rather precise
20:37:00raptor1 second?
20:37:00raptoror double click within 300 ms
20:37:00watusimoto@z I am on mooched wifi
20:37:00watusimotoI get about .1 bar, so it keeps cutting out
20:38:00watusimotoI get dsl next week
20:38:00karamazovapyI'd do a short window rather than precise timing
20:38:00sam686Install Speed? dsl takes weeks to install?
20:39:00karamazovapyscheduling DSL installation might take weeks
20:39:00raptorkaramazovapy: can you be more specific?
20:39:00raptorlike only have the double-click part? but make it short ~200ms?
20:39:00watusimotoweeks
20:39:00karamazovapyclick twice "fast" is easier than holding for a specified time
20:40:00watusimotothough they promised 5days when we signed up
20:41:00raptorwatusimoto: you could try: http://www.ampr.org/
20:41:00raptor:)
20:41:00watusimotoyou know... now that we have some pretty in-depth playing histories, we might do away with in-game ratings altogether, and rely on historical measures of who's won how many games
20:42:00karamazovapythat would produce some pretty repetitive games among community members
20:42:00sam686The history stuff might not work when some players changes names..
20:42:00watusimotodepends on who is playing
20:42:00watusimotonothing would work when players change names
20:43:00watusimotoright now, ratings are assigned on the basis of points a player scores / total points scored while he was playing
20:43:00watusimotobut only in the current session
20:44:00watusimototeams formation attemtps to keep the sum of those ratings as even as possible
20:44:00karamazovapyif we keep some kind of rating system, I think being on the winning team should help your rating
20:44:00sam686should take off the suicide making rating goes to negative values or fix that suicide + rating problem..
20:44:00karamazovapyI agree with that, too
20:46:00sam686being idling, like in a bitfighter battle break, ruins your rating, then that unbalances team skill...
20:47:00watusimotobut if we look at historical win percentages, that should give a better measure of player skill
20:47:00watusimotonew players would be assigned an arbitrary win percentage: say 40%
20:48:00raptora handicap
20:48:00karamazovapyI'm guessing that would be pretty high for a new player
20:48:00sam686win percentage could be screwed up in our current system of game stats, if a losing players quits before game ends, stats don't record for that player..
20:48:00watusimotoperhaps
20:48:00karamazovapy(based on BBB results)\
20:48:00watusimotobut after their first game, it would be 100% or 0%
20:48:00watusimotopeople aren't gong to quit early to game the team formatino system, are they?
20:49:00sam686and usually, non-team battles have much lower win percentage then team battles, usually only one player wins in non-team battle.
20:49:00raptorif it can be exploited, it will be
20:49:00karamazovapyI'm just always sketchy about long-term numbers because it means what I do matters somehow
20:49:00karamazovapyhah
20:49:00watusimoto@s true
20:49:00watusimoto@r true
20:49:00karamazovapy@k wise, and important!
20:50:00watusimotowell, only in the sense of trying to form fairer teams
20:50:00watusimotoand, possibly, I'd like to give players an in-game rank
20:51:00watusimotolike an insignia or something
20:51:00sam686some game levels, like dungeons, have everyone be a winner as all players are only in one team...
20:51:00watusimotodon't know if that should be awarded based on total games played
20:51:00watusimotodungeons maybe shouldn't count
20:51:00karamazovapythat's a slippery slope
20:51:00sam686also, very short length game play, like intermission, could be played many times over and over again to gain or lose win percentage..
20:51:00karamazovapydeciding some levels don't count
20:51:00raptorvoting to end a match early counts as a game played
20:52:00watusimotook, well do all these problems mean that our existing system is better?
20:52:00karamazovapyI think a session-based system is better
20:52:00raptorwe need to build a karnaugh map
20:52:00raptorand find out what really matters
20:53:00raptor:)
20:53:00watusimotosounds like a great project!!
20:53:00watusimotohttps://secure.wikimedia.org/wikipedia/en/wiki/Elo_rating_system
20:53:00watusimotoI think that's the ultimate
20:53:00raptoroh wow, i've heard of this
20:53:00watusimotobut it's still open to all the issues mentioned above
20:54:00watusimotoanyway... I was just thinking about it because I ran into it during my refactoring
20:54:00raptorfunny how that happens..
20:54:00karamazovapythe idea of a complex rating system way overstates the importance of the issue
20:55:00karamazovapyespecially when having an odd number of players often throws everything out the window
20:56:00sam686rating system might not do much, especially if a player leaves, and unbalances the team farther..
20:57:00watusimotono, of course not... the idea is just to make fairer-than-random teams
20:57:00watusimotowe'll never get things equally balanced
20:57:00raptorwhich i think we already do
20:57:00watusimotomaybe
20:58:00raptorthe BBBs since the intro of the rating system
20:58:00raptori have found to have more even teams
20:58:00raptorthan before
20:58:00karamazovapyexcept for the BBB where the teams never changed
20:58:00watusimotoI'll just add this, though -- it would be nice to find a way to let people play on the same team; my kids for example. This makes things more fun for those involved, but tends to make teams less fair than random
20:59:00watusimotothe rating system predates the first bbb
20:59:00karamazovapyteam/clan support isn't a bad idea - also wouldn't be a bad idea if we could assign a rating to the team
20:59:00raptorreally?
20:59:00sam686there are also some cases when players changes teams, i have seen a few times where zoomber changes teams indirectly (zoomber lag out and joins as zoomber.0)
20:59:00raptorthen what made the difference?
20:59:00watusimotothe team assignment code hasn't changed for a long time
20:59:00raptor /dev/urandom?
20:59:00watusimotorandom
20:59:00watusimoto:-)
21:00:00karamazovapywhat if you could add an invisible hashtag to the end of your name to be a part of an alliance?
21:00:00karamazovapyanybody with the same hashtag would be sorted as a group
21:00:00karamazovapythe group would get a team rating for selection
21:01:00karamazovapymaybe servers would allow alliances or not
21:01:00watusimotomaybe alliances could be disabled for bbb, for example
21:01:00karamazovapyexactly
21:02:00karamazovapyor we could have an event built around 2-player duos
21:02:00sam686erasing bitfighter.ini may erase your hashtag or any data on it if you choose to use a different nick name..
21:02:00karamazovapyin my mind, I would join as something like _k#awesometeam
21:02:00karamazovapyand raptor would join as raptor#awesometeam
21:03:00karamazovapyand we'd be sorted as a pair
21:03:00raptoryes, then i could win some games!
21:03:00sam686is it possible to have 2 keyboard and 2 mouse in one computer outputting 2 monitors, playing 2 bitfighters at the same time?
21:03:00karamazovapyand if sam686#awesometeam joins, we're sorted as a trio
21:04:00karamazovapybitfighter doesn't currently support more than one keyboard or mouse, does it?
21:05:00sam686can run second bitfighter window at the same time, but somehow, the operating system needs to split the one pointer for each mouse / keyboard
21:07:00raptordouble-click logic stinks
21:08:00raptorso who is the funky character player in game?
21:11:00sam686could be a different language keyboard, maybe japaneze?
21:11:00sam686or maybe it could be a glut bug?
21:12:00karamazovapynot on any servers
21:13:00raptorspeaking of GLUT, what do you think about this issue i opened?: http://code.google.com/p/bitfighter/issues/detail?id=133
21:14:00[1]watusimoto has joined
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21:14:00[2]watusimoto has joined
21:14:00[2]watusimotonot sure you can enter foriegn characters
21:14:00[2]watusimotoI treid on the swiss keyboard I have, and no dice
21:14:00watusimoto Quit (Ping timeout: 276 seconds)
21:14:00[2]watusimoto is now known as watusimoto
21:16:00sam686maybe that junk character player might be on an very outdated version of this game?
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21:33:00raptor Quit (Remote host closed the connection)
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21:33:00ChanServ sets mode +o raptor
21:34:00raptordid we really want a /scrambleteams command?
21:35:00watusimotono
21:35:00raptorhow come? too many commands already?
21:35:00raptori'm not pro or con
21:37:00sam686/scrambleteams command can be added at any time for server size command, even for version 015..
21:37:00sam686server side commands..
21:39:00watusimotojust seems a bit... pedantic
21:40:00sam686in another side, how are we going to keep players in the same team when level restarts?
21:41:00raptorpedantic is the word used for wikipedia moderators
21:44:00watusimoto Quit (Ping timeout: 260 seconds)
21:46:00[1]watusimoto has joined
21:46:00[1]watusimotoso never heard reply to my queries, if there were any
21:46:00[1]watusimotobecause I disconnected
21:46:00[1]watusimotoargh
21:47:00raptorqueries?
21:54:00[1]watusimoto[23:35] <@raptor> how come? too many commands already?
21:54:00[1]watusimoto[23:35] <@raptor> i'm not pro or con
21:54:00[1]watusimoto[23:37] <+sam686> /scrambleteams command can be added at any time for server size command, even for version 015..
21:54:00[1]watusimoto[23:37] <+sam686> server side commands..
21:54:00[1]watusimoto[23:39] <watusimoto> just seems a bit... pedantic
21:54:00[1]watusimoto[23:40] <watusimoto> would we really use it?
21:54:00[1]watusimoto[23:40] <watusimoto> or would it be abused?
21:54:00[1]watusimotomaybe those never made it through
21:54:00[1]watusimotowhatever
21:54:00raptoruse and abuse
21:54:00raptordidn't make it
21:54:00[1]watusimotodidn't miss much
21:55:00raptori would think it would be an admin only function
21:55:00raptorand probably only used for BBBs
21:55:00[1]watusimotodid you reach some consensus on /scrambleteams
21:55:00raptoror events
21:55:00raptorno
21:55:00raptoreveryone else was silent
21:55:00[1]watusimotouseful?
21:55:00karamazovapyit would have been useful in the BBB where teams got stuck, but I've never seen a need for it otherwise
21:59:00raptorok, i think i got double-click logic correct, now to tie to spybug...
22:04:00[1]watusimoto Quit (Ping timeout: 276 seconds)
22:24:00Zoomber has joined
22:43:00ChanServ sets mode +v Zoomber
22:44:00ZoomberΨ
22:44:00Zoomber
22:45:00raptor Quit (Ping timeout: 256 seconds)
22:45:00Zoomberkaramazovapy the karamazov there?
22:59:00raptor has joined
22:59:00ChanServ sets mode +o raptor
22:59:00Zoomberraptor, im fixing my dungeon for you right now
23:05:00karamazovapyI have returned from my chicken adventure
23:05:00raptor??
23:06:00karamazovapyum...I went to kfc
23:06:00raptori heard they had to rename it to 'kfc' because what they serve is technically not the same species as chicken..
23:07:00karamazovapynah, they were trying to distance themselves from the word "fried" in an increasingly health-aware public
23:07:00ZoomberKUNTUCKY GRILLED CHICKEN MAKES ME TEARY
23:08:00raptorsure is tasty, though
23:08:00raptorbut i never understood why people like coleslaw so much
23:08:00karamazovapyI'm not a big fan of the slaw, in spite of being a denizen of the midwest
23:09:00Zoomberim all for the popcorn chicken
23:15:00raptorsam686: are you around?
23:43:00Zoomberisnt he asleep right now?

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