Timestamps are in GMT/BST.
| 00:00:00 | sam686 | 2 days ago, um, i wonder if that is a day of freenode net split problems... |
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| 01:37:00 | raptor | yes! I think the framework for double-click module components is done! |
| 01:37:00 | raptor | now to integrate spy-bug.. |
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| 02:08:00 | raptor | something is wrong with this picture: 0 players, 14 servers |
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| 02:31:00 | karamazovapy | ...it's wrong in that it resembles our community fairly well? |
| 02:32:00 | raptor | correct |
| 02:33:00 | karamazovapy | so I have a profile on a site related to michigan state university, that in addition to a number of other resources, has a dating section |
| 02:33:00 | raptor | were you automatically slurped in? |
| 02:33:00 | karamazovapy | well...I have this criminal justice grad student sending me messages |
| 02:34:00 | raptor | would-be cop? |
| 02:34:00 | karamazovapy | and on the one hand, it's not like I have so many dates scheduled that I don't have the time or goodwill to be friendly |
| 02:34:00 | karamazovapy | (I guess?) |
| 02:35:00 | karamazovapy | on the other hand, I enjoy a couple soundly illegal pasttimes |
| 02:39:00 | raptor | maybe you'll have to break the news slowly... |
| 02:40:00 | karamazovapy | eh...divide that by the risk of drawing possible LE attention, and I'm tempted to just ignore the private messages |
| 02:42:00 | raptor | I usually just disable private messages on any site I join (if possible) |
| 02:46:00 | karamazovapy | well I'm not against getting dating messages |
| 02:46:00 | karamazovapy | I went out with a girl who messaged me on this site for about a month this summer |
| 02:47:00 | karamazovapy | granted, she was a hot 18 year old and probably a bad idea, but it was pretty guilt free since she initiated contact! |
| 03:06:00 | raptor | question |
| 03:07:00 | raptor | did cloak used to auto-disengage when you were near someone using sensor? |
| 03:39:00 | karamazovapy | cloak did not disengage for you, but the enemy saw right through it |
| 03:40:00 | raptor | really? |
| 03:40:00 | raptor | interesting - i found dead code that disengages the cloak if an enemy was using sensor near you.. |
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| 04:35:00 | raptor | karamazovapy: you never cease to make me laugh with your forum posts... |
| 04:51:00 | raptor | why is there code to disallow modules? |
| 04:51:00 | raptor | was that an option at one point? |
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| 05:07:00 | karamazovapy | um...you can't use modules when you're carrying the soccer ball? |
| 05:08:00 | raptor | yeah ok - i obviously don't play soccer enough... |
| 05:09:00 | karamazovapy | that was just my guess |
| 05:09:00 | raptor | actually that is the exact reason... |
| 05:11:00 | karamazovapy | wow...I can be an angry bird for halloween for just $30-$50? |
| 05:11:00 | karamazovapy | everyone will know how trendy and in touch I am! |
| 05:12:00 | karamazovapy | I mean, look how happy the pig head model is! http://shop.angrybirds.com/products/king-pig-mask |
| 05:12:00 | raptor | wow |
| 05:12:00 | raptor | i never got into angry birds |
| 05:13:00 | raptor | it's mostly a mobile application right? |
| 05:13:00 | karamazovapy | yeah...it was one of the first HUGE iphone games |
| 05:13:00 | karamazovapy | I refuse to play it |
| 05:14:00 | raptor | ever time i hear something about angry birds, i remember a quote from a co-worker: "angry birds has changed the way america goes to the bathroom" |
| 05:16:00 | karamazovapy | I don't even own a bike, but I'm totally on board with this - http://revolights.com/ |
| 05:16:00 | karamazovapy | there's a video a little more than halfway down |
| 05:16:00 | Zoomber | interesting |
| 05:18:00 | raptor | great idea! |
| 05:19:00 | karamazovapy | I love that kind of low-tech/high-tech stuff |
| 05:21:00 | raptor | if they took it onestep further, they could power the lights with the spinning forces |
| 05:22:00 | karamazovapy | yeah, but it would up their startup costs a lot |
| 05:22:00 | karamazovapy | maybe v6 |
| 05:29:00 | Zoomber | you should peldge 250 $ and become the cool kid on the block, having the lights "before they release em" |
| 05:29:00 | karamazovapy | I might...if I owned a bike. |
| 05:29:00 | Zoomber | note, thats 2.5 times the cost of putting an app on the app store, right raptor? |
| 05:29:00 | Zoomber | raptor gets my random facts |
| 05:30:00 | karamazovapy | well it's the apple developer license that costs $100, isn't it? |
| 05:30:00 | Zoomber | yeah |
| 05:30:00 | Zoomber | 250 gets you a custom light bike |
| 05:30:00 | karamazovapy | I thought it was anything over $200 via kickstarter |
| 05:34:00 | Zoomber | eh |
| 05:35:00 | Zoomber | its all a big jumble in my head now... |
| 05:37:00 | raptor | good night folks |
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| 05:45:00 | Zoomber | karamazovapy is secretly batman |
| 05:45:00 | Zoomber | karamazovapy batman |
| 05:45:00 | Zoomber | batman karamazovapy |
| 05:45:00 | Zoomber | batman _k |
| 05:45:00 | Zoomber | _k batman |
| 05:46:00 | Zoomber | batman karamazov |
| 05:46:00 | Zoomber | _k can fly like batman |
| 05:46:00 | Zoomber | _k is batman |
| 05:46:00 | Zoomber | batman is _k |
| 05:46:00 | Zoomber | flying is what _k does |
| 05:46:00 | Zoomber | flying batman flies like the wind |
| 05:48:00 | Zoomber | _k knows the wind well |
| 05:48:00 | Zoomber | windy _k is batman |
| 05:54:00 | Zoomber | hi pointblank |
| 05:54:00 | Zoomber | hah! |
| 05:54:00 | Zoomber | hey karamazovapy, if your there, join #pointblank |
| 05:56:00 | Zoomber | Pointblankk: luabot can fly like batman flies like in a bitmatch level |
| 05:56:00 | Zoomber | [10:55pm] |
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| 06:10:00 | Zoomber | english yes i am english |
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| 10:25:00 | watusimoto | ttt |
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| 14:12:00 | raptor | good morning! |
| 14:35:00 | sam686 | go to the main menu of bitfighter 015, "Do you think dinosaurs should be added to bitfighter? Post your thoughts on the forums." Only place in a forum that started it is here: http://208.107.52.15/forum/viewtopic.php?t=4 |
| 14:39:00 | raptor | what |
| 14:40:00 | raptor | haha |
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| 16:47:00 | BlackBird | anybody home? |
| 16:48:00 | sam686 | hi |
| 16:48:00 | BlackBird | hi |
| 16:48:00 | BlackBird | dinosaurs need to be in bitfighter |
| 16:49:00 | BlackBird | it could be a new gametype! |
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| 18:55:00 | karamazovapy | today I taught "earth science" |
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| 19:31:00 | raptor | sam686: are you around? |
| 19:32:00 | sam686 | hi |
| 19:32:00 | raptor | hello |
| 19:32:00 | raptor | have a question |
| 19:32:00 | raptor | for double-clicking to fire the secondary module component |
| 19:33:00 | raptor | what is a good way to guaratee that it only gets fired for one cycle of ship::processEnergy()? |
| 19:33:00 | raptor | kind of like how engineer uses up a chunk of energy, but only once |
| 19:34:00 | raptor | maybe use a timer with a delay? and check to make sure the timer isn't at 0 first |
| 19:35:00 | sam686 | not sure, probably may not want a delay for primary mode... |
| 19:35:00 | raptor | exactly |
| 19:35:00 | raptor | i can't delay primary |
| 19:36:00 | raptor | but for the case of spybug as secondary, i want a delay of 800ms (like when placing it as weapon) |
| 19:38:00 | sam686 | probably might need a seperate timer.. |
| 19:38:00 | raptor | woudl processEnergy() be the best place to put it? |
| 19:39:00 | raptor | maye i should rename it to processModules() |
| 19:39:00 | sam686 | probably yes.. |
| 19:41:00 | raptor | hmm, ok |
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| 19:54:00 | raptor | earth science! |
| 20:16:00 | raptor | sam686: i'm looking at ship::initialize() |
| 20:16:00 | raptor | there is a statement: if(getGame()) |
| 20:17:00 | raptor | does that ever evaluate to true? |
| 20:19:00 | sam686 | not sure, if(getGame()) likely needs to be true for server side, so mRespawnTime = getGame()->getCurrentTime(); can be set |
| 20:20:00 | raptor | because i put a print statement there to see and it's never hit when i host game |
| 20:21:00 | sam686 | though, Ship::mRespawnTime appear to only be used during a server Ship::Pack |
| 20:21:00 | sam686 | it is also initalized in Ship::onAddedToGame |
| 20:22:00 | raptor | is there another way to getModuleInfo(), than through getGame()? |
| 20:25:00 | sam686 | ModuleInfo(ModuleShield) ? |
| 20:25:00 | sam686 | maybe shipItems.h could be rewritten, why have a switch case? |
| 20:26:00 | raptor | yeah |
| 20:26:00 | raptor | that makes no sense |
| 20:27:00 | raptor | Game::buildModuleInfos() |
| 20:27:00 | raptor | in game.cpp |
| 20:28:00 | raptor | fills out the shared vector that is gotten through getGame() |
| 20:30:00 | sam686 | having big ModuleInfo functions may slow down compiling.., and that is usually initalized only once and never changes, why have functions? |
| 20:30:00 | raptor | you mean we should just have an array? |
| 20:31:00 | sam686 | joystick.cpp line 151 have one large initalizing in a way i seem to like the joystick version better.. |
| 20:31:00 | raptor | yeah... I think i'll make ModuleInfo a struct, then create an array out of it |
| 20:31:00 | raptor | that should be nice and clean |
| 20:32:00 | raptor | however |
| 20:32:00 | raptor | it is still based around on the game object |
| 20:32:00 | raptor | was there a reason for that? |
| 20:32:00 | sam686 | i don't know, it has been like that for... forever it seems.. |
| 20:33:00 | raptor | ok, then would you object to me adding it as a global for now? |
| 20:34:00 | raptor | and removing the Vector of ModuleInfo from game? |
| 20:36:00 | sam686 | i could try changing ModuleInfo... |
| 20:36:00 | raptor | ok, if you've already started |
| 20:36:00 | raptor | actually, wait |
| 20:36:00 | raptor | have you already started? |
| 20:37:00 | raptor | because I added code to it already... |
| 20:37:00 | sam686 | just about to... what to wait? |
| 20:37:00 | sam686 | wait until you done with some of your un-pushed un-commited changes |
| 20:37:00 | sam686 | ? |
| 20:37:00 | raptor | yeah... |
| 20:37:00 | raptor | i made lots of changes to it... |
| 20:39:00 | raptor | i can push real soon, give me 3 minutes... |
| 20:42:00 | raptor | ready? |
| 20:42:00 | raptor | pushed |
| 20:42:00 | | BFLogBot - Commit 2f51b86ecd70 | Author: buckyballreaction | Log: Framework for secondary module components |
| 20:42:00 | | BFLogBot - Commit 69efabacd580 | Author: buckyballreaction | Log: Add cooldown logic for secondary module component. Also document more/clarify variable names |
| 20:43:00 | raptor | ok, you can do ModuleInfo now, if you want |
| 20:46:00 | sam686 | http://208.107.52.15/hg.php/graph/ - hg serve seems to have one thing that google don't have, showing hundreds or thousands of graph revision at once |
| 20:46:00 | raptor | WOW |
| 20:46:00 | raptor | i didn't know that existed! |
| 20:47:00 | raptor | that's great! |
| 20:47:00 | sam686 | just so you know, my hg.php is just a tiny proxy to 127.0.0.1:8000 ( http://208.107.52.15/hg.txt ) |
| 20:48:00 | raptor | so all of it is built in to mercurial? |
| 20:49:00 | sam686 | yes |
| 20:53:00 | raptor | ok, i'm taking off for a bit - be back in about an hour or so, maybe |
| 20:53:00 | sam686 | ok.. |
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| 22:27:00 | | BFLogBot - Commit cf7040a5cb84 | Author: sam8641 | Log: change shipItems; fix GameType error when testing from editor multiple times |
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