#bitfighter IRC Log

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IRC Log for 2011-09-27

Timestamps are in GMT/BST.

00:00:00sam6862 days ago, um, i wonder if that is a day of freenode net split problems...
00:04:00Zoomber has joined
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01:37:00raptoryes! I think the framework for double-click module components is done!
01:37:00raptornow to integrate spy-bug..
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02:08:00raptorsomething is wrong with this picture: 0 players, 14 servers
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02:31:00karamazovapy...it's wrong in that it resembles our community fairly well?
02:32:00raptorcorrect
02:33:00karamazovapyso I have a profile on a site related to michigan state university, that in addition to a number of other resources, has a dating section
02:33:00raptorwere you automatically slurped in?
02:33:00karamazovapywell...I have this criminal justice grad student sending me messages
02:34:00raptorwould-be cop?
02:34:00karamazovapyand on the one hand, it's not like I have so many dates scheduled that I don't have the time or goodwill to be friendly
02:34:00karamazovapy(I guess?)
02:35:00karamazovapyon the other hand, I enjoy a couple soundly illegal pasttimes
02:39:00raptormaybe you'll have to break the news slowly...
02:40:00karamazovapyeh...divide that by the risk of drawing possible LE attention, and I'm tempted to just ignore the private messages
02:42:00raptorI usually just disable private messages on any site I join (if possible)
02:46:00karamazovapywell I'm not against getting dating messages
02:46:00karamazovapyI went out with a girl who messaged me on this site for about a month this summer
02:47:00karamazovapygranted, she was a hot 18 year old and probably a bad idea, but it was pretty guilt free since she initiated contact!
03:06:00raptorquestion
03:07:00raptordid cloak used to auto-disengage when you were near someone using sensor?
03:39:00karamazovapycloak did not disengage for you, but the enemy saw right through it
03:40:00raptorreally?
03:40:00raptorinteresting - i found dead code that disengages the cloak if an enemy was using sensor near you..
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04:35:00raptorkaramazovapy: you never cease to make me laugh with your forum posts...
04:51:00raptorwhy is there code to disallow modules?
04:51:00raptorwas that an option at one point?
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05:07:00karamazovapyum...you can't use modules when you're carrying the soccer ball?
05:08:00raptoryeah ok - i obviously don't play soccer enough...
05:09:00karamazovapythat was just my guess
05:09:00raptoractually that is the exact reason...
05:11:00karamazovapywow...I can be an angry bird for halloween for just $30-$50?
05:11:00karamazovapyeveryone will know how trendy and in touch I am!
05:12:00karamazovapyI mean, look how happy the pig head model is! http://shop.angrybirds.com/products/king-pig-mask
05:12:00raptorwow
05:12:00raptori never got into angry birds
05:13:00raptorit's mostly a mobile application right?
05:13:00karamazovapyyeah...it was one of the first HUGE iphone games
05:13:00karamazovapyI refuse to play it
05:14:00raptorever time i hear something about angry birds, i remember a quote from a co-worker: "angry birds has changed the way america goes to the bathroom"
05:16:00karamazovapyI don't even own a bike, but I'm totally on board with this - http://revolights.com/
05:16:00karamazovapythere's a video a little more than halfway down
05:16:00Zoomberinteresting
05:18:00raptorgreat idea!
05:19:00karamazovapyI love that kind of low-tech/high-tech stuff
05:21:00raptorif they took it onestep further, they could power the lights with the spinning forces
05:22:00karamazovapyyeah, but it would up their startup costs a lot
05:22:00karamazovapymaybe v6
05:29:00Zoomberyou should peldge 250 $ and become the cool kid on the block, having the lights "before they release em"
05:29:00karamazovapyI might...if I owned a bike.
05:29:00Zoombernote, thats 2.5 times the cost of putting an app on the app store, right raptor?
05:29:00Zoomberraptor gets my random facts
05:30:00karamazovapywell it's the apple developer license that costs $100, isn't it?
05:30:00Zoomberyeah
05:30:00Zoomber250 gets you a custom light bike
05:30:00karamazovapyI thought it was anything over $200 via kickstarter
05:34:00Zoombereh
05:35:00Zoomberits all a big jumble in my head now...
05:37:00raptorgood night folks
05:37:00raptor Quit (Remote host closed the connection)
05:45:00Zoomberkaramazovapy is secretly batman
05:45:00Zoomberkaramazovapy batman
05:45:00Zoomberbatman karamazovapy
05:45:00Zoomberbatman _k
05:45:00Zoomber_k batman
05:46:00Zoomberbatman karamazov
05:46:00Zoomber_k can fly like batman
05:46:00Zoomber_k is batman
05:46:00Zoomberbatman is _k
05:46:00Zoomberflying is what _k does
05:46:00Zoomberflying batman flies like the wind
05:48:00Zoomber_k knows the wind well
05:48:00Zoomberwindy _k is batman
05:54:00Zoomberhi pointblank
05:54:00Zoomberhah!
05:54:00Zoomberhey karamazovapy, if your there, join #pointblank
05:56:00ZoomberPointblankk: luabot can fly like batman flies like in a bitmatch level
05:56:00Zoomber[10:55pm]
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06:10:00Zoomberenglish yes i am english
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14:12:00raptorgood morning!
14:35:00sam686go to the main menu of bitfighter 015, "Do you think dinosaurs should be added to bitfighter? Post your thoughts on the forums." Only place in a forum that started it is here: http://208.107.52.15/forum/viewtopic.php?t=4
14:39:00raptorwhat
14:40:00raptorhaha
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16:47:00BlackBirdanybody home?
16:48:00sam686hi
16:48:00BlackBirdhi
16:48:00BlackBirddinosaurs need to be in bitfighter
16:49:00BlackBirdit could be a new gametype!
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18:55:00karamazovapytoday I taught "earth science"
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19:31:00raptorsam686: are you around?
19:32:00sam686hi
19:32:00raptorhello
19:32:00raptorhave a question
19:32:00raptorfor double-clicking to fire the secondary module component
19:33:00raptorwhat is a good way to guaratee that it only gets fired for one cycle of ship::processEnergy()?
19:33:00raptorkind of like how engineer uses up a chunk of energy, but only once
19:34:00raptormaybe use a timer with a delay? and check to make sure the timer isn't at 0 first
19:35:00sam686not sure, probably may not want a delay for primary mode...
19:35:00raptorexactly
19:35:00raptori can't delay primary
19:36:00raptorbut for the case of spybug as secondary, i want a delay of 800ms (like when placing it as weapon)
19:38:00sam686probably might need a seperate timer..
19:38:00raptorwoudl processEnergy() be the best place to put it?
19:39:00raptormaye i should rename it to processModules()
19:39:00sam686probably yes..
19:41:00raptorhmm, ok
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19:54:00raptorearth science!
20:16:00raptorsam686: i'm looking at ship::initialize()
20:16:00raptorthere is a statement: if(getGame())
20:17:00raptordoes that ever evaluate to true?
20:19:00sam686not sure, if(getGame()) likely needs to be true for server side, so mRespawnTime = getGame()->getCurrentTime(); can be set
20:20:00raptorbecause i put a print statement there to see and it's never hit when i host game
20:21:00sam686though, Ship::mRespawnTime appear to only be used during a server Ship::Pack
20:21:00sam686it is also initalized in Ship::onAddedToGame
20:22:00raptoris there another way to getModuleInfo(), than through getGame()?
20:25:00sam686ModuleInfo(ModuleShield) ?
20:25:00sam686maybe shipItems.h could be rewritten, why have a switch case?
20:26:00raptoryeah
20:26:00raptorthat makes no sense
20:27:00raptorGame::buildModuleInfos()
20:27:00raptorin game.cpp
20:28:00raptorfills out the shared vector that is gotten through getGame()
20:30:00sam686having big ModuleInfo functions may slow down compiling.., and that is usually initalized only once and never changes, why have functions?
20:30:00raptoryou mean we should just have an array?
20:31:00sam686joystick.cpp line 151 have one large initalizing in a way i seem to like the joystick version better..
20:31:00raptoryeah... I think i'll make ModuleInfo a struct, then create an array out of it
20:31:00raptorthat should be nice and clean
20:32:00raptorhowever
20:32:00raptorit is still based around on the game object
20:32:00raptorwas there a reason for that?
20:32:00sam686i don't know, it has been like that for... forever it seems..
20:33:00raptorok, then would you object to me adding it as a global for now?
20:34:00raptorand removing the Vector of ModuleInfo from game?
20:36:00sam686i could try changing ModuleInfo...
20:36:00raptorok, if you've already started
20:36:00raptoractually, wait
20:36:00raptorhave you already started?
20:37:00raptorbecause I added code to it already...
20:37:00sam686just about to... what to wait?
20:37:00sam686wait until you done with some of your un-pushed un-commited changes
20:37:00sam686?
20:37:00raptoryeah...
20:37:00raptori made lots of changes to it...
20:39:00raptori can push real soon, give me 3 minutes...
20:42:00raptorready?
20:42:00raptorpushed
20:42:00BFLogBot - Commit 2f51b86ecd70 | Author: buckyballreaction | Log: Framework for secondary module components
20:42:00BFLogBot - Commit 69efabacd580 | Author: buckyballreaction | Log: Add cooldown logic for secondary module component. Also document more/clarify variable names
20:43:00raptorok, you can do ModuleInfo now, if you want
20:46:00sam686http://208.107.52.15/hg.php/graph/ - hg serve seems to have one thing that google don't have, showing hundreds or thousands of graph revision at once
20:46:00raptorWOW
20:46:00raptori didn't know that existed!
20:47:00raptorthat's great!
20:47:00sam686just so you know, my hg.php is just a tiny proxy to 127.0.0.1:8000 ( http://208.107.52.15/hg.txt )
20:48:00raptorso all of it is built in to mercurial?
20:49:00sam686yes
20:53:00raptorok, i'm taking off for a bit - be back in about an hour or so, maybe
20:53:00sam686ok..
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22:27:00BFLogBot - Commit cf7040a5cb84 | Author: sam8641 | Log: change shipItems; fix GameType error when testing from editor multiple times
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