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| 00:10:00 | | Zoomber has joined |
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| 00:10:00 | Zoomber | hi raptor pointblank sam686 karamazovapy bflogbot |
| 00:13:00 | raptor | hello |
| 00:18:00 | Zoomber | here the news raptor? |
| 00:18:00 | | Little_Apple has joined |
| 00:18:00 | raptor | which news? |
| 00:18:00 | Zoomber | our leader is gone |
| 00:18:00 | raptor | ? |
| 00:18:00 | Zoomber | as in the founder of apple |
| 00:18:00 | Little_Apple | Steve jobs died |
| 00:18:00 | raptor | he died? |
| 00:19:00 | raptor | cancer? |
| 00:19:00 | Little_Apple | Yep |
| 00:19:00 | Zoomber | age 56 |
| 00:19:00 | raptor | young |
| 00:19:00 | Little_Apple | This is bigger than Osama bin laden |
| 00:19:00 | raptor | Rest in peace |
| 00:20:00 | Little_Apple | Did you see apple.con? |
| 00:20:00 | Little_Apple | http://www.apple.com/ |
| 00:20:00 | raptor | oh wow |
| 00:20:00 | raptor | good for them |
| 00:20:00 | Zoomber | raptor is the enenmy, he doesn't often go on apple |
| 00:20:00 | Zoomber | he only answers to the linux gods |
| 00:20:00 | raptor | haha |
| 00:21:00 | raptor | i respect the place that macs have in this world |
| 00:21:00 | Little_Apple | EVIL WINDOWSSS |
| 00:21:00 | Zoomber | therefore, my message, "our leader is gone" |
| 00:21:00 | Little_Apple | Not raptor's leader |
| 00:21:00 | Zoomber | yeah, but mine and yours |
| 00:21:00 | Zoomber | you have that imac right? |
| 00:22:00 | Little_Apple | Er, emac :P |
| 00:22:00 | Little_Apple | But we have all macs. No windows |
| 00:22:00 | Little_Apple | It's dark in our house. No sunlight |
| 00:23:00 | Little_Apple | Get it? No windows? *lame joke* |
| 00:23:00 | Zoomber | what kind of house doesn't have window panes? |
| 00:24:00 | Little_Apple | a bunker |
| 00:24:00 | Zoomber | i said house |
| 00:24:00 | Little_Apple | The best kind of house |
| 00:25:00 | Little_Apple | Macs vs pc is like a never ending irl flamewar |
| 00:26:00 | raptor | while linux/unix varients quietly run the world... |
| 00:26:00 | Little_Apple | That's because it is not a force to be reckoned with |
| 00:27:00 | sam686 | i think linux may be the most popular servers.. |
| 00:27:00 | Zoomber | the novice-end mac community is |
| 00:28:00 | Zoomber | i dotn think so sam, apple downloads get hundreds of thousands of downloads constantly, and have reached over a billion downloads in the app store |
| 00:28:00 | Little_Apple | In the small period of time it has existed |
| 00:28:00 | sam686 | popular for servers i said, which mean not counting desktops / laptops, i |
| 00:29:00 | Zoomber | it seems like you meant popular servers, as in popular repositories |
| 00:30:00 | karamazovapy | the internet is run by linux boxes |
| 00:30:00 | karamazovapy | also, steve jobs isn't dead and anonymous just pulled off the biggest troll EVER |
| 00:30:00 | Little_Apple | S |
| 00:30:00 | Little_Apple | I wish |
| 00:31:00 | Little_Apple | S |
| 00:31:00 | Little_Apple | Stupid internets |
| 00:32:00 | Little_Apple | Anonymous is gunna kill Facebook. Yay |
| 00:33:00 | Little_Apple | Anonymous is responsible for the death of myspace |
| 00:34:00 | karamazovapy | no. mediocrity is responsible for the death of myspace. |
| 00:34:00 | Little_Apple | And presidential bad gass |
| 00:35:00 | Little_Apple | Adios |
| 00:35:00 | | Little_Apple Quit (Quit: Page closed) |
| 00:36:00 | Zoomber | really karamazovapy? |
| 00:37:00 | karamazovapy | yes, mediocrity killed myspace. |
| 00:37:00 | karamazovapy | no, steve jobs is dead and apple's stock is about to plummet. |
| 00:37:00 | sam686 | linux have lots of versions (ubuntu, debian, cent os, ...) mac have lots of version (cheetah, tiger, lepard, ...) windows have several versions (windows xp, windows 7 starter, home basic, home premium, prefessional, umtimate) |
| 00:37:00 | karamazovapy | yes, the internet is run by linux. |
| 00:37:00 | Zoomber | what? |
| 00:37:00 | Zoomber | so he is or isnt? |
| 00:38:00 | karamazovapy | steve jobs is dead. |
| 00:38:00 | karamazovapy | but I totally had you going for a second there. |
| 00:39:00 | Zoomber | when it killed myspace, it i became gullable |
| 00:39:00 | Zoomber | if thats what you said was true either |
| 00:40:00 | karamazovapy | you lost me. |
| 00:40:00 | Zoomber | oh, it was little apple who said that |
| 00:40:00 | Zoomber | i really fooled myself |
| 00:41:00 | karamazovapy | double whammy. |
| 00:42:00 | karamazovapy | I don't honestly believe steve jobs was the incredible innovator everyone claims he was...but I do think he was an incredible salesman. |
| 00:43:00 | karamazovapy | I think he was the PT Barnum of the 20th century |
| 00:52:00 | raptor | steve jobs did an excellent job at cannibalizing others' ideas, making them desirable, and making you feel like a nobody unless you had one |
| 00:52:00 | raptor | one of the best marketers for sure |
| 00:53:00 | karamazovapy | I will miss the way he gave new tech toys economic steam |
| 00:53:00 | | koda has joined |
| 00:54:00 | karamazovapy | companies spent more money on making cool new stuff because apple loyalists shelled out money for products that may not have gotten much attention otherwise |
| 00:56:00 | raptor | yep |
| 01:07:00 | karamazovapy | anyway, I got my spectral analysis done, but writing has seriously stalled. tons left to do. |
| 01:07:00 | karamazovapy | so I'm off again. |
| 01:07:00 | karamazovapy | later! |
| 01:07:00 | raptor | bye |
| 01:07:00 | raptor | oooo |
| 01:07:00 | raptor | spectral analysis |
| 01:07:00 | raptor | stellar analysis? |
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| 01:47:00 | Zoomber | hi raptor |
| 01:47:00 | raptor | hi again |
| 02:07:00 | raptor | sam686: still up? |
| 02:08:00 | sam686 | yes, but only for a few moure minutes.. |
| 02:08:00 | raptor | I think I fixed levelgen loading |
| 02:09:00 | raptor | ok i just pushed my changes |
| 02:10:00 | raptor | ctrl + r/ctrl + i is different, but I don't know how... |
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| 02:12:00 | raptor | still here sam686? |
| 02:13:00 | raptor | if so, I won't keep you up... |
| 02:13:00 | sam686 | am i still here? no |
| 02:14:00 | raptor | ha! |
| 02:14:00 | raptor | ok |
| 02:14:00 | | BFLogBot - Commit 2a1ff536d0bd | Author: buckyballreaction | Log: Fix levelgen loading in levels and in editor. CTRL + R / I seems to have different behaviour |
| 02:14:00 | raptor | i let you fall into unconsciousness... |
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| 05:09:00 | Zoomber | /\______ |
| 05:09:00 | Zoomber | \ ==== --------/| |
| 05:10:00 | Zoomber | | ==== |________|========================================O |
| 05:10:00 | Zoomber | |
| 05:10:00 | Zoomber | whoops |
| 05:10:00 | Zoomber | wrong plate to paste something |
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| 14:23:00 | raptor | good morning! |
| 14:32:00 | raptor | watusimoto, karamazovapy: we increased the energy regen while not moving - do we still want to add loadout zone regen? (And how quick would it be?) |
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| 14:34:00 | watusimoto | hi there |
| 14:34:00 | watusimoto | @r goodquestion |
| 14:34:00 | sam686 | hi |
| 14:34:00 | raptor | good morning |
| 14:34:00 | watusimoto | very quick to add |
| 14:35:00 | watusimoto | maybe even faster energy regen in loadout zone? |
| 14:36:00 | raptor | recharge is double when not moving |
| 14:36:00 | raptor | maybe we make loadout zone double, too? but if not moving in loadout zone, it's quadruple? |
| 14:37:00 | watusimoto | if not moving recharge is double... does applying shields count as moving? |
| 14:37:00 | watusimoto | or shooting? |
| 14:38:00 | raptor | only movement it taken into account |
| 14:38:00 | raptor | so if using shield, shield drains slightly slower |
| 14:39:00 | raptor | no wait |
| 14:39:00 | raptor | great, need to test... |
| 14:39:00 | sam686 | energy don't regenerate at all, when using energy-eating modules |
| 14:39:00 | raptor | same behaviour as normal regen |
| 14:39:00 | raptor | no regen with modules, regen with weapons |
| 14:40:00 | watusimoto | weapons should cost double when you are healing at double rate |
| 14:40:00 | watusimoto | to keep the proportions all the same |
| 14:41:00 | watusimoto | the idea is to refill quickly, but not to give you an advantage in firepower |
| 14:41:00 | watusimoto | so if we assume that everything remains proportional, is 4x energy recharge in loadouts just plain silly? |
| 14:43:00 | raptor | brb |
| 14:50:00 | raptor | ok back |
| 14:50:00 | raptor | you want to reduce energy by same proportion as recharge multiplier? |
| 14:50:00 | raptor | with weapon fire? |
| 14:50:00 | watusimoto | I'm just thinking it would be lame to be able to sit in a loadout zone and fire bursts all day |
| 14:51:00 | watusimoto | or bouners |
| 14:51:00 | watusimoto | and never run down your energy |
| 14:51:00 | watusimoto | just thinking if you can fire 3 bursts normally before draining, same should be true when you're sitting still or in loadout zone |
| 14:51:00 | watusimoto | that's my thought anyway |
| 14:52:00 | raptor | logistically |
| 14:52:00 | raptor | a mine takes half of your energy |
| 14:52:00 | raptor | if you are not moving with when placing a mine (which is most common), then you don't have a enough to place it |
| 14:53:00 | watusimoto | ok, fair point |
| 14:53:00 | watusimoto | mines I'm less concerned with, as I'd like to encourgae their use more |
| 14:54:00 | watusimoto | :-) |
| 14:54:00 | raptor | so we're talking projectiles-only, then |
| 14:56:00 | raptor | as it stands, bouncers still drain energy when not moving, although less so |
| 14:57:00 | raptor | ummm and triple... |
| 14:57:00 | raptor | ummm |
| 14:57:00 | raptor | is now double??? |
| 14:57:00 | raptor | what happened to triple? |
| 14:57:00 | raptor | it's been neutered |
| 14:58:00 | raptor | watusimoto, sam686: did either of you reduce triple to double? |
| 15:00:00 | watusimoto | I certainly did not do so (intentionally) |
| 15:01:00 | raptor | it's a different weapon now... |
| 15:01:00 | watusimoto | maybe while your finger is down on the fire button you don't get recharge bonus? like modules? |
| 15:01:00 | watusimoto | whish I could see it! |
| 15:02:00 | raptor | that's what i'm thinking is cleaner... |
| 15:02:00 | sam686 | one of the changes listed here may have caused it: http://208.107.52.15/hg.php/log/tip/zap/gameWeapons.cpp |
| 15:02:00 | raptor | watusimoto: http://208.107.52.15/upload/11screenshot_0.png |
| 15:03:00 | watusimoto | ha |
| 15:03:00 | sam686 | http://208.107.52.15/hg.php/rev/c22b7f5da0ff (why insert a break in gameWeapons.cpp? |
| 15:03:00 | watusimoto | that top diff in sam's link may be the prblem |
| 15:04:00 | watusimoto | where? |
| 15:05:00 | sam686 | gameWeapons.cpp line 80, just before case WeaponPhaser: |
| 15:05:00 | watusimoto | oop sorry, line I saw in diff isn't the problem |
| 15:05:00 | sam686 | what how it creates a third bullet for triplw |
| 15:05:00 | raptor | fall-through case statements make me uneasy |
| 15:06:00 | watusimoto | that's the problem, I think |
| 15:06:00 | watusimoto | generally, when I do a fall-through, I document it like so: /* fall through */ or something |
| 15:06:00 | watusimoto | so people know it's intentional |
| 15:06:00 | watusimoto | like my // Do nothings |
| 15:07:00 | watusimoto | in this case, it makes sense as all those other lines also fall through |
| 15:07:00 | sam686 | remove break; between case WeaponTriple: and case WeaponPhaser:, then we get the third bullet working for Triple |
| 15:07:00 | watusimoto | so I'd remove the break and replace it with a "fallthrough ok" comment or whatever |
| 15:08:00 | raptor | ok, i'll do it... |
| 15:08:00 | raptor | unless sam686 you;'ve done it already.. |
| 15:08:00 | sam686 | haven't done it .. |
| 15:09:00 | raptor | actually, i'm gonna NOT do the fall through and just add another projectile line |
| 15:09:00 | raptor | because i dislike fall-through s |
| 15:11:00 | raptor | ok, now that that is done |
| 15:11:00 | | BFLogBot - Commit 0d6b8ee1e4f7 | Author: buckyballreaction | Log: Fix triple |
| 15:11:00 | raptor | triple while not moving does not reduce energy, but bouncer does |
| 15:11:00 | raptor | but the disadvantage is: you're not moving |
| 15:11:00 | raptor | so is it really that big of a problem? |
| 15:12:00 | raptor | and if you're not moving you'd be using shield which means no fast energy recharge |
| 15:12:00 | watusimoto | how about disabling double while holding the fire button? that would still let you do potshots at minimal cost to your double recharge rate |
| 15:13:00 | raptor | i think i like that better |
| 15:13:00 | raptor | double = increased recharge when not moving? |
| 15:14:00 | watusimoto | yes |
| 15:14:00 | raptor | not our neutered triple... |
| 15:14:00 | watusimoto | :-) |
| 15:14:00 | watusimoto | no |
| 15:14:00 | watusimoto | triple is still triple, even when double |
| 15:15:00 | raptor | what's the easy way to determine if we are shooting? |
| 15:16:00 | watusimoto | do we send individual fire events from the client? |
| 15:16:00 | watusimoto | if so, not sure |
| 15:16:00 | watusimoto | I have no code here ot look |
| 15:16:00 | raptor | bool mCurrentMove.fire looks promising |
| 15:17:00 | sam686 | look in Ship::processWeaponFire |
| 15:18:00 | raptor | it works! |
| 15:18:00 | raptor | i like it |
| 15:20:00 | raptor | Ok, i have to do some homework for a bit |
| 15:21:00 | raptor | sooo... what about loadout zones? |
| 15:21:00 | raptor | another double? same rules with shooting? |
| 15:21:00 | | BFLogBot - Commit 0872a1826de5 | Author: buckyballreaction | Log: No non-movement energy recharge bonus when firing |
| 15:23:00 | sam686 | So what happens to energy recharge when placing mines? |
| 15:24:00 | raptor | the same |
| 15:24:00 | raptor | if you hold down the mouse button, it stops the recharge |
| 15:25:00 | sam686 | ok.. |
| 15:25:00 | sam686 | i just thought mines is easy to mostly bypass energy recharge speed.. |
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| 18:08:00 | raptor | i'm back! |
| 18:10:00 | raptor | no one has still answered my questions about loadout zone energy recharge... |
| 18:21:00 | raptor | ok, obvious question |
| 18:22:00 | raptor | in gameWeapons.cpp there is a lot of 'new Projectile()' code |
| 18:22:00 | raptor | where are they cleaned up? |
| 18:23:00 | sam686 | when a new Projectile is added to game, it will be deleted soon after Projectile hits something |
| 18:23:00 | raptor | how? |
| 18:24:00 | sam686 | Game::addToDeleteList and Game::processDeleteList |
| 18:24:00 | sam686 | Projectiles is GameObject |
| 18:24:00 | raptor | I guess i've never run into this creation/deletion subsystem in my coding much... |
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