#bitfighter IRC Log

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IRC Log for 2011-10-06

Timestamps are in GMT/BST.

00:10:00Zoomber has joined
00:10:00ChanServ sets mode +v Zoomber
00:10:00Zoomberhi raptor pointblank sam686 karamazovapy bflogbot
00:13:00raptorhello
00:18:00Zoomberhere the news raptor?
00:18:00Little_Apple has joined
00:18:00raptorwhich news?
00:18:00Zoomberour leader is gone
00:18:00raptor?
00:18:00Zoomberas in the founder of apple
00:18:00Little_AppleSteve jobs died
00:18:00raptorhe died?
00:19:00raptorcancer?
00:19:00Little_AppleYep
00:19:00Zoomberage 56
00:19:00raptoryoung
00:19:00Little_AppleThis is bigger than Osama bin laden
00:19:00raptorRest in peace
00:20:00Little_AppleDid you see apple.con?
00:20:00Little_Applehttp://www.apple.com/
00:20:00raptoroh wow
00:20:00raptorgood for them
00:20:00Zoomberraptor is the enenmy, he doesn't often go on apple
00:20:00Zoomberhe only answers to the linux gods
00:20:00raptorhaha
00:21:00raptori respect the place that macs have in this world
00:21:00Little_AppleEVIL WINDOWSSS
00:21:00Zoombertherefore, my message, "our leader is gone"
00:21:00Little_AppleNot raptor's leader
00:21:00Zoomberyeah, but mine and yours
00:21:00Zoomberyou have that imac right?
00:22:00Little_AppleEr, emac :P
00:22:00Little_AppleBut we have all macs. No windows
00:22:00Little_AppleIt's dark in our house. No sunlight
00:23:00Little_AppleGet it? No windows? *lame joke*
00:23:00Zoomberwhat kind of house doesn't have window panes?
00:24:00Little_Applea bunker
00:24:00Zoomberi said house
00:24:00Little_AppleThe best kind of house
00:25:00Little_AppleMacs vs pc is like a never ending irl flamewar
00:26:00raptorwhile linux/unix varients quietly run the world...
00:26:00Little_AppleThat's because it is not a force to be reckoned with
00:27:00sam686i think linux may be the most popular servers..
00:27:00Zoomberthe novice-end mac community is
00:28:00Zoomberi dotn think so sam, apple downloads get hundreds of thousands of downloads constantly, and have reached over a billion downloads in the app store
00:28:00Little_AppleIn the small period of time it has existed
00:28:00sam686popular for servers i said, which mean not counting desktops / laptops, i
00:29:00Zoomberit seems like you meant popular servers, as in popular repositories
00:30:00karamazovapythe internet is run by linux boxes
00:30:00karamazovapyalso, steve jobs isn't dead and anonymous just pulled off the biggest troll EVER
00:30:00Little_Apple S
00:30:00Little_AppleI wish
00:31:00Little_Apple S
00:31:00Little_AppleStupid internets
00:32:00Little_AppleAnonymous is gunna kill Facebook. Yay
00:33:00Little_AppleAnonymous is responsible for the death of myspace
00:34:00karamazovapyno. mediocrity is responsible for the death of myspace.
00:34:00Little_AppleAnd presidential bad gass
00:35:00Little_AppleAdios
00:35:00Little_Apple Quit (Quit: Page closed)
00:36:00Zoomberreally karamazovapy?
00:37:00karamazovapyyes, mediocrity killed myspace.
00:37:00karamazovapyno, steve jobs is dead and apple's stock is about to plummet.
00:37:00sam686linux have lots of versions (ubuntu, debian, cent os, ...) mac have lots of version (cheetah, tiger, lepard, ...) windows have several versions (windows xp, windows 7 starter, home basic, home premium, prefessional, umtimate)
00:37:00karamazovapyyes, the internet is run by linux.
00:37:00Zoomberwhat?
00:37:00Zoomberso he is or isnt?
00:38:00karamazovapysteve jobs is dead.
00:38:00karamazovapybut I totally had you going for a second there.
00:39:00Zoomberwhen it killed myspace, it i became gullable
00:39:00Zoomberif thats what you said was true either
00:40:00karamazovapyyou lost me.
00:40:00Zoomberoh, it was little apple who said that
00:40:00Zoomberi really fooled myself
00:41:00karamazovapydouble whammy.
00:42:00karamazovapyI don't honestly believe steve jobs was the incredible innovator everyone claims he was...but I do think he was an incredible salesman.
00:43:00karamazovapyI think he was the PT Barnum of the 20th century
00:52:00raptorsteve jobs did an excellent job at cannibalizing others' ideas, making them desirable, and making you feel like a nobody unless you had one
00:52:00raptorone of the best marketers for sure
00:53:00karamazovapyI will miss the way he gave new tech toys economic steam
00:53:00koda has joined
00:54:00karamazovapycompanies spent more money on making cool new stuff because apple loyalists shelled out money for products that may not have gotten much attention otherwise
00:56:00raptoryep
01:07:00karamazovapyanyway, I got my spectral analysis done, but writing has seriously stalled. tons left to do.
01:07:00karamazovapyso I'm off again.
01:07:00karamazovapylater!
01:07:00raptorbye
01:07:00raptoroooo
01:07:00raptorspectral analysis
01:07:00raptorstellar analysis?
01:15:00raptor Quit (Remote host closed the connection)
01:47:00raptor has joined
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01:47:00Zoomberhi raptor
01:47:00raptorhi again
02:07:00raptorsam686: still up?
02:08:00sam686yes, but only for a few moure minutes..
02:08:00raptorI think I fixed levelgen loading
02:09:00raptorok i just pushed my changes
02:10:00raptorctrl + r/ctrl + i is different, but I don't know how...
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02:12:00raptorstill here sam686?
02:13:00raptorif so, I won't keep you up...
02:13:00sam686am i still here? no
02:14:00raptorha!
02:14:00raptorok
02:14:00BFLogBot - Commit 2a1ff536d0bd | Author: buckyballreaction | Log: Fix levelgen loading in levels and in editor. CTRL + R / I seems to have different behaviour
02:14:00raptori let you fall into unconsciousness...
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05:09:00Zoomber /\______
05:09:00Zoomber \ ==== --------/|
05:10:00Zoomber | ==== |________|========================================O
05:10:00Zoomber
05:10:00Zoomberwhoops
05:10:00Zoomberwrong plate to paste something
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14:23:00raptorgood morning!
14:32:00raptorwatusimoto, karamazovapy: we increased the energy regen while not moving - do we still want to add loadout zone regen? (And how quick would it be?)
14:34:00sam686 has joined
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14:34:00watusimotohi there
14:34:00watusimoto@r goodquestion
14:34:00sam686hi
14:34:00raptorgood morning
14:34:00watusimotovery quick to add
14:35:00watusimotomaybe even faster energy regen in loadout zone?
14:36:00raptorrecharge is double when not moving
14:36:00raptormaybe we make loadout zone double, too? but if not moving in loadout zone, it's quadruple?
14:37:00watusimotoif not moving recharge is double... does applying shields count as moving?
14:37:00watusimotoor shooting?
14:38:00raptoronly movement it taken into account
14:38:00raptorso if using shield, shield drains slightly slower
14:39:00raptorno wait
14:39:00raptorgreat, need to test...
14:39:00sam686energy don't regenerate at all, when using energy-eating modules
14:39:00raptorsame behaviour as normal regen
14:39:00raptorno regen with modules, regen with weapons
14:40:00watusimotoweapons should cost double when you are healing at double rate
14:40:00watusimototo keep the proportions all the same
14:41:00watusimotothe idea is to refill quickly, but not to give you an advantage in firepower
14:41:00watusimotoso if we assume that everything remains proportional, is 4x energy recharge in loadouts just plain silly?
14:43:00raptorbrb
14:50:00raptorok back
14:50:00raptoryou want to reduce energy by same proportion as recharge multiplier?
14:50:00raptorwith weapon fire?
14:50:00watusimotoI'm just thinking it would be lame to be able to sit in a loadout zone and fire bursts all day
14:51:00watusimotoor bouners
14:51:00watusimotoand never run down your energy
14:51:00watusimotojust thinking if you can fire 3 bursts normally before draining, same should be true when you're sitting still or in loadout zone
14:51:00watusimotothat's my thought anyway
14:52:00raptorlogistically
14:52:00raptora mine takes half of your energy
14:52:00raptorif you are not moving with when placing a mine (which is most common), then you don't have a enough to place it
14:53:00watusimotook, fair point
14:53:00watusimotomines I'm less concerned with, as I'd like to encourgae their use more
14:54:00watusimoto:-)
14:54:00raptorso we're talking projectiles-only, then
14:56:00raptoras it stands, bouncers still drain energy when not moving, although less so
14:57:00raptorummm and triple...
14:57:00raptorummm
14:57:00raptoris now double???
14:57:00raptorwhat happened to triple?
14:57:00raptorit's been neutered
14:58:00raptorwatusimoto, sam686: did either of you reduce triple to double?
15:00:00watusimotoI certainly did not do so (intentionally)
15:01:00raptorit's a different weapon now...
15:01:00watusimotomaybe while your finger is down on the fire button you don't get recharge bonus? like modules?
15:01:00watusimotowhish I could see it!
15:02:00raptorthat's what i'm thinking is cleaner...
15:02:00sam686one of the changes listed here may have caused it: http://208.107.52.15/hg.php/log/tip/zap/gameWeapons.cpp
15:02:00raptorwatusimoto: http://208.107.52.15/upload/11screenshot_0.png
15:03:00watusimotoha
15:03:00sam686http://208.107.52.15/hg.php/rev/c22b7f5da0ff (why insert a break in gameWeapons.cpp?
15:03:00watusimotothat top diff in sam's link may be the prblem
15:04:00watusimotowhere?
15:05:00sam686gameWeapons.cpp line 80, just before case WeaponPhaser:
15:05:00watusimotooop sorry, line I saw in diff isn't the problem
15:05:00sam686what how it creates a third bullet for triplw
15:05:00raptorfall-through case statements make me uneasy
15:06:00watusimotothat's the problem, I think
15:06:00watusimotogenerally, when I do a fall-through, I document it like so: /* fall through */ or something
15:06:00watusimotoso people know it's intentional
15:06:00watusimotolike my // Do nothings
15:07:00watusimotoin this case, it makes sense as all those other lines also fall through
15:07:00sam686remove break; between case WeaponTriple: and case WeaponPhaser:, then we get the third bullet working for Triple
15:07:00watusimotoso I'd remove the break and replace it with a "fallthrough ok" comment or whatever
15:08:00raptorok, i'll do it...
15:08:00raptorunless sam686 you;'ve done it already..
15:08:00sam686haven't done it ..
15:09:00raptoractually, i'm gonna NOT do the fall through and just add another projectile line
15:09:00raptorbecause i dislike fall-through s
15:11:00raptorok, now that that is done
15:11:00BFLogBot - Commit 0d6b8ee1e4f7 | Author: buckyballreaction | Log: Fix triple
15:11:00raptortriple while not moving does not reduce energy, but bouncer does
15:11:00raptorbut the disadvantage is: you're not moving
15:11:00raptorso is it really that big of a problem?
15:12:00raptorand if you're not moving you'd be using shield which means no fast energy recharge
15:12:00watusimotohow about disabling double while holding the fire button? that would still let you do potshots at minimal cost to your double recharge rate
15:13:00raptori think i like that better
15:13:00raptordouble = increased recharge when not moving?
15:14:00watusimotoyes
15:14:00raptornot our neutered triple...
15:14:00watusimoto:-)
15:14:00watusimotono
15:14:00watusimototriple is still triple, even when double
15:15:00raptorwhat's the easy way to determine if we are shooting?
15:16:00watusimotodo we send individual fire events from the client?
15:16:00watusimotoif so, not sure
15:16:00watusimotoI have no code here ot look
15:16:00raptorbool mCurrentMove.fire looks promising
15:17:00sam686look in Ship::processWeaponFire
15:18:00raptorit works!
15:18:00raptori like it
15:20:00raptorOk, i have to do some homework for a bit
15:21:00raptorsooo... what about loadout zones?
15:21:00raptoranother double? same rules with shooting?
15:21:00BFLogBot - Commit 0872a1826de5 | Author: buckyballreaction | Log: No non-movement energy recharge bonus when firing
15:23:00sam686So what happens to energy recharge when placing mines?
15:24:00raptorthe same
15:24:00raptorif you hold down the mouse button, it stops the recharge
15:25:00sam686ok..
15:25:00sam686i just thought mines is easy to mostly bypass energy recharge speed..
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18:08:00raptori'm back!
18:10:00raptorno one has still answered my questions about loadout zone energy recharge...
18:21:00raptorok, obvious question
18:22:00raptorin gameWeapons.cpp there is a lot of 'new Projectile()' code
18:22:00raptorwhere are they cleaned up?
18:23:00sam686when a new Projectile is added to game, it will be deleted soon after Projectile hits something
18:23:00raptorhow?
18:24:00sam686Game::addToDeleteList and Game::processDeleteList
18:24:00sam686Projectiles is GameObject
18:24:00raptorI guess i've never run into this creation/deletion subsystem in my coding much...
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